GlebyGlobster Posted June 24, 2023 Hi, I'm learning how to make doom wads. But, i couldn't find much info on this specific topic. I would like to change the level name of The Crusher (map06) to The Laboratory. What tools would I need to use? 0 Quote Share this post Link to post
Kappes Buur Posted June 25, 2023 (edited) 1. Open WackEd4 New File Select the map format (eg Doom 1.9 or Boom) Go to Strings Save the deh file as Save As ... 2. This works for any source port which supports Doom format Open the pwad in Slade3 Make a new entry named DEHACKED and copy/paste the deh contents Save your pwad. 3. this works for source ports which support MAPINFO Open the pwad in Slade3 Make a new tentry named MAPINFO In MAPINFO enter the appropriate info Save your pwad. Edited June 25, 2023 by Kappes Buur 1 Quote Share this post Link to post
GlebyGlobster Posted June 25, 2023 (edited) it worked. Edited June 25, 2023 by GlebyGlobster 0 Quote Share this post Link to post
GlebyGlobster Posted June 25, 2023 2 hours ago, Kappes Buur said: 1. Open WackEd4 New File Select the map format (eg Doom 1.9 or Boom) Go to Strings Save the deh file as Save As ... 2. This works for any source port which supports Doom format Open the pwad in Slade3 Make a new entry named DEHACKED and copy/paste the deh contents Save your pwad. 3. this works for source ports which support MAPINFO Open the pwad in Slade3 Make a new tentry named MAPINFO In MAPINFO enter the appropriate info Save your pwad. on the screen after map06, i've been able to replace the music and background. however, i can't figure out how to replace the text it shows. 0 Quote Share this post Link to post
Kappes Buur Posted June 25, 2023 (edited) Open WackEd4 New File Select the map format (eg Doom 1.9) and the resource file (Doom2.wad). Go to Strings Find the string for The Crusher and change it to The Laboratory as before and save the change. Then find the string for You have entered .... and change it to the new text and save the change. Save the deh file. Open Slade 3.2.3 and change the text in DEHACKED of your pwad with the new text from the deh file Save your pwad. [edit] When you change the text for after MAP06 make sure that the new text is no longer than the original test. Edited June 25, 2023 by Kappes Buur 1 Quote Share this post Link to post
indigotyrian Posted June 25, 2023 It's worth noting that for the intermission screen you'll also need to change a graphic so that it shows the proper name, otherwise you'll have the original name show up. These lumps are named CWILVxx, where xx is the map number minus 1. For the sixth map, you'll need to add a new graphic lump named CWILV05. Crack open your copy of DOOM2.WAD to see what this lump looks like! You can make new CWILVxx graphics easily with this utility: https://c.eev.ee/doom-text-generator/ For changing level names and story text you can also use UMAPINFO. This is a little more flexible than editing these via DEHACKED but its support is limited to ports that support UMAPINFO (i.e. most ports except Chocolate Doom and I think Crispy): https://doomwiki.org/wiki/UMAPINFO 0 Quote Share this post Link to post
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