timmie Posted March 7, 2003 http://timmie.squabble.org/screenshots/ Cool, all the screenshots I have ever taken, except zdoomgl_24.jpg since it was corrupt for some reason. 0 Quote Share this post Link to post
chilvence Posted March 7, 2003 Heh, I remember that map in shot 4. Damn I've been trying to remember what it is since my HD broke months ago Intresting history lesson here :) 0 Quote Share this post Link to post
timmie Posted March 7, 2003 That's kzdoom7 (http://www.fidnet.com/~kesler/zips/kzdoom7.zip). I do a lot of testing with that map, actually. Heh, the first screenshot (zdoomgl_1.jpg) is almost embarrasing now :) 0 Quote Share this post Link to post
timmie Posted March 15, 2003 Cyb said:waoh zort9! SKYBOXES!$#@$!% That's right, skyboxes are pretty much done now :D For best results you'll need a card with a stencil buffer, but they'll still work without it (although if there are multiple skyboxes visible at once it'll look odd). Oh, and Line_Horizon still doesn't work, but I might have a plan for that... 0 Quote Share this post Link to post
Scuba Steve Posted March 17, 2003 Um.. I'm curious. In past Zdoomgl Versions, modded weapons that have had the projectile sprite offset, are returned to their 0,0 alignment. is this something that will/can be fixed? 0 Quote Share this post Link to post
timmie Posted March 17, 2003 Hmm, is there an example I can play around with? 0 Quote Share this post Link to post
Scuba Steve Posted March 17, 2003 http://www.doomworld.com/gbd2/weapons/index.htm go to my site and download the flamethrower (the older black one) Then play with it in ZdoomGL. Instead of the flames coming from the barrel, as the sprites were moved in wintex to, they shoot straight from the middle. 0 Quote Share this post Link to post
timmie Posted March 18, 2003 http://timmie.squabble.org/screenshots/zdoomgl_43.jpg Ahh, fixed... The sprites weren't taking the left offset for the patch into account. You bringing it up finally kicked me in the butt to fix that :) 0 Quote Share this post Link to post
999cop Posted March 22, 2003 What map/wad is in xtheateriii_4.jpg? 0 Quote Share this post Link to post
timmie Posted March 23, 2003 It's "xtheateriii", surprisingly enough! http://www.sbsoftware.com/download.html 0 Quote Share this post Link to post
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