solidago Posted July 28, 2023 (edited) Any time I try to test-run my map on PrBoom+ or DSDA-Doom from Ultimate Doom Builder R3977/SLADE v3.2.4, it loads the resource WAD I'm using along with it, but the textures are still missing, I can tell because custom graphics from the resource WAD (as in status bar and weapon graphics) show up properly, but textures do not. This doesn't seem to happen when I load it with GZDoom, but I'd rather not test my map with GZDoom. I don't have "Exclude this resource from testing parameters" ticked, nor "Strictly load patches between P_START and P_END only" in UDB, so I don't think the issue stems from that, but I could be wrong. Edited July 28, 2023 by solidago 0 Quote Share this post Link to post
Kappes Buur Posted July 28, 2023 (edited) What you are not telling us is which resource wads you are using. It is quite conceivable that GZDoom can display textures in an image format which PrBoom+ or DSDA can not. Also, it may be advisable to update from UDB r3977 to UDB r4079. Edited July 28, 2023 by Kappes Buur 0 Quote Share this post Link to post
solidago Posted July 28, 2023 The wad I'm loading as a resource is just cc4-tex. The custom status bar and weapon graphics I mentioned were only added in to test if they would work, but I'm not planning to use them and they're obviously not part of default, unmodified cc4-tex. I did update UDB, by the way, but that didn't seem to fix the issue. As I said, the same thing happens when loading the map from SLADE. 0 Quote Share this post Link to post
Doomy__Doom Posted July 28, 2023 (edited) You'll have to share more stuff about what you're doing. What exactly is the command line used (you can find it under game configuration editing menu)? What is the load order of pwads? Is there anything other than map-related lumps within the map pwad? 99.9% chance it's not UDB's or SLADE's fault, but the combined content of wads. EDIT: My best blind guess is you've added some custom texture to map pwad, rebuilt pnames/texture1 and are loading it after cc4tex. DSDA/Prboom do not merge pnames/texture1 from several wads, they simply use the latest one in load order, so nothing from cc4 is seen. Edited July 28, 2023 by Doomy__Doom 1 Quote Share this post Link to post
solidago Posted July 28, 2023 11 minutes ago, Doomy__Doom said: Is there anything other than map-related lumps within the map pwad? Wow, I feel like an absolute idiot. I didn't know that multiple TEXTURE1 and PNAMES lumps would conflict with each other trying to run outside of GZDoom, and this is how I realized. I had added a few loose non cc4 textures to the original map wad without really thinking about it. Thanks for the help and sorry for wasting your time. 1 Quote Share this post Link to post
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