Killdozer Posted August 3, 2023 DOWNLOAD LINK AT THE END OF THE POST! Hello everyone! Once again im humbly asking people to playtest my new map and give some feedback. Tried to do something different this time and it's bit more gimmick-map than my previous ones. About map: Spoiler UAC is up to some shady business again, get ready for a workday in factory. This map is pretty bullshittery lol. First half you have to go pretty much tyson, weapons will be given later. Use factorys machinery to save some ammo. IWAD : Doom 2 Tested with / recommended sourceport : GZDoom Map : MAP04 Jumping : No Freelook : No / not needed but do as you wish Difficulty : Hard (play with ULTRA VIOLENCE, other difficulty levels haven't been adjusted yet. You can also play with im too young to die to get more ammo, but monster amount & placements are the same Uses vanilla doom 2 textures Extra Graphics : tag Lights / Brightmaps / Widescreen from GZDoom launcher for more visual experience. Screenshots: DOWNLOAD LINK: https://drive.google.com/file/d/1EqxzgCvTC7DWmP8SAEEJSCQ8u8m6iEZq/view?usp=drive_link 4 Quote Share this post Link to post
Killdozer Posted August 3, 2023 (edited) My previous maps: MAP01 MAP02 MAP03 Edited August 3, 2023 by Killdozer 0 Quote Share this post Link to post
Killdozer Posted August 3, 2023 (edited) Heres my playthrough video of the map. Don't watch if you wanna blindrun Spoiler Edited August 3, 2023 by Killdozer 0 Quote Share this post Link to post
Floowand Posted August 4, 2023 (edited) I haven't finished it yet, but the beginning is pretty rough lol, it reminds me of Underground Army on difficulty. I have a question, since the maps that you are releasing have a sequence, map01, map02 etc, is it part of your intention that they be played consecutively, or would that break the balance of the maps a lot? So far I have only been able to finish map 01 and 03 with pistol start UV. Edited August 4, 2023 by Floowand 1 Quote Share this post Link to post
Killdozer Posted August 4, 2023 2 hours ago, Floowand said: I haven't finished it yet, but the beginning is pretty rough lol, it reminds me of Underground Army on difficulty. I have a question, since the maps that you are releasing have a sequence, map01, map02 etc, is it part of your intention that they be played consecutively, or would that break the balance of the maps a lot? So far I have only been able to finish map 01 and 03 with pistol start UV. Thank you for playing! At the moment maps are tied only 'enviromentally' aka map02 continues from map01 exitroom - map03 continues outside of the metrostation of map02 etc. Atleast for right now, each map is ment to be played separately (aka pistol start). And since each map is released separately, it's kinda impossible to do consecutively playthrough at the moment. As you may have noticed, my maps aren't really balanced difficulty wise right now. What i mean is MAP01 is allready pretty brutal, and MAP03 is probably easiest at the moment and MAP02 hardest. I hope in the future i will be able to tie all these maps together in a single WAD and then i can playtest how they work in continuous players. 0 Quote Share this post Link to post
Biodegradable Posted August 4, 2023 Way too aggravating for me. Awesome visuals though, mate. 2 Quote Share this post Link to post
Floowand Posted August 4, 2023 12 hours ago, Killdozer said: Atleast for right now, each map is ment to be played separately (aka pistol start). And since each map is released separately, it's kinda impossible to do consecutively playthrough at the moment. Since each map has its own slot, you can actually play all of them together continuously if you load all 4 maps. Also, im sharing a little UMAPINFO patch for your work. Spoiler Killdozer Maps - Quality-of-Life Patch by Floowand Tested: DSDA-Doom and Nugget-Doom Intended: For all UMAPINFO compatibles source ports kdmumap: -Added CWILV grapichs & TITLEPIC -Added Custom SKY1 by RataUnderground (RaSky_45.png from RatSky_MEGAPACK) -Added Custom MIDIs: MAP01 - Toxic Sludge - chilpillwill (Ultimate MIDI Pack) MAP02 - Archaic Doctrine - TrialD (No Rest for the Living Community MIDI Pack) MAPO3 - Homesick - decino (No Rest for the Living Community MIDI Pack) MAP04 - Dread Factory - Santtu Pesonen (MFG38) (Ultimate MIDI Pack) CREDITS: Killdozer (Mapper) No Rest for the Living Community MIDI Pack Ultimate MIDI Pack Team RataUnderground (SKY1) Floowand (UMAP, CWILV grapichs, TITLEPIC, patch assembly) kdmumap.zip 1 Quote Share this post Link to post
Killdozer Posted August 5, 2023 14 hours ago, Floowand said: Since each map has its own slot, you can actually play all of them together continuously if you load all 4 maps. Also, im sharing a little UMAPINFO patch for your work. Reveal hidden contents Killdozer Maps - Quality-of-Life Patch by Floowand Tested: DSDA-Doom and Nugget-Doom Intended: For all UMAPINFO compatibles source ports kdmumap: -Added CWILV grapichs & TITLEPIC -Added Custom SKY1 by RataUnderground (RaSky_45.png from RatSky_MEGAPACK) -Added Custom MIDIs: MAP01 - Toxic Sludge - chilpillwill (Ultimate MIDI Pack) MAP02 - Archaic Doctrine - TrialD (No Rest for the Living Community MIDI Pack) MAPO3 - Homesick - decino (No Rest for the Living Community MIDI Pack) MAP04 - Dread Factory - Santtu Pesonen (MFG38) (Ultimate MIDI Pack) CREDITS: Killdozer (Mapper) No Rest for the Living Community MIDI Pack Ultimate MIDI Pack Team RataUnderground (SKY1) Floowand (UMAP, CWILV grapichs, TITLEPIC, patch assembly) kdmumap.zip Thank you! that was really cool. Own title screen and all! :D I haven't tried to play it through yet but i tested every map separately a bit and i really loved the midi's. They added so much to the atmosphere 1 Quote Share this post Link to post
Clippy Posted August 6, 2023 (edited) whoa man lol I actually admire the theme and red and metals - the concept of meat processing but sometimes it's a LOT to process - you surely are asking for a LOT of patience from your players and I can see how this can be a turn off - the concept is there - the execution is a little over the top I think, a lot of things can certainly be trimmed down to be more enjoyable and make a more accessible experience. Also don't ever count on people finding secrets, that invlun is a game changer bro That forklift is amazing and I think with a little more refinement you can really have something here but right now it really is a bit of a chore to play Keep on truckin buddy Edited August 6, 2023 by Clippy 3 Quote Share this post Link to post
Ludi Posted September 7, 2023 This map was decent until the shit with the imps and the crushers. Totally kills the momentum of the map and takes way too long. I quit at the revs and chaingunners. 0 Quote Share this post Link to post
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