Estratos Posted July 21, 2023 (edited) I have an existential question and it is that I would like to know what tool could be used to make a mod as complex as Project Brutality or some mod that can add some mechanics or simply add a weapon from scratch? Is SLADE3 used or some other tool? Edited July 21, 2023 by Estratos 0 Quote Share this post Link to post
ramon.dexter Posted July 21, 2023 Hehe, another person who thinks there is some magical tool, that does everything. So, what I use for making mods: UDB Slade3 GIMP Aseprite Audacity Blender Magicavoxel Slab6 Paint.Net 1 Quote Share this post Link to post
Gez Posted July 21, 2023 If you want to make complex mods from scratch, the main tool will be your own brain. Tools do straightforward stuff like "convert data into formats usable by the game" or "extract data from the game into formats usable in other tools"; but when you want to do something more complex than replacing texture A with texture B, most of the work will have to be done by yourself. As in, if you want to make a new weapon, you'll have to learn the coding language used to make new weapons, and then figure out how to implement your ideas in that language. More than a tool, what you'll need is to bookmark the Doom Wiki, the ZDoom wiki, and to look for various tutorials if the raw documentation is not enough for you. 1 Quote Share this post Link to post
SOF2Fragger Posted July 21, 2023 Reminds me of "what's the Photoshop filter to make player skins?" 1 Quote Share this post Link to post
RataUnderground Posted July 21, 2023 (edited) What youre really asking is for a functional workflow. There are tutorials and manuals for all the tools, but no so much workflow guides for all the process of making a mod. Edited July 21, 2023 by RataUnderground 0 Quote Share this post Link to post
Estratos Posted July 21, 2023 (edited) 6 hours ago, ramon.dexter said: Hehe, another person who thinks there is some magical tool, that does everything. So, what I use for making mods: UDB Slade3 GIMP Aseprite Audacity Blender Magicavoxel Slab6 Paint.Net I perfectly know that i need to create the graphics and sounds, and for that i use Caustic 3, Audacity, Blender, and Medibang and Photoshop, but what i asked for is what tool i needed to transform these OGG and PNG into code that the game could read, because i saw people using DeHacked, other using Slade and that confused me but now I can see that Slade can be perfectly used for it, so ty Edited July 21, 2023 by Estratos 0 Quote Share this post Link to post
ramon.dexter Posted July 22, 2023 Based on your engine of choice, since there is not only one "game". I prefer limit removing, gzdoom is my main engine of choice. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.