Noob234 Posted June 22, 2023 Let's say I created my lovely map, everything works like a clock. The question is... I'm using my textures from the other wad, which is different from my map wad. Doom builder has a wonderful option that adds resources to your wad and compiles it all. How can I save my map so that all my textures could be saved and be launched on any computer that has got zdoom or similar programs? 0 Quote Share this post Link to post
Biz! Posted June 22, 2023 Insert the textures you're using into the .wad 1 Quote Share this post Link to post
SpaceTrash Posted June 24, 2023 Import the textures into your WAD using Slade. There's a bunch of tutorials online. 1 Quote Share this post Link to post
Kappes Buur Posted June 24, 2023 There are several solutions to your dilemma, I find Hakros TexMapper esaiest to use. 1 Quote Share this post Link to post
Noob234 Posted June 28, 2023 How can I delete a map that I'm still working on. I created one level and just checked if the switch works properly and moves the player to the next customised level. It works and I am happy! Now I need to delete the customised level from my main wad , because I want to work on my next level in a separate wad and add it later. How can I do that (Slade3 and Doom Builder only) 0 Quote Share this post Link to post
ramon.dexter Posted June 29, 2023 (edited) You select the map files and press delete. Or rightclick it and delete it. In slade. Is it really necessary to ask such beginner question? Edited June 29, 2023 by ramon.dexter 1 Quote Share this post Link to post
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