AleDoom Posted June 22, 2023 Hi! this map uses UDMF format, Doom II assets, 32in24-15_tex_v2.wad textures and was tested with GZDoom 4.10.0. May not work with other ports. "The Collector" music made by James Paddock (downloaded from www.jamespaddockmusic.com). Jumping allowed and free look recommended. There are some dynamic lights. Uses Doom II MAP01 slot. "Plot": You are plunged into a dimensional nightmare, from which it is up to you to escape. Download from here: Dimensions of Dismay 5 Quote Share this post Link to post
BerserkerNoir Posted June 24, 2023 (edited) I played this, and all the doors ask me for Skull Keys instead of Keycards, its intended? Are there more hidden keys somewhere? Yes, I am using gzdoom 4.10.0 Edited June 24, 2023 by BerserkerNoir 1 Quote Share this post Link to post
AleDoom Posted June 24, 2023 (edited) 43 minutes ago, BerserkerNoir said: I played this, and all the doors ask me for Skull Keys instead of Keycards, its intended? Are there more hidden keys somewhere? Yes, I am using gzdoom 4.10.0 That's weird! it was intended to be keycards, but you are right!. I tested it in the beginning of the map creation and worked... Sorry all for the bug, it's fixed now. Thanks Berserker! Edited June 24, 2023 by AleDoom 1 Quote Share this post Link to post
BerserkerNoir Posted June 24, 2023 Much Better, I played it with a mod to spicy things up. Simple and Straightforward pretty good! 1 Quote Share this post Link to post
AleDoom Posted June 24, 2023 Thanks for the video!. And again for discovering the bug! :) 1 Quote Share this post Link to post
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