Captain Keen Posted June 21, 2023 Stupid little question about slade and map info: So map names are handled by the megawad info (in a dehacked) but map info like stats (monsters, secrets, par time) are attached to the specific map, correct? So as an example, if you wanted to change the name of a map in a megawad, you need to do that in potentially a few different locations, but map stats are just with the map itself? Does this question make sense? Is there somewhere that details exactly what info is held by the map slot vs. the overall wad? And are there multiple ways to go about this or is this stuff pretty standardized when it comes to moving maps around or changing info like names and stats? Thanks! 0 Quote Share this post Link to post
Shepardus Posted June 21, 2023 There's no lump in the WAD that stores monster/secret stats, the game just counts that when loading a map (obviously the monsters/secrets themselves are part of the map). Map names are defined in Dehacked or MAPINFO/UMAPINFO/whateverMAPINFO if your source port supports it. This is a single lump listing all the maps in the WAD. Par time is also set in MAPINFO. The wiki article on the WAD format describes the lumps that make up each map slot. At a high level, it's the stuff you directly author when making a map, such as the lines, sectors, and things, and stuff derived from those such as the nodes and reject table. 1 Quote Share this post Link to post
andrewj Posted June 21, 2023 Par times can be set in DEHACKED too, since Boom added a [PARS] section, and most source ports should support it if they support DEHACKED. 2 Quote Share this post Link to post
Captain Keen Posted June 21, 2023 @Shepardus @andrewj Thank you, that is very helpful and makes sense! 0 Quote Share this post Link to post
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