MisterOsbam Posted July 3, 2023 Greetings Doomworld! I'm having a bit of trouble layering wads on top of each other. I heard somewhere (can't remember where) that it's possible and that some wads have dependencies or something of that nature but i cannot seem to get it to work. I've tried dragging and dropping WAD #2 - a weapons/enemies pack - over WAD #1 - a map pack - and it doesn't work. GZDoom just launches two instances of Doom II. Am i doing something wrong? Or is this not technically possible? Apologies if this isn't in the right place - It's my first post on the forum! 0 Quote Share this post Link to post
RataUnderground Posted July 3, 2023 Select both files and drop them over your sourceport like this. 0 Quote Share this post Link to post
MisterOsbam Posted July 3, 2023 What if i have wads in different folders for organization? 0 Quote Share this post Link to post
Maribo Posted July 3, 2023 47 minutes ago, MisterOsbam said: What if i have wads in different folders for organization? Another method you can use is GZDoom's Autoload functionality, which you can set in the config file. For example, under [doom.Autoload], you can add a couple of lines to identify two unique paths to the files you want to load, it would look something like this: Spoiler [doom.Autoload] Path=/home/maribo/.config/gzdoom/mods/whatever.pk3 Path=/home/maribo/.config/gzdoom/maps/whatever.wad Obviously replace these paths with whatever your equivalent operating system and folder paths are, mine are for Linux. 0 Quote Share this post Link to post
RataUnderground Posted July 3, 2023 What I recommend is that you use a launcher. There are several available, my favorite is Doom Launcher. 3 Quote Share this post Link to post
houston Posted July 6, 2023 Yeah, if you're not using the command line arguments, you've definitely got to install a manager like that previously mentioned one, or qzdl, another very popular option. Drag and drop is just such an unwieldy hack. 0 Quote Share this post Link to post
Pickles Posted July 24, 2023 Everyone's calling for something like zdl, and they're right. They have support for ports that aren't even ZDoom-derived and allow you to compile as many wads as you want in any order before executing anything. 0 Quote Share this post Link to post
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