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First port to support hi-res?


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As title says: what was the first Doom source port to allow resolutions other than 320x200?

 

For example, I was surprised to read on the DoomWiki that even the original Boom didn't increase this... "visual" limit. So I'm kinda curious to understand how long did people enjoy Doom in its primal form (aesthetically, at least).

Edited by s4f3s3x

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7 minutes ago, esselfortium said:

Lion Entertainment's Mac OS ports of Doom supported 640x400 in 1995, a year earlier than Doom95. This was the version I grew up with.

 

Interesting. Did it have any feature unique to MacOs?

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10 minutes ago, s4f3s3x said:

 

Interesting. Did it have any feature unique to MacOs?

It had built-in launchers for single player and multiplayer games, which allowed you to use Doom's various command-line parameters via a GUI.

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Maybe check the DoomWiki article on this: https://doomwiki.org/wiki/Doom_(Apple_Macintosh)


Quote on DoomWiki's description of the port's features.

Quote

 

The Macintosh port of Doom, unlike the equivalent Doom95 for PCs, is integrated tightly with the classic Mac OS operating system, with ability to be launched from the Finder, a menu bar, and custom command key shortcuts for various in-game menu options. Messages given by the game, such as the question asked when the player requests to quit, are actual Mac OS dialogs with the Doomguy's face for an icon.

In addition to the PC's low/high detail toggle, the Macintosh adds support for 640x400 resolution as a "large graphics" mode. There is no support for aspect ratio correction, however, so the game will appear slightly flattened on the Macintosh's square-pixel display relative to its appearance on the PC.

Rather than supporting MUS, music is played from a set of external MID! files (a QuickTime-specific form of MIDI) stored in a Music folder alongside the game's WAD file and executable. Some of the MIDIs contain discrepancies between repeats of the same song.

During the special start-up credits sequence, a built-in frontend can be launched by pressing the S key, for configuring multiplayer games, adding WAD files, warping to various levels, and controlling other options.

Network multiplayer is supported over AppleTalk and IPX protocols.

The port notably lacks the ability to record demos, though it can play them back correctly.

 

 

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