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myhouse.wad for zdoom


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If Google translate is accurate, you're asking if it's possible to port MyHouse.wad to ZDoom. I am inclined to say no considering the heavy portal and 3D floor usage, but it's very possible that there are workarounds available. If there are some folks around that are more knowledgeable of ZDoom's capabilities, I'd be interested in some input here.

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Portals and 3D floors are both supported by ZDoom, so I would imagine the real limitation would be strain on the software render.

 

As I've never played or looked under the hood of MyHouse though, my main concern would be if it uses ZSCRIPT, and if so, whether it makes use of ZSCRIPT features that can't be replicated by the level of DECORATE/SBARINFO/etc. that ZDoom supports (as ZSCRIPT is unique to GZDoom and not at all supported by ZDoom in any way).

Edited by SMG_Man

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Pues mira, depende de que tantas funciones de GZDoom use y que tan difícil sería portearlas a ZDoom. Eso sin mencionar el hecho que ZDoom renderiza todo por software y no por hardware como GZ, lo que podría hacer que no se vea correctamente.

 

Yo te diría que prubes usando LZDoom primero si es por temas de rendimiento. Si funciona pues piola.

 

Por cierto, la próxima sería mejor que lo escribas en inglés, para que más gente te pueda ayudar heh

 

8 hours ago, Obsidian said:

If Google translate is accurate, you're asking if it's possible to port MyHouse.wad to ZDoom.

Yeah, he's asking that :P

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My house used heavy Zscript usage to achieve what it does. You'd have to translate that over to ACS for ZDoom to run it even close to properly. 

 

The part where it switches the character class from vanilla style to Smooth Doom style is functionally doable as an ACS script. It's tied to a map sector causing a morph(heretic mechanic) character class change. It's pretty similar to how Brutal Doom Player Tank operates via combo of ACS and Decorate.

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