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Is there any way to change the arguments of an actor in ACS?


AngryLad

Question

Something like this:

SetActorArgs(int tid, int arg1, int arg2, ...)

Can't find anything about a function like this.

Also any way to pass arguments to the spawn function will also work, the args aren't going to change.

Edited by AngryLad
clarity

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SetThingSpecial should do the thing (sets thing special and arguments). You just need to know what special the thing has (if any), so you don't accidentally remove that.

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