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Supernatural Experimentation


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Hello folks! It's been a while since I have posted anything here, as I've been trying to hone some of my mapping skills. I participated in RAMP 2023 which really really helped me get to grips with some things. As such, I have begun work on a small 3 map set, starting with this one as MAP 01. As the rest of the maps are finished I will be updating this thread so as not to clutter the forum up. 

 

This map is heavily inspired by classics such as The House of the Dead, Resident Evil, and of course, Doom. It is moderately challenging but shouldn't be too bad. Health is somewhat generous, but ammo is slightly tight by design. 

 

Format: UDMF

Ports Tested: GZDoom 

Base IWAD: Doom 2 

Freelok is allowed, and the map can be played with or without jumping and crouching.  

Currently this is only balanced for Ultra Violence, but as things are played by the community that will be changed in addition to bug fixes (only if needed, in the case of bug fixes). 

The map does not yet have a custom MAPINFO file yet, which will also be changed in the final release. 

Finally, LOADING OTEX TEXTURES IS REQUIRED. I'm still somewhat new to the finer points of using Slade, and got somewhat sick of banging my head against the wall. In the final release all of this will be a part of the WAD, but for right now just go ahead and load the textures with it. I would love to include the OTEX textures in this file but I can't due to the upload limitations and I haven't gone through and culled the un needed ones yet. Again, this will be in the final release.

 

The Theme: Deep in the heart of a remote mansion, there is something sinister lurking. The owner of this place has long been interested in the occult, but this is something else; a fusion of the infernal and technological.  

 

This is my third ever map, so criticism is welcome!

 

supernatural experiments.zipFetching info... Screenshot_Doom_20230727_171313.png.8fd8a8758f322063a1f8158a906e1bb8.png

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Screenshot_Doom_20230727_171353.png

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