2goth4u Posted August 2, 2023 (edited) ππ²π±π―π¦π‘ βππ©π©π° is a quick little hell themed map.Β It's vanilla inspired and tested with PrBoom + (2.6.2 ) , Crispy Doom (5.12.0), GZDoom (4.10.0). It's the first map i upload online but i have been mapping in and out since 2015. Constructive criticism is welcomed and appreciated. Hope you guys have fun! Β Β UPDATE: Β Spoiler I had previsouly said that the WAD was vanilla compatible when in fact it was not. I tested it later with Chocolate Doom (3.0.1) and the map presented several visual bugs, probably due to the fact that i'm not aware of most limits the vanilla engine has, sorry about that folks! The WAD runs perfectly on limit-removing source ports. DOWNLOAD HERE! --->Β PH.zip or idgames Β Community gameplays on Youtube, check out this awesome people playing it! Β Spoiler The Slipgate Studios: Β Β Biodegradable: Β Β Clippy Clippington: Β Β Lady Mist Dragon: Β Β Dubbag: Β Β Β Β Edited August 21, 2023 by 2goth4u Gameplay videos from the community added, Removed "vanilla compatible" from description (check UPDATE for details), New download links 21 Quote Share this post Link to post
s4f3s3x Posted August 2, 2023 Chrome says your link to Doomshack is not safe, so I can't download it at all 0 Quote Share this post Link to post
2goth4u Posted August 2, 2023 4 minutes ago, s4f3s3x said: Chrome says your link to Doomshack is not safe, so I can't download it at all I uploaded to Mega and posted a link, sorry about that :) 2 Quote Share this post Link to post
s4f3s3x Posted August 2, 2023 I downloaded it and played : ) It was really nice! Loved the music and the classic Hell vibe.Β Only two things to consider IMO: a a certain lack of health, and the feeling the map is building up some kind of final threat that actually never comes. The exit stage is a bit underwhelming, it could use an harder encounter. 2 Quote Share this post Link to post
2goth4u Posted August 2, 2023 5 minutes ago, s4f3s3x said: I downloaded it and played : ) It was really nice! Loved the music and the classic Hell vibe.Β Only two things to consider IMO: a a certain lack of health, and the feeling the map is building up some kind of final threat that actually never comes. The exit stage is a bit underwhelming, it could use an harder encounter. Thank you very much for playing and for your feedback! And i higly agree with you, specially on the final part of the map, i was suffering from a creative block for a month trying a couple of ideas but nothing seemed right, so i went with this aproach making the map feel quicker but a little dull at the end. Thanks again :) 2 Quote Share this post Link to post
TheSlipgateStudios Posted August 2, 2023 Here's the video I made of this map: Β Β And a short summary: it is short and sweet, but a little mean with some traps and non avoidable lava floors. Other than that, it's pretty solid! 1 Quote Share this post Link to post
OfficeHyena22 Posted August 2, 2023 Awesome map, reminds me of sigil, really loving the theme you got going and the midi 1 Quote Share this post Link to post
OpenRift Posted August 2, 2023 With a name like that, I would've expected this to be a sewer level, lol. Looks nice though. Certainly very Sigil-inspired in its texture work. 1 Quote Share this post Link to post
Floowand Posted August 3, 2023 (edited) Love the vibe of the map. Kinda lack of medkits, but overall on the enjoyable side. Β Spoiler btw where is the other secret? Β Edited August 3, 2023 by Floowand 1 Quote Share this post Link to post
2goth4u Posted August 3, 2023 7 hours ago, TheSlipgateStudios said: Here's the video I made of this map: Β Β And a short summary: it is short and sweet, but a little mean with some traps and non avoidable lava floors. Other than that, it's pretty solid! Thank you very much for playing my map! I'll be sure to improve some things for my next set of maps. I think i went a little overboard on the mean side of things specially with the traps, haha. Thank you so much for your feedback and hope you had fun :) 1 Quote Share this post Link to post
Clippy Posted August 3, 2023 Because of how short the map sounded I thought I was squeeze in a session before work Β So because I rushed a few things went wrong I somehow wasn't recording my original run so start the video as my second run which I botched a few times but I played it again in that video for a saveless runΒ Β I managed to telefrag the Archie every single time LOL. Nice little mapΒ Β Β Β 2 Quote Share this post Link to post
Tiramisu Posted August 3, 2023 (edited) I gave this a quick playthrough yesterday, and I think it's pretty nice! I agree with the others that it could use a bit more health pickups, and I didn't like how the molten rock near the end is a damaging floor (it would be fine if it was telegraphed earlier on), but other than that I liked it. The winding, rift-like tunnels that you had to climb upwards were my favorite part here, especially the one at the end! Β Oh, and if I were you I would look into changing the sky texture - if you don't want to use UMAPINFO (since the map is vanilla-compatible) or include IWAD textures in the wad, you can always either move the map to an episode 3 slot or look into getting a custom sky texture from one of the many community-made packs (imo a starry sky would work pretty well here). Edited August 3, 2023 by sq. Tiramisu 1 Quote Share this post Link to post
LadyMistDragon Posted August 3, 2023 (edited) That map was surprisingly mean and trollish! Yeah, maybe that one platform sq tiramisu refers to is shouldn't be damaging. It's ok in a map like this but it gets exhausting to most people if it's all nasty surprises with no time to take a breath. I did like it though, but I sort of need to move on to something else that'll take far more time. Β Β Edited August 3, 2023 by LadyMistDragon 1 Quote Share this post Link to post
2goth4u Posted August 3, 2023 20 hours ago, OfficeHyena22 said: Awesome map, reminds me of sigil, really loving the theme you got going and the midi Thanks for playing it! Sigil was indeed a big inspiration while making this. Oh and if your curious the midi is Sabrewulf's Theme from Killer Instinct (SNES version). 0 Quote Share this post Link to post
2goth4u Posted August 3, 2023 20 hours ago, OpenRift said: With a name like that, I would've expected this to be a sewer level, lol. Looks nice though. Certainly very Sigil-inspired in its texture work. Maybe someday i'll try to make a good sewer level, sounds like a good challenge :P 0 Quote Share this post Link to post
2goth4u Posted August 3, 2023 14 hours ago, Floowand said: Love the vibe of the map. Kinda lack of medkits, but overall on the enjoyable side. Β Β Hide contents btw where is the other secret? Β Thanks for playing it! Hope you had fun. I do enjoy maps that like to play and torture the player a little, but i also think this map needs a few medkits more. Β Spoiler The two secrets are: 1 - Picking up the rocket launcher triggers a door to open and reveal a box of rockets and a very angry Revenant. 2 - After teleporting to the edge were you encounter the first Arch-vile, a sigil will appear on the right side wall across the water, shoot it and a hidden door will open, revealing two energy cell packs and a Plasma rifle. Β 0 Quote Share this post Link to post
2goth4u Posted August 3, 2023 10 hours ago, Biodegradable said: Β It was really fun watching you play this, your reactions were gold! Hope you had a great time :D 1 Quote Share this post Link to post
2goth4u Posted August 3, 2023 10 hours ago, NaliSeed said: Putrid is a funny word π That's how i feel after too much dairy products LMAO 0 Quote Share this post Link to post
2goth4u Posted August 3, 2023 (edited) 8 hours ago, Clippy said: Because of how short the map sounded I thought I was squeeze in a session before work Β So because I rushed a few things went wrong I somehow wasn't recording my original run so start the video as my second run which I botched a few times but I played it again in that video for a saveless runΒ Β I managed to telefrag the Archie every single time LOL. Nice little mapΒ Β Β Β Had a great time watching you play this, thank you for taking your time before work to play it! Cheers! :D Edited August 3, 2023 by 2goth4u 1 Quote Share this post Link to post
2goth4u Posted August 3, 2023 5 hours ago, sq. Tiramisu said: I gave this a quick playthrough yesterday, and I think it's pretty nice! I agree with the others that it could use a bit more health pickups, ο»Ώand I didn't like how the molten rock near the end is a damaging floor (it would be fine if it was telegraphed earlier on), but other than that I liked it. The winding, rift-like tunnels that you had to climb upwards were my favorite part here, especially the one at the end! Β Oh, and if I were you I would look into changing the sky texture - if you don't want to use UMAPINFO (since the map is vanilla-compatible) or include IWAD textures in the wad, you can always either move the map to an episode 3 slot or look into getting a custom sky texture from one of the many community-made packs (imo a starry sky would work pretty well here). Thanks for playing it, i appreciate that :) I agree, those rocks at the end were a little bit too cruel. I'll be sure to take notes and improve on my next set of maps! Thank you so much for the tips on the skyboxes, i was going for a all-vanilla map this time but next i'll go with something a little more correctly themed next. Hope you had fun my friend! ^^ 0 Quote Share this post Link to post
2goth4u Posted August 3, 2023 2 hours ago, LadyMistDragon said: That map was surprisingly mean and trollish! Yeah, maybe that one platform sq tiramisu refers to is shouldn't be damaging. It's ok in a map like this but it gets exhausting to most people if it's all nasty surprises with no time to take a breath. I did like it though, but I sort of need to move on to something else that'll take far more time. Β Β I took great inspiration from Episode 4 and Sigil while making this little level, while at the same time trying do create something with my own style. I love punishing maps with small petite details that require strategy to beat it, that's the kind of vibe i was going for. Thank you for recording your gameplay, it's great for me to learn later how to improve on my mapping skills! :D 1 Quote Share this post Link to post
2goth4u Posted August 3, 2023 41 minutes ago, Dubbag said: Β I laughed so hard at the part of the "damaging sector" at the end that i literally farted, hahaha! Thank you for playing it, hope you had a great time! 1 Quote Share this post Link to post
2goth4u Posted August 3, 2023 7 minutes ago, El Juancho said: Good level Thank you for playing it ^^ 1 Quote Share this post Link to post
natashanightmare Posted August 3, 2023 Surprisingly difficult for only 39 enemies, a fun bitesized map :) i see some cool Sigil vibesΒ 1 Quote Share this post Link to post
2goth4u Posted August 4, 2023 3 hours ago, natashanightmare said: Surprisingly difficult for only 39 enemies, a fun bitesized map :) i see some cool Sigil vibesΒ Thank you for playing Nathasha <3 1 Quote Share this post Link to post
knifeworld Posted August 4, 2023 Excellent first-upload/release! I can tell you've already mapped before for sure. My only suggestion would be that if you end up getting lower than 15 HP it becomes insanely easy to repeatedly die on the skull pillars by the switch with the archie, so an extra stimpack up there would be neat. No complaints about ammo or the fights. The combat is fun and the aesthetics are great, I've not seen many maps combine the white and red rocks together, it works really well. Also, I've been looking for a MIDI version of that one tomb raider track in the end map for ages, cool to see someone using it!! although I think I found it on VGmusic.com as well after a little search. 1 Quote Share this post Link to post
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