DoctorNuriel Posted July 31, 2023 See title - when creating a map, what is your favorite monster to use in encounters, and what is your go-to method in utilizing them? I very much like using a high ratio of Shotgunners - they are easy and satisfying to gun down, pack enough of a punch to be a serious threat to the player, and their dropped shells are perfect to keep the carnage going when you're cutting through a horde of them. 3 Quote Share this post Link to post
LSC Lasico Posted July 31, 2023 Arch-vile. I usually use a pair of arch-viles to make the encounter more chaotic and nervous. They really do flip every encounter on it's head. 2 Quote Share this post Link to post
Laocoön Posted July 31, 2023 Archvile, and I am struggling to not overuse them. 2 Quote Share this post Link to post
Scypek2 Posted July 31, 2023 (edited) Definitely imps. Completely harmless on their own if you're careful, potentially deadly if placed in a tricky spot, not annoyingly tanky but also needing more than a couple of bullets to take down. The most versatile enemy, if Doom could only have one enemy they'd do just fine. In 3IAC's MAP26 I had to avoid using imps, and it was surprisingly difficult. Edited July 31, 2023 by Scypek2 7 Quote Share this post Link to post
Tiramisu Posted July 31, 2023 Imps imps imps imps imps imps imps imps imps Seriously you just cannot go wrong with Imps, they're the perfect go-to monster for any occasion! Their simple attack never gets in the way of encounter design, and any weapon is fun to use against them - from the one-shot-one-kill flow of the single shotgun to blasting away large groups with the rocket launcher. 7 Quote Share this post Link to post
rita remton Posted July 31, 2023 chaingunners, paired with archviles. 1 Quote Share this post Link to post
Yousuf Anik Posted July 31, 2023 A very difficult question :D Nothing in particular. I like to set up things in mixture, like a small horde of Imps and Demons coming at you while there might be some upper place where Chaingunners or Revenants snipe or something like this. 1 Quote Share this post Link to post
DiR Posted July 31, 2023 I just gotta go with imps. Whether it's replacing Mancubi on lower difficulties or providing something to shoot at early on that doesn't give the player too much free ammo or use too much ammo to kill. Also, they don't whiff as easily as pinkies do when fighting them in close quarters. 1 Quote Share this post Link to post
Vilest Archie Posted July 31, 2023 Archvile, It just does so great at adding pressure and Difficulty 0 Quote Share this post Link to post
Matthias Posted July 31, 2023 I would say imps, because when I don't have any good idea for enemy placement, I just start pouring them into my map randomly. 7 Quote Share this post Link to post
Cutman 999 Posted July 31, 2023 Archvile. A sole archvile can completely reshape a combat encounter by how lethal they are. Some of the most fun setpieces i can remember are related to archviles. No other enemy can create such complexity in doom, the closest thing to it is revenants because of how hard they hit and the fact they aren't as tanky, but they can be sometimes exploitable and cheesed by their quirks, a thing the archvile doesn't have nearly as much. 3 Quote Share this post Link to post
Sneezy McGlassFace Posted July 31, 2023 They're all great, I love them all. But there's one that takes the cake. None gets a stronger reaction from the player than the pain elemental. Sometimes I'm in a mood to annoy the shit out of the player, and no monster gets the job done better than a well placed PE. They're so obnoxious to fight! And so much fun to try to balance ammo for! I can drop like five of them in a map and they can just hoover up all your ammo. They're much more evil than archviles in my opinion. 1 Quote Share this post Link to post
NinjaDelphox Posted July 31, 2023 Mancubi. I really like changing the colors of everything in my wads, and the amount of fireballs that sniping Mancubi shoot really adds to the bright aesthetic I like, and are quite fun to dodge. 4 Quote Share this post Link to post
princetontiger Posted July 31, 2023 10 hours ago, DoctorNuriel said: See title - when creating a map, what is your favorite monster to use in encounters, and what is your go-to method in utilizing them? I very much like using a high ratio of Shotgunners - they are easy and satisfying to gun down, pack enough of a punch to be a serious threat to the player, and their dropped shells are perfect to keep the carnage going when you're cutting through a horde of them. Dude, your avatar is frightening! Lol 1 Quote Share this post Link to post
Arsinikk Posted July 31, 2023 Revenants. They are super fun to fight one-on-one or in hordes, whether it be their blood-curdling scream or their string of homing rockets, your death is only moments away. Cyberdemons come second, as they are very versatile, whether it be in large areas or small corridors, their rockets give quite the punch. They aren't too difficult to deal with oftentimes, but they are loveable all the same. 0 Quote Share this post Link to post
Rancid Sam Posted July 31, 2023 Cyberdemon. It's the combination of raw power and rugged sex appeal. Simple as. Zombieman is a close second tho. 0 Quote Share this post Link to post
Pechudin Posted July 31, 2023 An interesting question. I cannot really say. At the moment the Archvile is probably the star of many encounters I make, or the Revenant. But I like PEs as well. Imps are a "whatever" enemy I guess, and I am only now starting to employ Mancs and Arachnotrons. 0 Quote Share this post Link to post
slowfade Posted July 31, 2023 I would say caco but so far they've made zero appearances in my released maps... I have a soft spot for the spider masterminds as well; the clumsiness, the weakness despite the imposing size, the lethality if there's no cover and no plasma guns... 0 Quote Share this post Link to post
Brodoomer Posted July 31, 2023 I like revenants the most. But archviles have a really cool design and abilities too. 2 Quote Share this post Link to post
Dreamskull Posted August 1, 2023 (edited) I like to use Pain Elementals sparingly ontop of already large lost souls swarms, though the pinky has proven to be the very best swarm monster. Humans and Imps are common choice when I dont know what to select for. Revenants and Mancubus are the classy pick when placed exactly right. Edited August 1, 2023 by Dreamskull 0 Quote Share this post Link to post
pcorf Posted August 2, 2023 That LucasArts logo thingy that burns you alive. Oh yes, that f*****g Archvile! = GOTTA KILL HIM FAST! 7 Quote Share this post Link to post
pcorf Posted August 2, 2023 (edited) Double post .... Oh I forgot that Cacodemons are pretty cool as well. Edited August 2, 2023 by pcorf 0 Quote Share this post Link to post
DΞLTΛ Posted August 2, 2023 (edited) mancubus = funny Edited August 2, 2023 by DELTA256 0 Quote Share this post Link to post
Async Unicorn Posted August 2, 2023 All of them, I guess? If they are in right order. But revenants and demons, from player's perspective. 0 Quote Share this post Link to post
EduardoAndFriends Posted August 3, 2023 (edited) Pain elemental. They’re so cute. 😍 I like to use them in conjunction with blocking baddies like demons / things that make you hide like archies. I just love their sounds too… OWWW!! Edited August 3, 2023 by EduardoAndFriends Edit shmedit 2 Quote Share this post Link to post
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