Frank Harper Posted July 8, 2023 (edited) Descent into a secret UAC base hidden from unwanted attention somewhere deep underground. Steel Bloody Ornament is a vanilla compatible map built after almost a year-length break from mapping. Unlike in my previous map, this time I spent a lot of time fighting visplane overflowing. DOOM format map; Vanila compatible; Tested in Chocolate Doom (vanilla safegame limit disabled), prboom(-complevel 2), GZDoom and Zandronum; Difficulty settings are implemented; Map slot Map01; Built somwhere near 1 month; Around 15-20 minutes of gameplay; Link: https://drive.google.com/file/d/1vuIvHbE1KTZYLlIGWugterukJXpw9aOj/view?usp=sharing Screenshots Spoiler Changelog Spoiler Fixed slime trail near SSG; Reduced time to open bars in AV/Pinky room; Added teleporter that available after soulsphere secret, to reduce backtracking time; Added linedef that opens bars near end of the level to prevent player softlock; In final arena, moved megasphere closer to entrance on easiest difficulty. Link to other maps from me. Spoiler Run Like Hell episode: Map 01 - https://www.doomworld.com/forum/topic/122763-escape-from-hell-first-map-from-future-boom-episode-run-like-hell/ Map 02 - https://www.doomworld.com/forum/topic/124360-run-like-hell-map02-break-on-through/ Map 03 - https://www.doomworld.com/forum/topic/126532-internal-energy-third-map-from-boom-format-episode-run-like-hell/ Map 04 - https://www.doomworld.com/forum/topic/130994-between-flesh-and-soul-fourth-boom-format-map-in-rlh-episode/ Grand Scheme of the Martian Gods (vanilla compatible) - https://www.doomworld.com/forum/topic/131333-grand-scheme-of-the-martian-gods-vanila-map-in-doom-format/ Edited July 10, 2023 by Frank Harper Added link and changelog for v1.1 19 Quote Share this post Link to post
Yousuf Anik Posted July 8, 2023 Looks awesome from what the SS shows here. Gonna try it with Brutal Doom! 1 Quote Share this post Link to post
Pistoolkip Posted July 8, 2023 interesting use of stock textures. A real blend! Gameplay was solid, a lot of small fights and traps that were clearly telegraphed, and enough space to move around in. Maybe a bit too many AVs and Revenants. Congrats on the release, here's the video: 3 Quote Share this post Link to post
pbldcttr Posted July 8, 2023 i really liked it. very colorful, kinda like a collage. and the way you drew the sectors was funky too, squiggly lines - its a fun level though i had to use iddqd at the end with the two cyberdemons since i am not that good a player i guess. lol. 2 Quote Share this post Link to post
Frank Harper Posted July 9, 2023 13 hours ago, Pistoolkip said: interesting use of stock textures. A real blend! Gameplay was solid, a lot of small fights and traps that were clearly telegraphed, and enough space to move around in. Maybe a bit too many AVs and Revenants. Congrats on the release, here's the video: Thanks for the video. Av and Revenant are my favorite demons in DOOM 2, and I can't do anything about it). 1 Quote Share this post Link to post
Frank Harper Posted July 9, 2023 12 hours ago, pbldcttr said: i really liked it. very colorful, kinda like a collage. and the way you drew the sectors was funky too, squiggly lines - its a fun level though i had to use iddqd at the end with the two cyberdemons since i am not that good a player i guess. lol. What difficulty did you play on? Because if it's on a lower difficulty, that probably means I need to rebalance it more properly. 0 Quote Share this post Link to post
Custom Longplay Posted July 9, 2023 Project Brutality 3.0 - Doom 2 - Map: #0317 - Steel Bloody Ornament - [4K60ᶠᵖˢ] - [100% Kills & Secrets] 0 Quote Share this post Link to post
galileo31dos01 Posted July 9, 2023 Cool map! A few things: Spoiler - Big slime trail here, might need to divide the line in two. - In this same cave, since it takes some time for the exit bars to open up, and I'm sure most people wouldn't flip the switch until the fight is done, maybe there could spawn a few things during that wait. - Might suggest adding a lift or teleport next to the soulsphere secret (this one), since the backtrack is kinda pointless. - These bars need to be usable from this side, because you can softlock yourself the second time you traverse the previously mancs/viles open cave setup. 1 Quote Share this post Link to post
pbldcttr Posted July 10, 2023 20 hours ago, Frank Harper said: What difficulty did you play on? Because if it's on a lower difficulty, that probably means I need to rebalance it more properly. played it skill 2 on the woof port. rebalancing for easy would be funky, thats how i usually play user maps - it was a challenge but a fun one though. 1 Quote Share this post Link to post
Frank Harper Posted July 10, 2023 20 hours ago, galileo31dos01 said: Cool map! A few things: Reveal hidden contents - Big slime trail here, might need to divide the line in two. - In this same cave, since it takes some time for the exit bars to open up, and I'm sure most people wouldn't flip the switch until the fight is done, maybe there could spawn a few things during that wait. - Might suggest adding a lift or teleport next to the soulsphere secret (this one), since the backtrack is kinda pointless. - These bars need to be usable from this side, because you can softlock yourself the second time you traverse the previously mancs/viles open cave setup. Thanks for feedback! In AV/Pinky room, I will probably reduce the time it takes to lower the bars instead of spawning new enemies, considering that this fight can be ammo costly. 0 Quote Share this post Link to post
Endless Posted July 13, 2023 Adored this one. The varied landscape and the clever use of small details, as well as the natural areas, all work together to create something unique and great. Did a little review on my blog if you are interested: https://endlessquesting.wordpress.com/2023/07/13/wad-review-steel-bloody-ornament/ Keep it up! Really hope you release more similar levels. 1 Quote Share this post Link to post
Herr Dethnout Posted July 14, 2023 Looking at the screenshots, I can't believe that you managed to avoid visplane overflow. Anyway, Vanilla = instant yes for me :P 1 Quote Share this post Link to post
Frank Harper Posted July 14, 2023 16 hours ago, Endless said: Adored this one. The varied landscape and the clever use of small details, as well as the natural areas, all work together to create something unique and great. Did a little review on my blog if you are interested: https://endlessquesting.wordpress.com/2023/07/13/wad-review-steel-bloody-ornament/ Keep it up! Really hope you release more similar levels. Definitely didn't expect that someone will do full scale review based on my map. It was really interesting to read. Thanks! 0 Quote Share this post Link to post
Harmonica Posted July 15, 2023 Here's my first time playthrough (with saves). A fine map. The first archvile encounter was kinda tricky. I did figure out how you're supposed to handle it eventually but managed to survive it thanks to luck with pain states before doing it as intended. Gotta applaud myself for surviving the end fight on first try. 1 Quote Share this post Link to post
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