notTyrone Posted July 14, 2023 Map: https://www.mediafire.com/file/86hau1k5iuc8hq6/NewCityV1.zip/file Screenshots: Welcome to my "Cyberpunk inspired" city! A selection of unique building are ready for exploration. This map was created over many hours starting as early as November 2022. There is no combat in this map. I have included an exit. Walking sim/sandbox style map. Map uses only Doom 2 resources. Tested up to GZdoom4.8.2 Takes full advantage of sector coloring, texture scaling/brightness, and dynamic lighting (preferred light setting is "doom") Using a Duke 3D midi for now. Enjoy! 33 Quote Share this post Link to post
Shepardus Posted July 14, 2023 Looks interesting! FYI you can specify a sector light mode in MAPINFO, so stating the preferred setting in your post shouldn't be necessary. 2 Quote Share this post Link to post
Biodegradable Posted July 14, 2023 (edited) It's a really awesome demonstration of immersive design and beautiful use of colours, Tyrone. Nicely done. Edited July 15, 2023 by Biodegradable 1 Quote Share this post Link to post
Walter confetti Posted July 14, 2023 16 hours ago, notTyrone said: Map uses only Doom 2 resources. Holy shit, this means that what in that screenshots are just stock assets + lighting effects? Impressive! 2 Quote Share this post Link to post
LadyMistDragon Posted July 14, 2023 So I was admittedly quite irritated at the recent trend of walking sims in the Doom engine so I'd have normally skipped this....BUT I saw this was cyberpunk-themed, and that's utterly irresistible to me. This really shows a high degree of commitment and effort. Good job! 2 Quote Share this post Link to post
notTyrone Posted July 14, 2023 11 minutes ago, LadyMistDragon said: So I was admittedly quite irritated at the recent trend of walking sims in the Doom engine so I'd have normally skipped this....BUT I saw this was cyberpunk-themed, and that's utterly irresistible to me. This really shows a high degree of commitment and effort. Good job! Thank you! It's quite a fun aesthetic to work with. 1 Quote Share this post Link to post
GermanPeter Posted July 15, 2023 12 hours ago, LadyMistDragon said: So I was admittedly quite irritated at the recent trend of walking sims in the Doom engine so I'd have normally skipped this....BUT I saw this was cyberpunk-themed, and that's utterly irresistible to me. This really shows a high degree of commitment and effort. Good job! What? A trend of walking sims in Doom? I legitimately can't think of more than 2, this one included. 1 Quote Share this post Link to post
user76828904 Posted July 15, 2023 Nice city. Is there any mod to populate it with random monsters and items? 0 Quote Share this post Link to post
GermanPeter Posted July 15, 2023 (edited) Played it, this is really exceptionally well done. The detail is out of this world, and you got really creative using colored lights instead of custom textures. How long did this take to make in total? You said you started some time last year, but can you give an estimate? I have to be pedantic though, this isn't a walking simulator. Walking Sims are characterized by many different things. Part of them is a very detailed or at the very least interesting to look at world, which you do have, but also good music, sounds, ambience, and most importantly - a story. Walking Sims are inherently story-driven, most of the time even having voice acting that serves as narration, as well as a mystery that the player is meant to figure out. The games then use the world that the player can look at as a way to give them enough time to digest everything that had happened until this point. So they find out something important in the story, and then wander through this beautiful world, looking at everything while going "Hmm... so what DOES all of this mean?" Your WAD is more of a map demonstration than a Walking Sim. A very beautiful one, but it doesn't meet the criteria. By the way, if I can give an important tip, I'd recommend making it very clear which types of doors can't be opened and which ones can. I clicked on every single one and it was a bit disappointing to find out you can't enter through some of them, even though they share the same textures as ones that can be opened. Also, love the Men in Black reference, that was really cute. Great work overall, you're really skilled when it comes to level detail! Edited July 15, 2023 by GermanPeter 4 Quote Share this post Link to post
SiMpLeToNiUm Posted July 19, 2023 Nice to see some purely aesthetic-driven walkable maps coming out, very nicely done, and I like the way you did the exit. 0 Quote Share this post Link to post
Suitepee Posted September 29, 2023 https://youtu.be/LrLehlv5fho My playthrough starts at around 2:17:50. 0 Quote Share this post Link to post
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