NoC0ncentrate51 Posted July 23, 2023 (edited) Station-12 topside: episode 1 is the sequel to station-12.wad and the first episode of a three episode wad. this wad includes a lot of changes to enemy and weapon looks and behavior, doom cute, environmental storytelling, atmosphere and a medium to hard difficulty that you will experience has you try to escape station-12 -map list: map01- Portal Site B map02- Pipework map03- Bio Lab Alpha map04- UAC Express map05- Living Quarters map06- Cave System 06 map07- Nuclear Waste Processing map08- It Breathes map09- Kur map10- The Surface -story in the events of Station-12, the marine enters hell with the intension of putting an end to hells forces, but hell is immortal and infinite, it makes part of the fabric of reality, it can not be stopped. with this notion the marine finds himself in the losing end and is only hope is to exit hell into the station again and get to the surface, to warn the humanity. but even you know this hope is an illusion. -map format: boom -make sure the compatibility settings are mbf21 -Recommended to be played and tested with woof our gzdoom (prboom breaks some custom sounds) -IWAD: doom2 Spoiler Gameplay changes enemy's: lost soul: takes less damage to kill but it explodes on death chaingunner: he fly's hell knight: faster speed baron of hell: fires two projectiles instead of just one cacodemon: faster speed and faster projectiles arch vile: he also fly's arachnotron: fires grenades mastermind: fires mancubus projectiles cyberdemon: fires a four burst of revenant projectiles ss: changed to a fast demon that fires a burst of two cacodemon projectiles weapons: fist: changed to a knife that fires faster pistol: fires a two bust shot chaingun: changed to fast firing dual wielding submachineguns super shotgun: changed to a auto shotgun rocket launcher: changed to a grenade launcher plasma rifle: faster firing speed bfg: "different" firing style DOWNLOAD 1.0:https://files.fm/f/87xqdp2fa ============================== IDGAMES ARCHIVE DOWNLOAD: coming soon STATION-12.WAD: BETA RELEASE: screenshots: Edited August 16, 2023 by NoC0ncentrate51 fixed the switches in map09 9 Quote Share this post Link to post
NovaRain Posted October 15, 2023 Sorry for the bump, but I got stuck at the end of map09. When I run to the door leading to the exit (killed all enemies and flipped six switches), the floor in the black room raised and blocked the door. I couldn't find a way to lower it, and had to use noclip to get into the exit room. Is it intended (maybe I miss something?) or a bug? I play in GZDoom 4.11, set the compatibility mode to MBF and turn off "Disable MBF21 features". 1 Quote Share this post Link to post
NoC0ncentrate51 Posted October 15, 2023 17 hours ago, NovaRain said: Sorry for the bump, but I got stuck at the end of map09. When I run to the door leading to the exit (killed all enemies and flipped six switches), the floor in the black room raised and blocked the door. I couldn't find a way to lower it, and had to use noclip to get into the exit room. Is it intended (maybe I miss something?) or a bug? I play in GZDoom 4.11, set the compatibility mode to MBF and turn off "Disable MBF21 features". that's a bug, I just checked the map on doom builder and I dont even know how that bug happened 0 Quote Share this post Link to post
NovaRain Posted October 21, 2023 (edited) I forgot to report some other issues in map08: Softlock 1: the player can cross this barrier rather easily back to the previous room, but no way to return (w/o jumping of course). Softlock 2: after lifting the bridge to the key card, if the player drops on the wrong side, there's no way to get back on the bridge. The blue keycard door to the exit actually takes the yellow keycard, which the player should already have, so one can simply skip the last 1/3 of the map. Actually there's really no blue keycard in the map, the key of the objective in the last part is also a yellow keycard. Edited October 21, 2023 by NovaRain 1 Quote Share this post Link to post
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