The sewer level is an ancient trope synonymous with phoned-in level design.  It's old hat to hate them and there's good reason why: they tend to be labyrinthine, repetitive, brown, murky levels full of low-tier monsters that are small and hard to hit.  And they make their way into a lot of games because, most likely, they're really easy to design.   So in the interest of posing counterintuitive questions I'd love to know if any of you have played a sewer level that managed to take the