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Am I the only one that uses doom builder 2 for doom mapping?


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I use doom builder 2 for mapping, but most people use GZDB or TUDB. does anybody else?

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DB2 is so obsolete that you really shouldn't be using it. Especially as it's got some crippling bugs, like the 3D view massively slowing down in rendering the longer your PC has been on. And obviously, it's no longer being updated in any way, shape, or form.

 

If you'd rather not use UDB, Doom Builder X is a pretty good continuation of it.

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i use doom builder 2 because i didn't know there was anything better when i downloaded it. I thought GZDB was only for editing GZDoom maps haha. I still use it because im used to it i guess

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On 6/25/2023 at 4:00 PM, Ash4ash said:

I use doom builder 2 for mapping, but most people use GZDB or TUDB. does anybody else?

 

1 hour ago, indigotyrian said:

I'm a sicko who uses SLADE's map editor.

 

I've attempted to use SLADE's built-in editor; I'm terrible with it. About the only thing I ever

accomplish with it is to change a thing-type.

 

35 minutes ago, iiYoNa said:

i use doom builder 2 because i didn't know there was anything better when i downloaded it. I thought GZDB was only for editing GZDoom maps haha. I still use it because im used to it i guess

 

I know there's better than what I use but I just don't. I get settled into the tools I use and

never like change. So all my maps are done with DoomBuilder 1.68! I have one good use

for DoomBuilder 2 on my system; I use it sometimes when DoomBuilder 1.68 gives an

error "Cannot build nodes: map will be saved without nodes". When that happens, I startup

DB2 and move a "thing" and immediately save the file. I then reopen in DB 1.68 and all is

good again. Go fish!

 

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2 hours ago, iiYoNa said:

i use doom builder 2 because i didn't know there was anything better when i downloaded it. I thought GZDB was only for editing GZDoom maps haha. I still use it because im used to it i guess

Same!

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I started with DB2 and then moved to DBX about a year later. Both great programs but UDB is more stable and has many useful features that that older editors don't have. Most notably for me is the lack of a sound propagation mode, super useful imo

 

31 minutes ago, Ash4ash said:

Gzdoom and Ultimate are not on the doom builder site

https://forum.zdoom.org/viewtopic.php?t=66745

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3 hours ago, indigotyrian said:

I'm a sicko who uses SLADE's map editor.

Pretty sure I just wouldn't even bother making Doom maps if SLADE was the only option D:

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1 hour ago, Ash4ash said:

Gzdoom and Ultimate are not on the doom builder site

That's because they were forked from Doom Builder 2; they are not affiliated with the original developer of Doom Builder 2. (Thus, you won't find them on the official site.)

 

GZDoom Builder was a fork of Doom Builder 2 that aimed to support GZDoom's features in visual mode. Then that dev stopped, and someone else picked it up as GZDoom Builder Bugfix. That eventually morphed into Ultimate Doom Builder; development of that remains active to this day.

Edited by Dark Pulse

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41 minutes ago, Dark Pulse said:

That's because they were forked from Doom Builder 2; they are not affiliated with the original developer of Doom Builder 2. (Thus, you won't find them on the official site.)

 

GZDoom Builder was a fork of Doom Builder 2 that aimed to support GZDoom's features in visual mode. Then that dev stopped, and someone else picked it up as GZDoom Builder Bugfix. That eventually morphed into Ultimate Doom Builder; development of that remains active to this day.

And for a visual representation:

 

DoomBuilderTimeline.png

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14 minutes ago, Redneckerz said:

And for a visual representation:

 

DoomBuilderTimeline.png

 

Any reasons to use Doom Builder X instead of UDB?

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2 minutes ago, Azafran said:

Any reasons to use Doom Builder X instead of UDB?

Plenty. Some people don't like the changes UDB did to the interface. Some don't care for mapping for GZDoom and so all those extra features are bloat. Etc. etc. sensational so forth and so on.

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4 hours ago, prfunky said:

 

 

I've attempted to use SLADE's built-in editor; I'm terrible with it. About the only thing I ever

accomplish with it is to change a thing-type.

 

 

I know there's better than what I use but I just don't. I get settled into the tools I use and

never like change. So all my maps are done with DoomBuilder 1.68! I have one good use

for DoomBuilder 2 on my system; I use it sometimes when DoomBuilder 1.68 gives an

error "Cannot build nodes: map will be saved without nodes". When that happens, I startup

DB2 and move a "thing" and immediately save the file. I then reopen in DB 1.68 and all is

good again. Go fish!

 

Sounds like your DB 1.68 was shipped with a nodebuilder which struggles to build nodes sometimes. If you put there the one shipped with DB2 (it should be just an exe and cfg, located in /Compilers/Nodebuilders folder), it should solve the issue

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On 6/26/2023 at 3:00 AM, Ash4ash said:

I use doom builder 2 for mapping, but most people use GZDB or TUDB. does anybody else?

I started mapping with Doom Builder 2 and now currently using GZDoom Builder mainly because of it's great visual mode and some other useful features. Now I'm just used to it though I still sometime open map in DB2 to look around what's in the map. I think you use DB2 if you do like very simple maps, that doesn't require any additional settings/options to build. In my opinion DB2 is just very simple.

Edited by Yousuf Anik

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On 6/26/2023 at 2:00 AM, Ash4ash said:

I use doom builder 2 for mapping, but most people use GZDB or TUDB. does anybody else?

On the whole, I don't see much point in using anything other than Ultimate Doom Builder today, except for some technical issues with old hardware. Ultimate Doom Builder can do everything the others before it could, has a lot of new innovations, fixes, and just a number of QoL features. New configurations out of the box for different ports. In general there is probably almost everything you need for mapping to any format and any port, and that is created for these purposes at the moment. In addition, still keep in mind that he is now actively developing and you can both report any bug to the developers, and offer any improvements that have the chance to be implemented in the next update.

The only separate doom level editors I still have are Doom Builder 64 and Doom Builder PSX, but they understandably have a slightly different specialization.

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2 hours ago, Dark Pulse said:

Plenty. Some people don't like the changes UDB did to the interface. Some don't care for mapping for GZDoom and so all those extra features are bloat. Etc. etc. sensational so forth and so on.

 

I downloaded Doom Builder X just to check it out and it's basically UDB with less features. Same interface and even same icons. It's not like the extra features make it much more complex or anything, so I don't see the point of calling it bloat. Also the last update is from two years ago. (Not that it needs more updates if everything works fine).

 

Still, it's nice that there are more options among the editors. But when I started to map I was a bit confused because I read recommendations for outdated editors and there wasn't a real consensus on what to use.

So, If you're a beginner: there is no reason to use anything other than Ultimate Doom Builder. And if you have a reason in the future, you'll know what editor to use then.

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I use DBX but I'm going to switch over to UDB eventually because of better scripting support (for instance, I haven't mangaged to delete sectors using Lua in DBX) and some of those tools for generating smooth shapes are something I'm going to need.

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27 minutes ago, SilverMiner said:

UDB doesn't have Brightness mode 

It has a "View brightness levels" toggle (next to view floor tx/ceiling tx/wireframe) and hotkeys (Ctrl + wheel) to change brightness.

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9 hours ago, indigotyrian said:

I'm a sicko who uses SLADE's map editor.

 

I came here to say exactly this.

But we MacOs users don't really have a choice anyway

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1 hour ago, Azafran said:

So, If you're a beginner: there is no reason to use anything other than Ultimate Doom Builder. And if you have a reason in the future, you'll know what editor to use then.

 

This isn't really true at all. SLADE's map editor is perfectly beginner friendly (I've seen multiple beginner mappers including myself pick it up much more handily than UDB, which is incredibly finicky and crash-prone), and is also cross-platform. UDB is Windows-only.

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31 minutes ago, indigotyrian said:

 

This isn't really true at all. SLADE's map editor is perfectly beginner friendly (I've seen multiple beginner mappers including myself pick it up much more handily than UDB, which is incredibly finicky and crash-prone), and is also cross-platform. UDB is Windows-only.

I really don't see how SLADE is easier to use than UDB.

It never crashed on me a single time, of course this is anecdotal evidence.

 

Probably there is something I'm missing since other people experiences with these editors are that different than mine.

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Slade, Eureka or UDB are the only editors that make sense to use today for different reasons each. I would also accept DBX on underpowered machines, but DB2? It doesn't make sense. It's the same but more restricted and more buggy.

Edit: For the same reason I sometimes use my old 386, sometimes it's fun to use super obsolete editors like wadauthor or DEU, but DB2 doesn't even have that charm.

Edited by RataUnderground

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