BeachThunder Posted July 1, 2023 For reference: Trilinear filtering: No texture filtering: Trilinear filtering: No texture filtering: 15 Share this post Link to post
Herr Dethnout Posted July 1, 2023 Is funny that the filter in the title screen look fairly decent, but is not until you look it in-game when you realise how shitty it looks. lol 5 Share this post Link to post
Devalaous Posted July 1, 2023 I generally dislike filtering in anything, and disable it ASAP or mod it out if some developer has decided 'fuck you, filtering for all!' In this particular case, the textures are 'okay' at best with the filter, but it absolutely ruins sprites. 7 Share this post Link to post
Dark Pulse Posted July 1, 2023 One-up both options: Just let the user select what texture filtering they want on first launch. Then everyone is happy. Especially because it's not all that simple as "Hurr durr blurry filters." There are the Scale filters, for example. 7 Share this post Link to post
Shepardus Posted July 1, 2023 (edited) I don't really mind filtering with textures, though I still prefer it off. Looks terrible with sprites and UI elements though, edges in particular. Doom's main menu gets this weird look where some of the edges and corners are sharp and everything else is blurry, and if you don't know what's causing that it looks a glitch. PrBoom+ lets you toggle filtering for those separately but as far as I know GZDoom does not. I personally think that the defaults should err on the side of being closer to vanilla Doom, but on the other hand there's a thread on the first page of Doom General right now where someone's complaining that the graphics are "so square"; make of that what you will. Edited July 1, 2023 by Shepardus 1 Share this post Link to post
silentzorah Posted July 1, 2023 I didn't mind the texture filtering until I got a larger monitor. Now I can't stomach it and turned it off. 1 Share this post Link to post
Darkcrafter07 Posted July 1, 2023 I assume that the filtering is on to demonstrate how it's not pixels anymore and that could attract some younger people to playing Doom. I have already told somewhere that during the beginning of 2000's there was a trend on people hating pixels so much they would run away from them quick. Oh PIXEL shit, buzz off!!!! 0 Share this post Link to post
Lippeth Posted July 1, 2023 Of all the settings I change, texture filtering is only one of them. That said I've come to like all the default settings as they are, because transforming default GZDoom into looking virtually indistinguishable from any other port is satisfying, takes less than a minute with a fresh ini, and serves as almost a demo of some of the cool features GZDoom offers. The only thing I ever wish was off by default is the simple options menu. 3 Share this post Link to post
Ozcar Posted July 1, 2023 No, Texture filtering should be off by the default, also the sector lightning should be into software, because sector light by default look fucking awful but not worse as texture flitering. 6 Share this post Link to post
BerserkerNoir Posted July 1, 2023 Off by default. The only reason to use Filtering is for High Resolution Textures and Sprites. 0 Share this post Link to post
roadworx Posted July 1, 2023 (edited) god no, it looks like the result of playing doom after a traumatic brain injury. that being said, it's never gonna get changed. even if the overwhelming consensus is a resounding "no" which it is, graf has a fetish for vision impairments and thus it's staying like that forever Edited July 1, 2023 by roadworx 13 Share this post Link to post
TasAcri Posted July 1, 2023 (edited) OFF. It should have been OFF by default in GL Quake and Quake 2 as well. So many people played these games with mangled textures (not to mention piss filtering on top of that). Low-res + filtering is a bad combination. This is N64 all over again. 2 hours ago, Darkcrafter07 said: I have already told somewhere that during the beginning of 2000's there was a trend on people hating pixels so much they would run away from them quick. Oh PIXEL shit, buzz off!!!! This trend started with the N64 pre-release hype, in early 1996. There was a lot of talk about how you can go "close to walls" and still not be able to see pixels. They used this to hype the console's more advanced technology VS the Saturn and PS1, both being "plagued by pixels". Remember, this was before 3D accelerators on PCs so it was a new concept. There was no talk about blurry graphics and loss of texture details though. We had to figure that on our own later on. Edited July 1, 2023 by TasAcri 5 Share this post Link to post
RDETalus Posted July 1, 2023 (edited) The only time I've found GZDoom texturing filtering to be useful is when playing at low resolutions like 320x200 or 640x400. When you play Doom at such low resolutions, then blown-up on a modern 1920x1080 or higher monitor with high frame rate, the experience will give you a splitting headache. You might look at the right still picture and think it still doesn't seem too bad, but it creates massive eye strain in actual live gameplay Edited July 1, 2023 by RDETalus 6 Share this post Link to post
banjiepixel Posted July 1, 2023 GZDoom may be a hobbyist project but considering how popular it is, it should have more sensible defaults that would be expected for commercial product. Good source port's default setting feel professional and could easily be the default settings of a real official release of Doom. Shipping GZDoom with texture filtering turned on just feels very unprofessional and doesn't seem to fit to the modern community trends or to the precedent set by actual official releases. 7 Share this post Link to post
RataUnderground Posted July 1, 2023 Although in my personal use I can't stand the texture filter, I think it should not be disabled in the default settings. If that were done, how would we distinguish novice youtubers from veterans? : p 6 Share this post Link to post
Manny84 Posted July 1, 2023 If a game is deliberately made with texture filtering in mind, like Nintendo 64 games were, then that's one thing; it's part of the intended aesthetic. But applying filtering to pixel art like the old Doom or Sonic games (whose official modern ports also force on filtering) is the exact opposite. It just isn't how it's intended to look and to anyone with a remotely trained eye it looks like hot vomit. Making it the default tricks a lot of new players into thinking this is just how Doom is supposed to look, and that's a shame. See any random stream of MyHouse.wad recently for evidence of that. 4 Share this post Link to post
Gez Posted July 1, 2023 36 minutes ago, RataUnderground said: Although in my personal use I can't stand the texture filter, I think it should not be disabled in the default settings. If that were done, how would we distinguish novice youtubers from veterans? : p Did you just call Romero a noob? :D 7 Share this post Link to post
RataUnderground Posted July 1, 2023 3 minutes ago, Gez said: Did you just call Romero a noob? :D That irritating John Romero that young people like today...Go back to playing fortnite! 5 Share this post Link to post
Individualised Posted July 1, 2023 (edited) I'm gonna go out and say that I don't think texture filtering in classic Doom actually looks that bad if it's only used on the level geometry and nothing else, but unfortunately GZDoom does not have options for choosing what gets filtered (I think even DSDA-Doom or another source port has this); if you turn filtering on you also have to filter sprites and even strangely enough the HUD which should never be filtered. Doom 64 on the other hand I think looks great with filtering on especially when played at its original resolution, but of course it was designed that way in the first place. Quake 1 on the other hand wasn't designed for texture filtering but I think it looks amazing with it turned on so I never have it off - the game looks a bit like vomit with it turned off to me, no texture filtering looks good for Doom-style games but absolutely not later 3D games. This is why I think GZDoom has it turned on by default; it tries to mimic later engines in many ways, and despite what people may say it can be used for making games with modern-style graphics, it's just that no one does because of its licence that restricts how you can sell a game that uses GZDoom. Edited July 1, 2023 by Individualised 1 Share this post Link to post
Doomy__Doom Posted July 1, 2023 (edited) No strong feelings either way. If I can turn off stupid motion blur in commercial games, I can change texture filtering settings once and never touch it again in a Doom source port. Edited July 1, 2023 by Doomy__Doom 0 Share this post Link to post
jazzmaster9 Posted July 1, 2023 (edited) While I prefer playing with Texture filtering off, It's never been a big deal for me what it is defaulted to. So long as the option is there. Edited July 1, 2023 by jazzmaster9 1 Share this post Link to post
ZioMcCall Posted July 1, 2023 (edited) Texture Filtering is so goddman obnoxious and ugly on Doom' sprites so it definitely needs to be disabled by default. It should work better on things like models and higher definition sprites. An other default setting i'd change is switching the sector lighting from Dark to Standard. Edited July 1, 2023 by ZioMcCall 2 Share this post Link to post
Wo0p Posted July 1, 2023 2 hours ago, RDETalus said: The only time I've found GZDoom texturing filtering to be useful is when playing at low resolutions like 320x200 or 640x400. When you play Doom at such low resolutions, then blown-up on a modern 1920x1080 or higher monitor with high frame rate, the experience will give you a splitting headache. You might look at the right still picture and think it still doesn't seem too bad, but it creates massive eye strain in actual live gameplay Apologies for slight derailment. Which WAD is this you're playing? :o Is it a personal project or something I can get my paws on? :> On topic: No it shouldn't be on by default. Having the choice is always the best answer because some people like it and some don't and it's an entirely subjective issue. 1 Share this post Link to post
Ulukai Posted July 1, 2023 No filtering vs. blurry standard bi/trilineal filtering... I like no filtering. The only filtering option I like is trilineal normalnx 6x option because it smooths the far textures (no flickering) while you can still see every pixels up close, with a very very little blurry effect, but all pixel units are still visible, and same with HUD elements. Trilineal normalnx 6x example: 3 Share this post Link to post
eirc Posted July 1, 2023 I also feel the defaults look like crap, I personally do use it but it's only good since I also use the xBRZ texture resizing along with it. So if GZ wants to show off the graphical improvements I'd go for enabling both in their lowest good looking settings for best performance on old PCs. A couple more defaults I'd also change would be mouselook and jumping off, and a bigger hud scale. 0 Share this post Link to post
ZioMcCall Posted July 1, 2023 Man,i'm currently feeling a bit sad for Darkcrafter07. 2 Share this post Link to post
Manny84 Posted July 1, 2023 (edited) 44 minutes ago, ZioMcCall said: Man,i'm currently feeling a bit sad for Darkcrafter07. Till you said that, I just assumed it was Graf Zahl who had the 1 vote in favour of filtering... Edited July 1, 2023 by Manny84 14 Share this post Link to post
ZioMcCall Posted July 1, 2023 1 hour ago, Manny84 said: Till you said that, I just assumed it was Graf Zahl who had the 1 vote in favour of filtering... Been thinking the same 'till i checked. 0 Share this post Link to post
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