GermanPeter Posted June 26, 2023 (edited) Your name is Jay, you've had a long day, and now it's time to move. In this WAD, you clear out an apartment while listening to somebody on the phone.Your only task is to move objects. There is no horror element, no secret ARG, you can't even die or fail. It's a short, relaxing experience throughout. Takes 15-20 minutes to complete. Features excellent voice acting, custom music, and quite possibly the cutest Doomcute that you've ever seen. Closed captions are also included, so you can play the game without sound if needed (though sound is recommended). Inspired by the house cleaning section from "The Beginner's Guide", as well as games like "What Remains of Edith Finch" and "Gone Home". If you're a fan of Walking Simulators, you'll feel right at home. If not, there's probably little to win you over. Download: https://mega.nz/file/NbB3gLpb#cA-BR3KiB-uR1zoFHsQASRCqnJg7sm6M3YC-f96QgpU Screenshots: Spoiler Built for and tested with GZDoom in UDMF format. IWAD is Doom 2. Requires freelook and crouch, a cursor is supplied by the WAD itself. Also features MAP02, essentially a behind-the-scenes look at all the iterations that the map went through, as well as a showcase of certain features for testing. It's not required for finishing the game.Credits: Spoiler Tyanni M. as Jayhttps://www.fiverr.com/tyannimahhttps://www.voicebytyanni.com/ Autumn Holley as Lynnhttps://www.fiverr.com/autumnholley1 https://www.instagram.com/autumnsauce_cosplay/ Music covers by musikmonx https://www.fiverr.com/musicmonkx Music: "Va" by Ryan Roth/ from The Beginner's Guide "Milton's Tower" by Jeff Russo/ from What Remains of Edith Finch Graphics: -Player sprite by DeeDeeOZ https://forum.zdoom.org/viewtopic.php?t=72748 Hand graphic by Natbar https://www.pngitem.com/middle/TwJThJ_phone-in-hand-png-image-hand-with-pixel/ Sounds from: -Half-Life 2, Counter-Strike: Global Offensive, Team Fortress 2, Left 4 Dead by Valve -The Stanley Parable by Galactic Cafe -The Beginner's Guide by Everything Unlimited Ltd./ Davey Wreden Special thanks to: -Alyx (for playtesting) -Berserk Kittens (for informing me about a game-ruining error right before release) -Chubzdoomer (for explaining how variables work) -Dolphman (for ripping Doom sprites) -Doom Wiki and ZDoom.org (for helpful documentation) -eevee (for their wonderful Doom text generator) -gidi30 (for playtesting) -Joshua Schäferhund (for help with renaming map) -Nekrops (for feedback) -oval (for answering some medical-related questions) -Ren Mharti (for feedback) -revenatn (for helping me with implementing sprites) -vision (for answering grammar-related questions) -wildweasel (for explaining SBARINFO) Playthrough: Spoiler Hope you enjoy! Please let me know if I did anything wrong, this is my first time posting on here. Changelog: Spoiler 03.11.2023 (Definitive Edition): Interacting with objects now uses the mouse (M1) instead of the "Use"-key Cursor now only shows up when you can interact with things and will animate when you're clicking When clicking on objects, a little effect will appear on them to know what you're interacting with The range for interacting with objects has been increased as well Certain sounds ignore random pitch shift now (thanks to xel for the idea) Difficulty selection has been removed (thanks to Scypek2 for the idea) Some other sounds and sprites have been tweaked Main menu now has a different cursor Jay now doesn't use Doomguy's crouch sprite anymore 28.06.2023: Fixed players getting stuck in the Xbox-box Changed quit game-messages and sounds (no more Romero taunts, thanks Shallow) Updated the controls-text to be more informative Edited November 3, 2023 by GermanPeter WAD update #2 52 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 Just now, gayzad said: Wonderful Thank you! 1 Quote Share this post Link to post
gayzad Posted June 26, 2023 Also I love your "Quirks of German ..." videos. 1 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 Just now, gayzad said: Also I love your "Quirks of German ..." videos. Thank you again! 3 Quote Share this post Link to post
Scypek2 Posted June 26, 2023 Good stuff! I left some thoughts in the youtube comments. In simple terms - good story, good audiovisuals, good gameplay. Really shows Doom engine's potential for all kinds of stuff. For an additional touch, you could remove the skill levels in mapinfo and define just one so it gets selected automatically. Also change the QuitSound and QuitMessages in gameinfo to something more fitting. It's already a really nice and cohesive experience and that would make it feel even more polished. 0 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 4 minutes ago, Scypek2 said: Good stuff! I left some thoughts in the youtube comments. In simple terms - good story, good audiovisuals, good gameplay. Really shows Doom engine's potential for all kinds of stuff. For an additional touch, you could remove the skill levels in mapinfo and define just one so it gets selected automatically. Also change the QuitSound and QuitMessages in gameinfo to something more fitting. It's already a really nice and cohesive experience and that would make it feel even more polished. Thanks, not sure if I'll get around to doing these things, but that's good info! 0 Quote Share this post Link to post
Matakrow Posted June 26, 2023 (edited) Absolutely Awesome! Love when mappers make eccentric experiences like this for doom. Edited June 26, 2023 by Matacrat 0 Quote Share this post Link to post
Korni27 Posted June 26, 2023 Nice doom cute, not my cup of tea, bit too boring, it's cool 0 Quote Share this post Link to post
Al-Faris M Posted June 26, 2023 (edited) I love the way this map is detailed, the Doomcute and voice acting are cool. Amazing map overall. Edited June 26, 2023 by Al-Faris M 0 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 26 minutes ago, Korni27 said: Nice doom cute, not my cup of tea, bit too boring, it's cool That's okay, thank you! 0 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 11 minutes ago, Al-Faris M said: I love the way this map is detailed, the Doomcute and voice acting are cool. Amazing map overall. That means so much to me! 0 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 38 minutes ago, Matacrat said: Absolutely Awesome! Love when mappers make eccentric experiences like this for doom. That's what I love doing! 1 Quote Share this post Link to post
exl Posted June 26, 2023 That was fun, I really loved the Doomcute things and the story was interesting. I had one issue though, I have random pitch shifting sounds enabled so all the dialogue played twice getting more out of sync the longer the audio was. Using $pitchshift to disable that for the dialogue sounds in SNDINFO would probably fix that. 2 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 28 minutes ago, exl said: That was fun, I really loved the Doomcute things and the story was interesting. I had one issue though, I have random pitch shifting sounds enabled so all the dialogue played twice getting more out of sync the longer the audio was. Using $pitchshift to disable that for the dialogue sounds in SNDINFO would probably fix that. I didn't even know people genuinely used that, oops. I don't even know where to enable it even if I wanted to :D 1 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 31 minutes ago, Hebonky said: well now I'm sad. Good! 1 Quote Share this post Link to post
lubba127 Posted June 26, 2023 Spoiler That was a very nice and melancholy experience. I am currently in the process of getting ready to move, and not long after losing a loved one as well, so this hit a little close to home; Not in a way that is triggering - quite the opposite in fact - rather this short story WAD kind of helped to comfort me during this period of sudden, drastic change. So thank you for posting this, Peter. It was a lovely surprise! 1 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 17 minutes ago, lubba127 said: Hide contents That was a very nice and melancholy experience. I am currently in the process of getting ready to move, and not long after losing a loved one as well, so this hit a little close to home; Not in a way that is triggering - quite the opposite in fact - rather this short story WAD kind of helped to comfort me during this period of sudden, drastic change. So thank you for posting this, Peter. It was a lovely surprise! I'm really glad, this means a lot to me! I wish you all the best :) 1 Quote Share this post Link to post
The Found Soul Posted June 26, 2023 5 hours ago, GermanPeter said: Thank you! Yo German Peter! I didn't expect to see you on Doomworld. This wad looks very relaxing and unique for a doomwad, definetely will play it. Love your videos :) 1 Quote Share this post Link to post
GermanPeter Posted June 26, 2023 6 minutes ago, The Found Soul said: Yo German Peter! I didn't expect to see you on Doomworld. This wad looks very relaxing and unique for a doomwad, definetely will play it. Love your videos :) Thank you so very much! Hope you enjoy it! 1 Quote Share this post Link to post
damned Posted June 26, 2023 I've been wondering if this is possible in Doom and you've just proved it! Thanks! ;) 0 Quote Share this post Link to post
Maribo Posted June 26, 2023 Beautiful, I could very much feel the Gone Home and Beginner's Guide DNA in this. Thank you for sharing. On the off chance that you, or anyone else who likes this this hasn't played it, I would seriously recommend Unpacking on the basis that this map and that game are both deeply concerned with personal spaces, their comfort/discomfort, and how those spaces and objects in them intertwine with the owner and those who also inhabit the space, or used to inhabit the space. Thanks again. 4 Quote Share this post Link to post
ShallowB Posted June 27, 2023 (edited) Good stuff! Definitely got those Dear Esther vibes. Is this your first Doom map? The Doomcute, the voice acting, the scripted sequences... it's all very ambitious! I had one moment where I got stuck in the box when I was packing up the Xbox and I had to noclip my way out, and I'm kind of a slow reader so I missed a couple of messages that went by a little quick. Nothing that ruined the experience for me of course. Can't wait for the German censored version where Gertrude Thoma plays Jay and Lynn is a robot! :P Spoiler Oh, replaying it again is heartbreaking! The ending gives almost every single line new context. Well done. Edited June 27, 2023 by ShallowB 0 Quote Share this post Link to post
RastaManGames Posted June 27, 2023 (edited) I just can't stop bothering other content creators with compression problem... With compressed *.mp3 and *.wav files I managed to reduce size of WAD from ~54 Mb to straight ~8.5 Mb... Edited June 27, 2023 by RastaManGames 1 Quote Share this post Link to post
GermanPeter Posted June 27, 2023 1 hour ago, ShallowB said: Good stuff! Definitely got those Dear Esther vibes. Is this your first Doom map? The Doomcute, the voice acting, the scripted sequences... it's all very ambitious! I had one moment where I got stuck in the box when I was packing up the Xbox and I had to noclip my way out, and I'm kind of a slow reader so I missed a couple of messages that went by a little quick. Nothing that ruined the experience for me of course. Can't wait for the German censored version where Gertrude Thoma plays Jay and Lynn is a robot! :P Reveal hidden contents Oh, replaying it again is heartbreaking! The ending gives almost every single line new context. Well done. It's not my first Doom map at all, no :D I've made a couple ones before, though never uploaded most of them. My recreation of Map16 made it into the Doom 2 Recreation project (as a secret map), and I also made the Stalvern Parable for the Vinesauce Doom Mapping contest. That last one actually got me into making Walking Sims for Doom, and this one in fact still uses the same "engine" (the player movement and view height and such). It's not my first map, but it's my biggest and most ambitious one so far. Also, that's interesting you got stuck there, because I deliberately tried to get stuck in every single situation and couldn't find any issues. Glad it was easily resolved though :D I'm also glad you had fun! Spoiler I hope you also realized that the apartment isn't actually yours, but Lynn's. There's a couple hints pointing towards that throughout the game. I mean, why would Jay even move out, now that there's no place to move into anymore? 0 Quote Share this post Link to post
Shepardus Posted June 27, 2023 Charming experience and great usage of Doom II textures! Spoiler I was going to nitpick how the protagonist mentions playing Bloodborne but the console in the living room is an Xbox, but it made sense in the end. 0 Quote Share this post Link to post
GermanPeter Posted June 27, 2023 Just now, Shepardus said: Charming experience and great usage of Doom II textures! Hide contents I was going to nitpick how the protagonist mentions playing Bloodborne but the console in the living room is an Xbox, but it made sense in the end. Thank you, and I'm glad you picked up on that ;) 0 Quote Share this post Link to post
ShallowB Posted June 27, 2023 Ah I saw you said it was your first time posting and thought you meant first map, I see what you mean now. Spoiler Yeah there were a couple of strange things about the move, but I brushed them off because sometimes moving is just weird and complicated. But when it became clear Jay wasn't moving out but cleaning Lynn's place and moving on... ouch. 1 Quote Share this post Link to post
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