Jump to content
  • 0

How to make voodoo dolls take damage from damaging floors?


Dumbdoot6677

Question

In one of my maps i've been working on, i'm trying to make a system that hurts the player if they stay in water for too long, like drowning. The conveyor belts and voodoo dolls are working just fine, except for one part. The voodoo doll does not take damage on the damaging floor. Does anyone have a fix for this? Or are voodoo dolls just immune to damaging floors? Map is made in boom format and played on complevel 9.

Share this post


Link to post

1 answer to this question

Recommended Posts

  • 0

They can't. Passive sector specials are only triggered by the core player thinker (the function that runs player inputs), which is why nothing else including monsters is affected. You take damage from floors because your own thinker sees that your player body is standing in a sector special that causes damage, a damaging floor itself has no thinker behavior and nothing else runs the logic.

Edited by Edward850

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...