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DOOMKID.wad - 6 New Maps


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  • 2 weeks later...

found some cheese on map 04 

 
 

Spoiler

 

if i stand against the wall, just within that shadow, you can shoot rockets/chaingun and take the teeth out of this fight.  imo, not the biggest deal with the rest of the map's danger. 

doom04.png.a9e36c9b723379e26f26ed7328a7814e.png

 

 

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I was out of town when this came out and haven't been on DW much lately but I just have to say this is amazing and I love it.

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I found two bugs on map 03:

1) There is a typical Boom hazard - monsters falling down into big open moats of nukage. This is a big show-stopper for maxing all kills. Seeing that there is no flying monsters around, it may be worth to make those nukage moats completely inaccessible to monsters.

2) The south wall of a bridge into zombie section lacks a texture. It is especially easily observed from the secret area in the south-east.

Edited by Azure_Horror

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  • 2 months later...

I do wanna play this eventually. 

 

EDIT: nevermind found what I was looking for, I deleted my question lol.  Apparently I also need to play 20x7...

Edited by Treehouseminis

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  • 2 weeks later...

Updated to fix a few node building issues as well as a problem I didn't even know existed in DSDA Doom where it has trouble properly rendering lines longer than 512 units long. Same link.

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