Hey there, everyone. I finished my third map a couple days ago and wanted to share it with you. It's a moody techbase with multiple paths that can be taken at any order. I did my best to keep the room designs varied, and to have a decent level of detail while avoiding visplane overflow. The sky looks broken in Chocolate Doom, but that's the only bug I found during playtesting, with the level being fully playable otherwise. In other sourceports it looks as intended.
Combat was designe