Ash4ash Posted June 29, 2023 (edited) here is the current map list: Map01: Sewercity: a semicity level Map02: Portbase: a bunch of enemies Map03: Vanbase: A tech base, based on my dad's workplace Map04: (taken by my dad) Map05: (taken by my dad for now at least) Map06: Vanlloyd: a mall level, based on Vancouver (WA) mall and the lloyd center, two malls that i've been to a lot Map07: I have no ideas yet Map08: I have no ideas yet Map09: I have no ideas yet Map10: Baron Wasteland: Haha funny pun, i guess it is considered a slaughter map? anyways as the map name suggests, it has a lot of barons, and a semicity area, It leads into Map11: Kryptonite: this is a level by my dad, Kryptonite is a ship that my dad created forever ago, i'm pretty sure before i was even born, you can see a doomcute version of Kryptonite in the sky at the end of Baron Wasteland Map12: after being capture by the Kryptonite for a mission you return back to earth, other than that i have no ideas Map13: I have no ideas yet Map14: I have no ideas yet Map15: VanSub II: This one I actually made for @DavidN's RAMP contest, the name is a combination of Vancouver (WA) and Suburbs from Doom II, the grey brick and brown brick houses are my grandparents' and my dad's house respectively. Map16: I have no ideas yet Map17: I have no ideas yet Map18: (taken by my dad for now at least) Map19: I have no ideas yet Map20: I have no ideas yet Map21: I have no ideas yet Map22: I have no ideas yet Map23: I have no ideas yet Map24: I have no ideas yet Map25: I have no ideas yet Map26: I have no ideas yet Map27: I have no ideas yet Map28: Mezzanine: Started by my dad but it broke, I will finish it Map29: I have no ideas yet and no i am not including the final/secret maps in this list as I don't want to spoil Edited June 29, 2023 by Ash4ash 0 Quote Share this post Link to post
ChaseC7527 Posted June 29, 2023 Nuclear power plant, random idea ive had for a while. 0 Quote Share this post Link to post
iiYoNa Posted June 29, 2023 (edited) i mean a lot of map ideas will come if you just start laying down lines in doombuilder. maybe trying a speedmap or two just to see what textures stick and then doing detailing afterwards. the texture pack will be a big part of what maps you can and cant do. Stock doom2 textures are missing a waterfall texture for example. you could reach out to other forum member to see if they would do a map if you're comfortable. you could also just not do a full megawad. most posts ive seen of people saying they'll do a full megawad do not turn out to be full megawads. its best not to get over ambitious when you are just planning things out. I really like the scythe 2 style of episodes and that tells me what textures to use and the atmosphere and difficulty for each map. Edited June 29, 2023 by iiYoNa 1 Quote Share this post Link to post
Yagacaw Posted July 4, 2023 (edited) Here's an Idea for Map 7, Maybe after leaving the Vancouver mall you wander to a hockey rink, Where you face off against 2 Mancubi with you at center ice and the Mancubi as the Goalies on each side of the Rink, held in of course with monster blocking line defs so they can shoot you but cant leave the net. Assuming your using the Doom2 wad you can have section 666 drop once the Goalies are dead opening up the way for the Zmboni, or a flood of Arachnotrons to the untrained eye. A nice Vancouver twist on Dead simple. Also if your having difficulty coming up with so many different ideas you could always break down the Wad into episodes like Eviternity, You have 5 ideas already listed and it could be a less daunting workload for motivation. Edit: other ideas: 3 pinkies on one side of Rink and 3 specters on other to act as opposing teams and also as meat shields for first volley of Mancubus fireballs, can do 5 v5 for higher difficulties. player can hot start in center of Rink either by teleport from locker room or just start there, If the stadium is very large can have lost souls in the far distant roof rafters, give a clock to the player to keep moving, plus it would look cool to see those things flying towards the Rink from the back section. Cover for the fireballs and plasma coulkd be the 2 Goal nets, could also but weapons and ammo behind each one to encourage constant movement. Edited July 4, 2023 by Yagacaw more thoughts 0 Quote Share this post Link to post
Ash4ash Posted July 4, 2023 14 minutes ago, Yagacaw said: Here's an Idea for Map 7, Maybe after leaving the Vancouver mall you wander to a hockey rink, Where you face off against 2 Mancubi with you at center ice and the Mancubi as the Goalies on each side of the Rink, held in of course with monster blocking line defs so they can shoot you but cant leave the net. Assuming your using the Doom2 wad you can have section 666 drop once the Goalies are dead opening up the way for the Zmboni, or a flood of Arachnotrons to the untrained eye. A nice Vancouver twist on Dead simple. Also if your having difficulty coming up with so many different ideas you could always break down the Wad into episodes like Eviternity, You have 5 ideas already listed and it could be a less daunting workload for motivation. Edit: other ideas: 3 pinkies on one side of Rink and 3 specters on other to act as opposing teams and also as meat shields for first volley of Mancubus fireballs, can do 5 v5 for higher difficulties. player can hot start in center of Rink either by teleport from locker room or just start there, If the stadium is very large can have lost souls in the far distant roof rafters, give a clock to the player to keep moving, plus it would look cool to see those things flying towards the Rink from the back section. Cover for the fireballs and plasma coulkd be the 2 Goal nets, could also but weapons and ammo behind each one to encourage constant movement. sure! i will use that idea 1 Quote Share this post Link to post
Ash4ash Posted July 4, 2023 (edited) nvm i learned what it is Edited July 4, 2023 by Ash4ash 0 Quote Share this post Link to post
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