Rorix Posted June 22, 2023 I'm running the latest version of GZDoom. When I adjust the color desaturation in the editor, it looks fine. When I run the game, the colors aren't desaturated. The only display setting that comes close to displaying them properly is Doom software rendering, and setting it to hardware accelerated results in no desaturation at all. Is it possible to have the colors display properly in that display mode? 0 Quote Share this post Link to post
Kappes Buur Posted June 22, 2023 Vulcan Display Options - Saturation at -0.08 0 Quote Share this post Link to post
Rorix Posted June 22, 2023 Sorry, I wasn't specific enough. I want to desaturate the color in some sectors more than others, by adjusting the desaturation sector property. When I run the game, every sector's desaturation is at zero. 0 Quote Share this post Link to post
Kappes Buur Posted June 23, 2023 (edited) To test this I made a map such as this with top sectors done with Desaturation settings with values from 0.0 to 1.0 and the bottom sectors with tags and a script with values from 0 to 255 with this result in UDB but, as you mentioned, in GZDoom the desaturation is ignored and just shows uniformly coloured sectors If you need this feature in your map then you can open an issue in github Edited June 23, 2023 by Kappes Buur 2 Quote Share this post Link to post
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