Fireseth Posted July 30, 2023 This is @Nash's personal and unreleased HUD modification for GZDoom. This is what I would imagine DOOM would've looked like if it were originally meant to be played on 16:9 resolutions. Besides that, I think this looks pretty neat on top of the added functionality to the HUD. 15 Quote Share this post Link to post
EvilSqueegee Posted July 30, 2023 this looks amazing! I really like the added information of the kills/items/secrets. The entire thing is implemented well and looks good. 0 Quote Share this post Link to post
Major Arlene Posted July 31, 2023 8 hours ago, Fireseth said: personal and unreleased um so where did it come from 2 Quote Share this post Link to post
OliveTree Posted July 31, 2023 3 hours ago, Major Arlene said: um so where did it come from yeah kind of a compelling question skdjfkdsfjdsk 0 Quote Share this post Link to post
Agent Strange Posted July 31, 2023 (edited) Wrong Edited July 31, 2023 by Agent Strange 18 Quote Share this post Link to post
Nash Posted July 31, 2023 (edited) 11 hours ago, Major Arlene said: um so where did it come from OP probably took a screen cap from some streams where I've used it. Or maybe from some screenshots I've posted in the past. I plan to release it after Voxel Doom 2 drops (I will be using it again on the stream) Edited July 31, 2023 by Nash 9 Quote Share this post Link to post
RHhe82 Posted July 31, 2023 That’s actually a great HUD, I’d love to see it implemented in other ports, too! 0 Quote Share this post Link to post
GarrettChan Posted July 31, 2023 I got confused by the thread title 0 Quote Share this post Link to post
The_MártonJános Posted July 31, 2023 20 hours ago, Fireseth said: Everybody is in awe of the HUD, but no-one is mentioning how the tester put at least 100 secrets in the map with the showcase. :P 6 Quote Share this post Link to post
baja blast rd. Posted July 31, 2023 This HUD adds simple but mission critical functionality egregiously omitted from the original game. 1 Quote Share this post Link to post
Croaker Posted July 31, 2023 2 hours ago, Agent Strange said: Wrong How do i get this one? 2 Quote Share this post Link to post
OliveTree Posted August 1, 2023 5 hours ago, baja blast rd. said: This HUD adds simple but mission critical functionality egregiously omitted from the original game. Sunglasses? Lavender? what is it 1 Quote Share this post Link to post
EvilSqueegee Posted August 1, 2023 This makes me want to bust out GIMP And build a HUD. But I have no idea how to even begin making it work. 0 Quote Share this post Link to post
Stupid Bunny Posted August 1, 2023 This is awesome. I love the powerup box to the left. Great, compact, easily readable design. The only thing I wish it (and more HUDs) had was an indication of which armor class I was wearing. Armor percentage is useful and all but it’s really nice to know at a glance if I’m still wearing the fancy blue set I got a while ago, and whether I should grab the green jacket or not. 1 Quote Share this post Link to post
reefer Posted August 1, 2023 looks really cool. though I do prefer the #/# style of the monster/secret/item count for simplicity's sake. the powerup box seems kinda useless ngl but still super awesome. 0 Quote Share this post Link to post
Maximum Matt Posted August 1, 2023 Will the berserk icon disappear if you spend more than three years in a map though? 6 Quote Share this post Link to post
idbeholdME Posted August 1, 2023 I don't like the stat section. It spoils how far you are in a map. Honestly, all the original HUD is missing is the armor distincion. The easiest solution would probably be to color the "ARMOR" text green or blue, depending on the current state. 3 Quote Share this post Link to post
Nash Posted August 9, 2023 On 7/31/2023 at 6:35 AM, Fireseth said: This is @Nash's personal and unreleased HUD modification for GZDoom. This is what I would imagine DOOM would've looked like if it were originally meant to be played on 16:9 resolutions. Besides that, I think this looks pretty neat on top of the added functionality to the HUD. I released it: 4 Quote Share this post Link to post
slowfade Posted August 9, 2023 I like that inventory box on the left! Even though the item effects are rather obvious visually, it'd still be nice to know this way. 0 Quote Share this post Link to post
Caffeine Freak Posted August 9, 2023 The thing I like most is the section on the left that holds slots for all the powerups. That's something I never would have thought of. Nice work man!🤘 0 Quote Share this post Link to post
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