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[MBF21] "Sweet Tremor" (RMG vs Snaxalotl for some reason)


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But (very sadly) initial curator of that community project gave up and there were new one that tried to compile this ambitious map pack into one piece. After new leadership in a face of @Snaxalotl I felt that something was wrong on some levels. What I mean behind these words? There were few occurrences of "breaking" my map, because in both RC1 and RC2 its format was changed from MBF21 to Boom (and I told about it several times, even in PMs). I think that this kinda broke first impression for several early testers, since some of them entered places that weren't supposed for player at all. Also, don't mind me wrong, but this community project is kinda stagnated in development Hell for too long. Sure, I am not ripping out my map from it, but I am using my right as mapper to release my creation as separate project for the public's eyes. Original thread of this community project can be found here.

 

I didn't change the format of any maps, every wad I was sent was in the mbf format already. (Also it's an mbf community project anyway.

 

All I did was place the files I was sent into slade and modify the level number, I really don't get how I got accused of altering people's maps on multiple occasions.

 

Picking up gorehounds after it was abandoned was a mistake.

 

And how is it in development hell? The project is done, it's just not on idgames. Does a wad have to be on idgames to be a finished product?

 

Atleast this was a good lesson on why I should never start or take over an abandoned community project, because of people like you.

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@Snaxalotl Easy now, buddy.

 

I am not accusing you, but telling some facts from my point of view.

I thought that I did not said anything like "You were the reason why output map's format were wrong!" or "Because of you this project never made it to the /idgames!"

Also I said that I am fine with this map to be in this community project, at the very least, so I am kinda can't understand, why you are so charged up with negative emotions right now.

 

Look, I do not want to pick any fights with you, okay?

Also I am simply can't find a proper description of last point about "people like you".

If there is some problems, then there is gonna be some disappointed people, I guess.

Edited by RastaManGames

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10 hours ago, RastaManGames said:

@Snaxalotl Easy now, buddy.

I'm justified in being frustrated with how this post is being framed against me
 

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I am not accusing you, but telling some facts from my point of view.

A fact is a fact or not regardless of your point of view
 

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I thought that I did not said anything like "You were the reason why output map's format were wrong!" or "Because of you this project never made it to the /idgames!"

Don't shove words in my mouth, I never claimed that you directly said those statements, my issue is with the sentiment of your post that is false about development hell or that your maps breaking is somehow someone else's fault. Gorehounds is done, and I've already told you this months ago when you messaged me during a live stream I was on. 

 

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@Snaxalotl Easy now, buddy.

Also I said that I am fine with this map to be in this community project, at the very least, so I am kinda can't understand, why you are so charged up with negative emotions right now.

Apparently you aren't because you rereleased it on your own, called me out over lies and claimed gorehounds is in development hell even though its done. I'm going to have negative emotions when you frame me in a negative light for lies that "happened" like a year ago by now.
 

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Look, I do not want to pick any fights with you, okay?

You can say that now but your original post shows your true sentiment and its really fucking scummy to be honest.
 

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Also I am simply can't find a proper description of last point about "people like you".

If there is some problems, then there is gonna be some disappointed people, I guess.

by "people like you" I mean any drama whore on this site that wants to stir the pot, you could have just rereleased the map without phrasing it like I did anything wrong. I go out of my way to pick up a community project a year ago and you felt the need to ping me and throw me under the bus for nothing.

I get you didn't directly blame me for this but you phrased it in a way that is extremely harsh when I didn't do anything wrong, learn to format your own maps properly and understand that "development hell" doesn't mean a finished product.

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@Snaxalotl I told you again: "Calm down."

 

I do not wish to discuss this topic further with you, since you only coming up with negative emotions.

And my map always been MBF21. I can see the difference between Vanilla, Boom and MBF21. Saying that just in case.

Edited by RastaManGames

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58 minutes ago, RastaManGames said:

@Snaxalotl I told you again: "Calm down."

 

I do not wish to discuss this topic further with you, since you only coming up with negative emotions.

And my map always been MBF21. I can see the difference between Vanilla, Boom and MBF21. Saying that just in case.


That's the consequence of you calling me out in a thread and pinging me, I'll respond to whatever I want to.

You trying to play the calm and collected one isn't working, am I supposed to just be nice about how you talked about me? I can be calm and have an issue with your actions

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Just now, RastaManGames said:

@Snaxalotl M'kay, I guess?

 

Maybe you have to say something about map itself then?

I never would have commented in this thread, but you pinged me with old accusations and drama.

All you had to do was leave me alone, maybe you should shut the fuck up and leave me out of it if you wanted comments only about the map.

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@Snaxalotl I can say same to you, mate. I mean that part with "leave me alone".

 

What about other part (that about "shut the #### up")? I have more self-control to not cussing at cultured people on this forum.

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Just now, RastaManGames said:

@Snaxalotl I can say same to you, mate. I mean that part with "leave me alone".

 

What about other part (that about "shut the #### up")? I have more self-control to not cussing at cultured people on this forum.

You have so much self control by stirring up drama in a post about a map you made a year ago sure, my point still stands regardless of the insults attached to it.

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Just now, RastaManGames said:

@Snaxalotl And you still continuing to burn the tires at the high velocity, even if you want me to "leave you alone". I see no logic in your words here.

I'm not going to be polite because you were rude in a backhanded way, you aren't looking good just because your being rude in a softer way.

Also I ignored you telling me to leave you alone, don't talk about me in your thread and I never would have been here, its really not complicated. I get you want to just talk shit and have me be quiet about it but that's not going to happen.

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@Snaxalotl No, tell what you want, of course, it is your privileging as the forum's member.

 

But if you want me to "leave you alone", then you might want to stop responding to my every post then?

And no, I do not want to be rude with you, but you clearly broke some borders with your words such as "drama #####" or "shut the #### up".

You might be calm and concerned with my "accusations", but instead you choose to be a really offended and aggressive speaker.

Edited by RastaManGames

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Just now, RastaManGames said:

@Snaxalotl No, tell what you want, of course, it is your privileging as the forum's member.

 

But if you want me to "leave you alone", then you might want to stop responding to my every post then?

And no, I do not want to be rude with you, but you clearly broke some borders with your words such as "drama #####" or "shut the #### up".


I didn't tell you to leave me alone, I'm saying the consequence of you targeting me is having me respond to you. You are the one who has asked me to leave you alone because you didn't think being rude to me would backfire or result in any negative outcome.

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@Snaxalotl Me? Targeting you? Maybe you want to say that I have some secret organization that is planning to ruin your life outside of forum?

 

Okay. I see now. You are the "justice" and "only one true" here. Think as you want, of course.

But I just mentioned some problems with your carriage of abandoned community project.

There were no any intentions to "harm" you or even "poison" your mental health.

 

But, I guess that you never gonna hear me out, since you already on the path of "rightfully angered & offended" person.

Edited by RastaManGames

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1 minute ago, RastaManGames said:

@Snaxalotl Me? Targeting you? Maybe you want to say that I have some secret organization that is planning to ruin your life outside of forum?

 

Okay. I see now. You are the "justice" and "only one true" here. Think as you want, of course.

But I just mentioned some problems with your carriage of abandoned community project.

There were no any intentions to "harm" you or even "poison" your mental health.

 

But, I guess that you never gonna hear me out, since you already on the path of "rightfully angered & offended" person.


wtf are you talking about? you sound insane right now.

My mental health didn't tank because of you being insufferable lol, its just so petty of you to call me out because you don't understand how map formats work.

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15 minutes ago, Snaxalotl said:

...you being insufferable lol, its just so petty of you to call me out because you don't understand how map formats work.

 

And this is words of a mapper that can't do proper texturing and aligning:

Spoiler

Q5kkdPd.png

iXiuL6N.png

6DJBRTR.png

9KL7uxi.png

hsbxEWW.png

 

And yes, I reported about these even on the "RC" stage, but you didn't fixed them even before /idgames release, for sure.

I think that if you wasn't that caring about your own project, then it explains everything about abandoned community project that you tried to carry (for additional karma points, I guess), but just forgot about its existence.

Edited by RastaManGames

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Hey @RastaManGames, you should take another look at your map in Gorehounds RC2 -- I just checked, and the areas in question (the kitchen "buffet" and the living room window shutters) have the correct blocking flags (both Block Players and Block Land Monsters) set, as intended. The OP of the project thread was updated in January with the edit message explicitly mentioning an update to MAP03 -- either the older version had an out-of-date version of your map, or one of the testers accidentally played it in a port that didn't support MBF21 line flags (e.g. PrBoom). Either way, it's been fixed.

 

It's also very normal for finished projects to not land on /idgames for a while (for better or worse). Finished projects aren't "abandoned" -- they're finished.

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18 minutes ago, RastaManGames said:

 

And this is words of a mapper that can't do proper texturing and aligning:

  Reveal hidden contents

Q5kkdPd.png

iXiuL6N.png

6DJBRTR.png

9KL7uxi.png

hsbxEWW.png

 

And yes, I reported about these even on the "RC" stage, but you didn't fixed them even before /idgames release, for sure.

I think that if you wasn't that caring about your own project, then it explains everything about abandoned community project that you tried to carry (for additional karma points, I guess), but just forgot about its existence.

 

I told you the texturing was intentional but you still fail to understand that, you posted 2 actual mistakes out of an entire 32 map megawad as if I don't care about my work.

 

It's laughable for you to tell me how bad my mapping is.

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41 minutes ago, RastaManGames said:

 

And this is words of a mapper that can't do proper texturing and aligning:

Originally I wasn't going to chime in because I'm not involved.
I considered replying to your post https://www.doomworld.com/forum/post/2667438 with a link to this one https://www.doomworld.com/forum/post/2667474 where Xaser suggests why your map may have appeared to be in Boom format, at least that's my limited understanding of what's going on with that. But figured I shouldn't bother.

But now, I think you're just being petty over this.
Complaining about "bad tex alignment" in a project is one thing (that I personally hate because people can make whatever the hell they want unless it's like a rule of the project i guess), but resorting to it to call another mapper out in an argument is just nuts. Chill out.

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3 minutes ago, knifeworld said:

Complaining about "bad tex alignment" in a project is one thing (that I personally hate because people can make whatever the hell they want unless it's like a rule of the project i guess), but resorting to it to call another mapper out in an argument is just nuts. Chill out.

 

That was just my "an eye for eye" thing for accusation of me to be not educated about map formats. Not that big deal, I guess.

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I think that would be for the best, and is probably how the thread should have been from square 1. I'll split the drama shortly.

 

EDIT: done.

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@Xaser I re-downloaded the RC2 and run it thru "DSDA-Doom".

 

I guess that all works fine now, since I can't push myself to the crusher in the living quarters zone and also can't overrun buffet stalls in the cafeteria room.

Not remember though, which exact source-port testers were used, but thanks to that I am more paranoid now, damn it.

I think that this is going to be a good lesson to just use 25px for "low" windows and other same stuff, since not every player gonna bother about support of MBF21 in his beloved source-port.

 

God knows that I didn't wanted to start any of this shit.

I had only these two complains that were successfully concluded by @Xaser and @Andrea Rovenski.

Not sure why we can't just talked this garbage out calmly with @Snaxalotl though.

Edited by RastaManGames

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12 minutes ago, RastaManGames said:

Not remember though, which exact source-port testers were used, but thanks to that I am more paranoid now, damn it.

I think that this is going to be a good lesson to just use 25px for "low" windows and other same stuff, since not every player gonna bother about support of MBF21 in his beloved source-port.

 

That's not the conclusion I would draw here. A possible bug was discovered during testing, it was pointed out, it was fixed, and the project was updated. Even if this ended up being user error on the testing side (which isn't even confirmed, it's still a "maybe"), players loading a wad in the wrong port just happens sometimes. You shouldn't be discouraged from using any feature set for this reason; state clearly what it's for (which you did) and if someone messes it up, it's on them.

 

Also, as pointed out by other folks, try not to drag someone else's name through the mud unless you're super-damn-sure there was some sort of wrongdoing. Don't turn a misunderstanding into a meltdown.

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