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UAC Deimos Facility


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Hello everyone! Here is the sequel to UAC Phobos Facility. This is a single map (MAP02) for Doom 2 which takes parts of Episode 2 levels and meshes them into one cohesive map. This was another test for myself to see how large of a level could I make. I released this map August 20th of 2022. Even though this map doesn't have every level in its entirety, however, it still is fun to play. P.S.: There's a really cool secret within the level. See if you can find it...

 

**REMINDER: Level starts on MAP02**

 

Screenshots are available. Download link below:

 

DOWNLOAD:

https://www.dropbox.com/s/p6xjetduj63oxdp/UACDeimosFacility.zip?dl=0

 

Alternate Download:

UACDeimosFacility.zip

 

Enjoy! :)

 

-Alando1

 

Screenshots:

 

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Edited by alando1
Added alternate download to wad file

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  • 4 weeks later...

I completed UAC Deimos Facility UACDeimosFacility with GZDoom using the Brutal Doom Community Expansion DOOM mod brutalv21.14.0.pk3 on Ultra-Violence, excellent DOOM2 map design, 91/100. This DOOM2 WAD is a remaster of Episode 2 of The Ultimate DOOM that redesigns the maps without moving far away from the original map designs.

 

NEGATIVES:

The map is based on Episode 2 of the Ultimate DOOM, and if the player has completed Episode 2 of the Ultimate DOOM, the map layout will feel very familiar. The improvements to the visual qualities of this DOOM2 WAD in comparison to the original The Ultimate DOOM levels are much appreciated, but adding more original designs to the map would be more preferred. This is not really a negative criticism, but you have to remember, the original The Ultimate DOOM map designs are still in the map.

 

POSITIVES:

This is a large sized map with numerous areas to explore, and includes numerous well designed areas in the map. Great attention to detail with changing the lighting values of Episode 2 Mission 2 of The Ultimate DOOM area, and this was my favorite part of the WAD.

 

Recommendations, the map is relatively linear in exploration, and I recommend Increasing the size of the map locations, because the map consists of numerous narrow corridors or small sized rooms. Add more ambush locations for enemies instead of placing enemies out in the open to increase the level of suspense in the map.

 

Overall great DOOM2 map design, and I recommend this DOOM2 WAD to anyone.

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@FireWarden1000 - Thank you for the feedback. I do agree I should have added a little more to some sections of the level; perhaps I could've added extra rooms in the Deimos Anomaly and Deimos Labs sections to give it more depth - almost like what I did in The DOOM Tribute Project. Maybe in the future, I'll return to this and give it those few extra tweaks. I do plan on merging UAC Phobos Facility, UAC Deimos Facility, and Operation: Inferno some time in the near future.

 

@Knor964 - Thank you :)

 

@Aeddes666 - Thank you for sharing the video :). I like seeing how other people play through my levels.

 

 

-Alando1

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