AngryLad Posted June 20, 2023 (edited) Something like this: SetActorArgs(int tid, int arg1, int arg2, ...) Can't find anything about a function like this. Also any way to pass arguments to the spawn function will also work, the args aren't going to change. Edited June 20, 2023 by AngryLad clarity 0 Quote Share this post Link to post
1 jaeden Posted June 20, 2023 SetThingSpecial should do the thing (sets thing special and arguments). You just need to know what special the thing has (if any), so you don't accidentally remove that. 0 Quote Share this post Link to post
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AngryLad
Something like this:
Can't find anything about a function like this.
Also any way to pass arguments to the spawn function will also work, the args aren't going to change.
Edited by AngryLadclarity
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