GrahamCrackerGuy Posted June 25, 2023 So I'm making a 4 level megawad, and I wanted to make it so that it remembers that you pressed a secret switch on one map so that on a later map in the megawad there will be an open door where there isnt usually. Would this be possible? I'm not sure how to go about this 0 Quote Share this post Link to post
smeghammer Posted June 25, 2023 Yes. Check out this: https://zdoom.org/wiki/Scope Also, check out a test I did to carry state from one map to another: https://github.com/smeghammer/snippets/tree/master/remote_kill_test 1 Quote Share this post Link to post
SMG_Man Posted June 26, 2023 What immediately comes to mind for me is using the Script Execute command (line special 80). It can execute scripts in other maps, not just the one you're in, so you don't really need to do anything else for the game to "remember" that the switch was pressed. 1 Quote Share this post Link to post
GrahamCrackerGuy Posted June 26, 2023 3 hours ago, smeghammer said: Yes. Check out this: https://zdoom.org/wiki/Scope Also, check out a test I did to carry state from one map to another: https://github.com/smeghammer/snippets/tree/master/remote_kill_test Thanks so much for this!! 1 Quote Share this post Link to post
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