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Who can make sprites created via blender less messy/less noisy?


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Are you rendering with Cycles ? If yes then I would suggest using Eevee for renders instead since it produces way cleaner and sharper results like below. And use a pixel filter size of like .5 pixels, to not have super sharp pixels, but also not end up baking GZDoom's default trilinear filter into the sprites.
 
MMBTA2.png
MSV1Z2Z8.pngMBTPV2V8.pngMBT0F2F8.png

Another reason might be that the materials you are using, especially that wood material, might have too much procedural noise going on. So if those materials are procedural and made by you to add variation, try smoothing out the white noise that is passed to the PBR inputs.
 

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