Jump to content

WAD not working


Recommended Posts

I was working on a wad when i tried putting in other textures in to my main resource file (DOOM.wad) for doom builder. I ended up giving up and deleting my version "DOOM with more textures.wad". Now, when I drag and drop the actual wad file with the maps in (test.wad) to GZDoom, everythings broken. No collisions on certain walls. I cant harm enemies. I cant interact with doors. I dont know whats going on! It was fine before the texture stuff, but I dont see how that broke it? It was a completely different file! WAD google drive             

 

Edited by GamingWithAlf

Share this post


Link to post

As you probably guessed by now, never alter Doom.WAD. You always want to create a new WAD, and put your textures into that one. If you intend it to be a resource WAD used for multiple projects, you can add it as a second resource.

 

As for your issue, does your map occupy more than 25% of the possible space allowed in either dimension? What you're describing sounds like a blockmap overflow bug when happens with excessively large maps.

 

Also, you've set the permissions for your file so that people need to request access.

Share this post


Link to post
11 hours ago, Stabbey said:

As you probably guessed by now, never alter Doom.WAD. You always want to create a new WAD, and put your textures into that one. If you intend it to be a resource WAD used for multiple projects, you can add it as a second resource.

 

As for your issue, does your map occupy more than 25% of the possible space allowed in either dimension? What you're describing sounds like a blockmap overflow bug when happens with excessively large maps.

 

Also, you've set the permissions for your file so that people need to request access.

you should be able to see the files now. also, i didnt change the original doom.wad file , i saved it as a different file, "doom with more textures.wad"

 

Edited by GamingWithAlf

Share this post


Link to post
30 minutes ago, boris said:

We're not allowed to access the file.

i did do it, just didnt press "done", ive done it now so you now should be able to access the file

Edited by GamingWithAlf

Share this post


Link to post
1 hour ago, GamingWithAlf said:

also, i didnt change the original doom.wad file , i saved it as a different file, "doom with more textures.wad"

 

 

You don't want to do that either. It's not necessary. You can create an empty WAD in Slade, add your custom textures (there are tutorials you can search for on these forums), and then load that wad after doom.wad as a second resource WAD. Then when the level is done, merge your custom textures into your main WAD through Slade again.

Share this post


Link to post
5 hours ago, Doomy__Doom said:

 

Spoiler

1590377191_2023-07-3015_00_12-test.wad(E1M1)-UltimateDoomBuilderR4080(64-bit).jpg.85f295a210b7571173328524274f26a1.jpg

 

This is what's broken. A double-sided linedef facing out into the void should not be a thing.

 

I would say that this situation depends on what you are doing.

Inserted new sectors have their linedefs pointing the correct way,

but deleting linedefs may at times lead to linedefs facing the wrong way.

 

Spoiler

D06Z6m8.png

 

Edited by Kappes Buur

Share this post


Link to post
19 hours ago, Doomy__Doom said:

1590377191_2023-07-3015_00_12-test.wad(E1M1)-UltimateDoomBuilderR4080(64-bit).jpg.85f295a210b7571173328524274f26a1.jpg

This is what's broken. A double-sided linedef facing out into the void should not be a thing.

Thanks, Ill see if this fixes it, it was just a tiny line so I didnt notice

Share this post


Link to post
16 minutes ago, GamingWithAlf said:

Thanks, Ill see if this fixes it, it was just a tiny line so I didnt notice

That has helped so much, thank you! Also, does anyone know why the doors not working in E1M3?

Share this post


Link to post
10 hours ago, GamingWithAlf said:

... Also, does anyone know why the doors not working in E1M3?

 

All doors and switches in E1M3: Toxin Refinery work as intended by John Romero.

 

If it is a different E1M3 (working link needed) and they do not work for you then you have to supply more information.

Edited by Kappes Buur

Share this post


Link to post

--This issue has been fixed by me--

 

I mean E1M3 as in my E1M3 from the link at the top of this topic. (The map with one door and a chainsaw)

Edited by GamingWithAlf

Share this post


Link to post
On 7/31/2023 at 1:15 AM, GamingWithAlf said:

... Also, does anyone know why the doors not working in E1M3?

 

You have a few errors in your map E1M1, which can be found through Map Amalysis (F4)

 

Spoiler

B9wCXmH.png

 

Go through the list one by one.

 

Sometimes I use Eureka which shows the errprs in red.

 

 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...