june gloom Posted December 26, 2023 Question -- will you be updating the bundled GZDoom release to 4.11.0? 2 Quote Share this post Link to post
Vostyok Posted January 18 On 12/26/2023 at 11:56 PM, june gloom said: Question -- will you be updating the bundled GZDoom release to 4.11.0? Yes! We're using some of the new functions, such as friendly monsters not auto-following the player and other improvements. So no more getting blocked in houses or shops by curious civilians who have suddently decided you are the life of the party. Also! We are getting close to the end now. Still too early to confirm a release as there is something special I want to drop at the end of this little journey. But we're getting there. 13 Quote Share this post Link to post
CannibalKane Posted January 19 4 hours ago, Vostyok said: Yes! We're using some of the new functions, such as friendly monsters not auto-following the player and other improvements. So no more getting blocked in houses or shops by curious civilians who have suddently decided you are the life of the party. Also! We are getting close to the end now. Still too early to confirm a release as there is something special I want to drop at the end of this little journey. But we're getting there. I'm literally just using this acc for ashes news at this point. I am so stoked. 1 Quote Share this post Link to post
june gloom Posted January 26 Maybe I should save my next playthrough for later... 3 Quote Share this post Link to post
scrubbysniff Posted January 27 Can't wait. But I must. Big fan, recommend the series so far to anyone who'll listen. Registered to tell you that ha 4 Quote Share this post Link to post
Vostyok Posted January 27 It's all quiet in the Mall today. Almost too quiet... Maybe we should get some RunDMC on the speaker system. Probably the last teaser now until the end. Hopefully in a month or so. 15 Quote Share this post Link to post
Zesiir Posted March 18 (edited) I'm usually not a fan of total conversions. But there are exceptions. Ashes 2063 completely blew me away when it was first released. The environments, the gameplay, the sounds, incredible depth to the mechanics, and the insanely badass music. Now, I'm hooked. I can't wait for what's to come next. Keep up the good work. Edited April 9 by Zesiir 4 Quote Share this post Link to post
Zesiir Posted April 16 @Vostyok Do you think there will be a way to make custom maps for Ashes in the future? I just love the setting, and creating realistic environments in Doom is so much fun. 1 Quote Share this post Link to post
Vostyok Posted April 16 (edited) 7 hours ago, Zesiir said: @Vostyok Do you think there will be a way to make custom maps for Ashes in the future? I just love the setting, and creating realistic environments in Doom is so much fun. There already is - just load up DoomBuilder (I recommend UltimateDoomBuilder) with Gzdoom.pk3 and any of the main mod files (such as AshesAfterglow1_10.pk3) as a your resources and away you go. Main thing to remember is that most of the existing enemies, weapons and items all have a Doom equivalent - so if you put a zombieman in your map, you'll see a pistol Vulture instead. Everything else appears in the User Defined section of the actor menu. Feel free to open up our maps and see how they all fit together. Just remember to save a copy before editing the mod itself XD Edited April 16 by Vostyok 6 Quote Share this post Link to post
Zesiir Posted April 17 Thank you so much for the explanation! I can't wait to sink my teeth into this. 2 Quote Share this post Link to post
Stace! Coyte Posted May 2 On 4/16/2024 at 7:00 PM, Vostyok said: . . . . . Feel free to open up our maps and see how they all fit together. Just remember to save a copy before editing the mod itself XD Ive had a ton of fun doing this, and was wondering if a pk3 containing just the textures would ever be a thing? It'd be a great help to me as i don't want to copy all the map properties and such for a single level wad/pk3. btw- first time on the forum, so sorry if this doesn't fit some pre established format '^^ 1 Quote Share this post Link to post
Vostyok Posted June 2 And we're done. 8 Days To Die. Ensure you have adequate food and water, and do not exit your shelter until given the all clear. 28 Quote Share this post Link to post
scrubbysniff Posted June 3 Checking this page every day finally paid off!!!! And I'm still unemployed so plenty of time to dive in hahahaha 2 Quote Share this post Link to post
Kroc Posted June 3 (edited) I'm about 115 hours into playing Oblivion atm, and I'm sure this is going to derail me :P The Ashes series has been, hands-down, one of the best FPSes I've ever experienced; commercial or otherwise. Edited June 3 by Kroc \n 3 Quote Share this post Link to post
tom3kb Posted June 10 Ashes: Hard Reset was just released. https://www.moddb.com/mods/ashes-2063/downloads/ashes-episode-2-prequel-ashes-hard-resetpk3-only-v10 6 Quote Share this post Link to post
Kroc Posted June 11 That first level, just wow. Perfect blend of Ashes slow burn, setup (hinting that what you don't want to happen, is going to happen), and intensity. 0 Quote Share this post Link to post
shottyman Posted June 11 (edited) Made an account just to pat you on the ass on how great this series has been. I may have ran into an issue with Hard Reset's Cordon checkpoint, though. No matter what I do with the Jacobs quest it seems like I'm always locked into the trigger where everyone is aggressive towards me once I reach Lucas and I'm gunning alone through all the blackwater dudes with no backup from the doc, followed by Gray scolding me for being reckless at the checkpoint. Did I miss something with the quest or was I not supposed to clear out the whole place before moving onto the boss? Or maybe I should have doubled back immediately after getting done with lucas and opened the gates so that Doc and his guys can help out? I'm not really sure. Edit: Also minor typo, but one of the quit game quotes misspells "Forbidden" as Forbiddon. Also I figure I should have attached my save file. The regular save is me after finishing the Jacobs quest and just before the Lucas ambush. The autosave is after the map, when Gray calls you out. ashessaves.7z Edited June 11 by shottyman 1 Quote Share this post Link to post
june gloom Posted June 11 (edited) "Night School" might be the quintessential Ashes level. I loved every second of it. Easily one of the creepiest levels I've ever played in a game. I wanted to report that you can talk to the militia NPCs through the fence after fighting Lukas but they all return a generic string of text. [ETA] also the Gladiator uses the same burning death sprites as the rank-and-file mutants. Edited June 11 by june gloom 0 Quote Share this post Link to post
Kroc Posted June 11 (edited) 1, maybe 2 bugs. On the farm, when you enter the 2nd room only accessible by duct, no amount of crouch-jumping will get me back in the pipe. On the other end when you exit the duct, you likewise can't enter it again but this could be intentional(?) to prevent back tracking at that point. A quick 'nother one. You *can* make that jump off the caravan and get out of town the wrong way: Edited June 11 by Kroc There's no way that jump can make that bus! 0 Quote Share this post Link to post
Kroc Posted June 11 Simple question: Am I supposed to somehow do prison before I go to spire? I couldn't find a way to choose it, now I'm on my way to spire and I'm wondering if I've locked myself out of a side-quest :( 0 Quote Share this post Link to post
scrubbysniff Posted June 11 I thought this too then I eventually made it back up and out of that room after many jumps. But yes, could benefit from another mm or two 5 hours ago, Kroc said: 1, maybe 2 bugs. On the farm, when you enter the 2nd room only accessible by duct, no amount of crouch-jumping will get me back in the pipe. On the other end when you exit the duct, you likewise can't enter it again but this could be intentional(?) to prevent back tracking at that point. 0 Quote Share this post Link to post
june gloom Posted June 12 Spoiler Missing texture in the mall level. Also lots of misaligned textures, mostly floor/ceiling, in the subway level immediately prior, too many to list to be honest. 0 Quote Share this post Link to post
june gloom Posted June 12 PS Possessor Worms legit made me scream. Whatever you do after you're all done with Ashes please make it scary because this is top-notch. 0 Quote Share this post Link to post
scrubbysniff Posted June 12 (edited) I've noticed when I have the flashlight and hunter shotgun out, then switch to the sawed off the flashlight stays on took me way too long to figure out the hollowpoints were alt ammo for the pistol, I just thought I missed a whole gun pickup. I am dumb though funny how people keep talking if you leave the dialogue I had the same issue shottyman had with cordon earlier uppage, was not expecting to have to fight that boss/everyone right away spelling mistake--the young man who tells you to look at the sandy apartment building says "of to the south east" instead of "off" to the southeast Edited June 12 by scrubbysniff 0 Quote Share this post Link to post
Kroc Posted June 12 (edited) Yeah, is there _really_ no way to get through Cordon without a *massive* immediate gun-fight? I wasn't going to leave without my 100% but I had the feeling I was missing a possible option to sneak through unharmed and go back and clean up. Also, the ending of that level was... what's the secret of black water? I didn't get my answer :shrug: Edited June 12 by Kroc lol 0 Quote Share this post Link to post
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