Jenoclip Posted June 23, 2023 (edited) Who can make sprites created via blender less messy/less noisy? Not model, sprite itself. Thank you in advance. File With Sprites: https://drive.google.com/file/d/1FBSyIU2QEppcki0X847GEFujPjhMNo0F/view?usp=sharing Sprite Example: Edited June 23, 2023 by Il_Str 1 Quote Share this post Link to post
inkoalawetrust Posted June 24, 2023 Are you rendering with Cycles ? If yes then I would suggest using Eevee for renders instead since it produces way cleaner and sharper results like below. And use a pixel filter size of like .5 pixels, to not have super sharp pixels, but also not end up baking GZDoom's default trilinear filter into the sprites. Another reason might be that the materials you are using, especially that wood material, might have too much procedural noise going on. So if those materials are procedural and made by you to add variation, try smoothing out the white noise that is passed to the PBR inputs. 1 Quote Share this post Link to post
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