I noticed this when working on an earlier map, but was able to find a workaround, not so for this.
Basically, some actors seem to not want to play sounds for some reason, and I can't find any explanation as to why or how to fix it. It doesn't seem to be an issue for monsters or weapons, just smaller things that are only meant to show up for a few seconds. I've tried SeeSound, DeathSound, A_PlaySound, A_StartSound, I've checked that SNDINFO is formatted correctly, none of it works. What is the issue here?
Here's my code:
actor ExplosivePuff: Bulletpuff
{
Scale 0.8
Alpha 0.8
VSpeed 0.5
States
{
Spawn:
MISL B 0 A_StartSound("BulletExplosion", CHAN_AUTO, CHANF_DEFAULT, 1.0, 0.5)
MISL B 6 Bright A_Explode
MISL C 4 Bright
Melee:
MISL D 3 Bright
Stop
}
}
Question
HQDefault
I noticed this when working on an earlier map, but was able to find a workaround, not so for this.
Basically, some actors seem to not want to play sounds for some reason, and I can't find any explanation as to why or how to fix it. It doesn't seem to be an issue for monsters or weapons, just smaller things that are only meant to show up for a few seconds. I've tried SeeSound, DeathSound, A_PlaySound, A_StartSound, I've checked that SNDINFO is formatted correctly, none of it works. What is the issue here?
Here's my code:
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