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I'm finishing up a doom wad and i am wondering how to add custom music. I am on windows 10 and using slade and or doom builder. 

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Import a music file into your wad with SLADE. If it's a map on MAP01, rename the imported file D_RUNNIN, since that's the name of the music entry for Doom 2s first map. For the other maps, you can look at the wiki here: https://doomwiki.org/wiki/Doom_II_music

 

Traditionally MIDI music is used since that's essentially what classic Doom used for music. These days almost all source ports (aside from Chocolate Doom) support other formats, such as OGG, MP3, etc. Just be careful of the filesize if you use FLAC or something like that.

Edited by plums

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27 minutes ago, SolwayGuy said:

I'm finishing up a doom wad and i am wondering how to add custom music. I am on windows 10 and using slade and or doom builder. 

 

So in DOOM's code, (assuming its in vanilla Doom2 or Boom format,) there are certain 'names' for each level's MIDI. These code names are called lumps. In slade3, you want to import any MIDI, MUS, or other audio file that you want to play in your WAD. Now, for each level in DOOM2, there are lump names that you must rename your imported file if you want them to be played on that map. For instance, if you want something to replace the music that plays in MAP01, then you must rename the imported file 'D_RUNNIN', which is the lump name for "Running From Evil", the song that plays in Doom2's MAP01. There is a whole list of every MIDI lump name somewhere in the Doom Wiki page, that should give you a better understanding. And by the way, since you're new to mapping most likely, your skill will improve in mere months of mapmaking, trust me.

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