Gougaru Posted June 14, 2023 Although I'm not the biggest spider mastermind fan.. I love when they're used as a infight turret during a big fight. Just really satisfying and stressful 7 Quote Share this post Link to post
volleyvalley Posted June 14, 2023 Specters lying in some sort of liquid, whether in water, nukage, blood or lava. I like it because it gives Specters some sort of an backstory, as in they're the victims of some form of radiation. 21 Quote Share this post Link to post
Gougaru Posted June 14, 2023 Oh absolutely! Specs used that way will never get old and still make you cautious about using that rocket launcher 1 Quote Share this post Link to post
Lucius Wooding Posted June 14, 2023 Cacodemons and lost souls set to ambush, and placed below the edge of a pit. You approach the edge unsuspectingly, and hear the hiss as a wall of them rise to greet you. 9 Quote Share this post Link to post
Kwisior Posted June 15, 2023 (edited) The ones where you're ambushed from both sides and need to manage them, preferably with the rocket launcher (although that one's not really overused). Edited June 15, 2023 by Kwisior 2 Quote Share this post Link to post
ItsPower303 Posted June 15, 2023 Definitely fake exits for me, never fails to get me and can be really quite dicy if I've already gotten through the map by the skin of my teeth 5 Quote Share this post Link to post
CapersOnSalad Posted June 15, 2023 (edited) Holes leading to different floors like in MAP02 or MAP05. I like the pseudo room-over-room feel and it gives a level another layer of architectural complexity. Edited June 15, 2023 by CapersOnSalad 7 Quote Share this post Link to post
Maximum Matt Posted June 16, 2023 Chaingunners behind false walls. 6 Quote Share this post Link to post
Stupid Bunny Posted June 16, 2023 Going into an empty cavernous room with a lot of obvious teleport destinations and/or lowering walls surrounding a single key on a pedestal in the middle. It’s so predictable what’s coming but damned if it isn’t effective 13 Quote Share this post Link to post
rita remton Posted June 16, 2023 archviles and chaingunners, together on turrets/high ground. 2 Quote Share this post Link to post
Dusty_Rhodes Posted June 16, 2023 (edited) On 6/14/2023 at 3:33 PM, Xaser said: Archviles in exit rooms. Add some FIREBLU for the old Jimmy Exit© It's a classic. A personal favorite trope for me is empty room that immediately has walls lower revealing mobs after you walk in. I missed @Stupid Bunny's comment. Basically exactly what he said. Edited June 16, 2023 by Dusty_Rhodes 2 Quote Share this post Link to post
Dreamskull Posted June 16, 2023 16 hours ago, Maximum Matt said: Chaingunners behind false walls. I originally came in here out of morbid curiosity, but I actually found myself agreeing with a few positions. You on the other hand take the cake on satisfying the original reason for coming here. WOW 5 Quote Share this post Link to post
FecalMystAche Posted June 16, 2023 4 hours ago, rita remton said: archviles and chaingunners, together on turrets/high ground. I agree. Always loved this pairing. The arch-vile basically supports the chaingunner, almost like a sniper and their spotter team-up. Taking the arch-vile out first will keep the chaingunner(s) out of the fight, as otherwise the arch-vile will keep the sniper nest in working order. 2 Quote Share this post Link to post
Silhouette 03 Posted June 16, 2023 The pick up key or walk over linedef that lowers to the ground and reveals a large part of the map. I just find it cool. Every.Single.Time. 4 Quote Share this post Link to post
LadyMistDragon Posted June 17, 2023 Large teleport traps. Going from something like 5-30 or more enemies in a space of less than 30 seconds can be really intense! 4 Quote Share this post Link to post
Gougaru Posted June 17, 2023 10 minutes ago, LadyMistDragon said: Large teleport traps. Going from something like 5-30 or more enemies in a space of less than 30 seconds can be really intense! Absolutely! And if you're gaurds down.. hurting time 1 Quote Share this post Link to post
Major Arlene Posted June 17, 2023 SSG and large zombieman hordes, name a more classic combo 8 Quote Share this post Link to post
KeaganDunn Posted June 17, 2023 LOCKKKKKKKK-IIIIIIINNNNNNNSSSSSSS ᵃ ᶜᵉʳᵗᵃⁱⁿ ᵈᵒᵒᵐ ʲᵉˢᵘˢ ᵃʳⁱˢᵉˢ 6 Quote Share this post Link to post
Hebonky Posted June 17, 2023 I find Caco Clouds very entertaining. That and large clumps of archviles 5 Quote Share this post Link to post
Wo0p Posted June 17, 2023 A single exit-room Pinky. It's just a nice palate cleanser if you've been through a large or obtuse combat puzzle. Pull out that SSG in preparation and blow that sad lonesome pinky to smithereens as a final huzzah on the level. 5 Quote Share this post Link to post
RataUnderground Posted June 17, 2023 An enemy in your back before the start, plutonia style. 2 Quote Share this post Link to post
Electro Rage Posted June 17, 2023 Revenant Hordes are awesome. Especially if the mapper places a cyber or two in there! 3 Quote Share this post Link to post
Gougaru Posted June 17, 2023 10 hours ago, Major Arlene said: SSG and large zombieman hordes, name a more classic combo Pictured this in slow mo 0 Quote Share this post Link to post
Manny84 Posted June 17, 2023 In "spooky" wads, the trope of "you turn around and the corridor/room behind you has changed somehow" works on me every single time. Like MyHouse.wad or The Thing You Can't Defeat. 0 Quote Share this post Link to post
Chezza Posted June 17, 2023 On 6/16/2023 at 10:33 AM, Maximum Matt said: Chaingunners behind false walls. You're a monster. 2 Quote Share this post Link to post
Logamuffin Posted June 17, 2023 Big switch activated staircases like in E1M3, E2M4 etc. Just seeing the little steps go up one by one fills me with an odd sense of satisfaction 4 Quote Share this post Link to post
HumanBean Posted June 28, 2023 On 6/14/2023 at 5:39 PM, volleyvalley said: Specters lying in some sort of liquid, whether in water, nukage, blood or lava. I like it because it gives Specters some sort of an backstory, as in they're the victims of some form of radiation. yeah i agree i love small details like this 0 Quote Share this post Link to post
Tiramisu Posted June 30, 2023 A beefy Hell Knight/Baron ambush immediately after you pick up the rocket launcher 0 Quote Share this post Link to post
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