Jump to content

Project Make STARTAN Look Not So Default Again [v1.01]


Recommended Posts

I'm getting a few errors related to the flats

 

In UDB: "Patch lump "all_startan.wad\F_STTN1" data format could not be read, while loading texture "F_STTN1". Does this lump contain valid picture data at all?"

 

Flats appear as a circle with an X in the wall texture selection

 

DSDA and CrispyDoom give me this error: "R_InitTextures: 19 errors"

 

Edit: and STTNWARN doesn't tile correctly

 

Also the flats would look better with a less visible light source. Doom flats usually have very faint directional light, or none at all

Edited by rouge_means_red

Share this post


Link to post

First three are all errors I’m trying to fix, but I will take on your advice with the flats and STTNWARN. Thanks for letting me know!

Share this post


Link to post

I'm really thinking of just doing a total texture conversion, but that'll be a megaton of work. STARBLU is a stellar idea though.

[in the meantime, i'll be uploading a hotfix to fix the major errors @rouge_means_red pointed out. new textures and fixes for existing ones are underway.]

Share this post


Link to post
11 hours ago, rouge_means_red said:

I'm getting a few errors related to the flats

 

In UDB: "Patch lump "all_startan.wad\F_STTN1" data format could not be read, while loading texture "F_STTN1". Does this lump contain valid picture data at all?"

 

Flats appear as a circle with an X in the wall texture selection

 

DSDA and CrispyDoom give me this error: "R_InitTextures: 19 errors"

 

Edit: and STTNWARN doesn't tile correctly

Also the flats would look better with a less visible light source. Doom flats usually have very faint directional light, or none at all

All of the errors are fixed now. I mistakenly put the flats into TEXTURE1, when they didn't have to be.
On the last line: I see what you mean; the flats were based off of cc4-tex's STAR flats, which look very similar. I'll be adjusting the flats to be more versatile soon!
Please be sure to update the resource in UDB to the fixed version, uploaded onto the OP now.

Apologies for the inconvenience! ^^'

Share this post


Link to post

Strange. Just made a small test map, and while the flats work fine, the wall textures are just HOMs on DSDA-Doom. Considering it works on other ports (and DSDA-Doom's cousin PrBoom+) I'd be led to think this the fault of the port, but it's likely I may have done something wrong when compiling the pack.
I'll get back once I find a fix.

Share this post


Link to post
1 hour ago, rouge_means_red said:

Now for some reason DSDA Doom gets totally messed up

I'm very sorry if I'm disturbing you, but have you downloaded the latest hotfix? The one currently on the OP seems to work fine for me with DSDA.

Share this post


Link to post

I think a texture like this would be great to have: (This was made using some line finagling, makes the map run worse)

 

I also think that the floor flats are a bit too bright, don't look too great imo

 

I am working on a map using this pack, and it's pretty fun so far.

 

doom05.png.eee9bdef48abd086e4dd436aca96b2a7.png

Share this post


Link to post

Thanks a lot for using the textures! I’m honored.
 

3 hours ago, Hebonky said:

I think a texture like this would be great to have:


I also think that the floor flats are a bit too bright, don't look too great imo

Adding supports is a great idea! I’ll put some in

I am starting work on a darker set of flats, so those will be put out sometime.

Share this post


Link to post

1.0's out! added extra support textures for utility, FIRETAN, and slightly duller versions of the previous flats.

Share this post


Link to post
8 hours ago, MObreck said:

Quite nice. I'll include these in the MEDB based community project I will be setting up tommorrow.

thanks a whole lot for including the textures! i'm very grateful :D
if it matters, you've got the greenest greenlight my money can buy; spread the message

Share this post


Link to post
  • 4 weeks later...

Love this project! am using it for a "map" I'm making for the Box Doom CP, but I noticed when using SW1F14 that it doesn't change to SW2F14 nor does it make a sound like how switches normally do

 

here's the map I made for it incase you want to troubleshoot it for yourself:

SLOT52-aBridgetooTan.zip

Share this post


Link to post
2 hours ago, No-Man Baugh said:

it doesn't change to SW2F14 nor does it make a sound like how switches normally do

k so turns out the boom switches lump deleted itself due to, like, untyped switch rows, but it's fixed now! sorry for the inconvenience; please download version 1.01, where the switches work now.

thanks for using the pack man :D

MSTLNSDA_v1_01.zip

Share this post


Link to post
11 hours ago, bsharp said:

k so turns out the boom switches lump deleted itself due to, like, untyped switch rows, but it's fixed now! sorry for the inconvenience; please download version 1.01, where the switches work now.

thanks for using the pack man :D

MSTLNSDA_v1_01.zip

THANK YOU!!!! that was a dang quick fix

Share this post


Link to post

Can I request some textures? How about some borders for nukage pits and other liquids like the marble ones from original doom, and also some more fitting flats? I really liked the cube ones, I think they'd look good on the floor.  Here is a 256x256 since I'm in the Box Doom mood.

 

startan room.7z

 

Edit: Yeah, just saw they are already there. For some reason they didn't load before. Thanks for this, OP!

Edited by jo2ukegappy

Share this post


Link to post
  • 4 weeks later...

Alright, I put a fair amount of usage of these textures in the map I contributed to my community project:

etrn48.png.15365fabd9825f66beffb0c9f74a5e58.pngetrn46.png.fe08080b10328eaa40314dc4d30222e4.pngetrn45.png.498267d0c37e9f4550bb43ca9345562f.pngetrn44.png.8cbc585c6bf6f3bfee60771950acffc5.png

 

I just got to playtest the medium difficulty and then I should be releasing the first draft of my map tomorrow. But for now I must sleep.

Share this post


Link to post
  • 1 month later...
On 10/1/2023 at 6:32 AM, MObreck said:

Alright, I put a fair amount of usage of these textures in the map I contributed to my community project:

etrn48.png.15365fabd9825f66beffb0c9f74a5e58.pngetrn46.png.fe08080b10328eaa40314dc4d30222e4.pngetrn45.png.498267d0c37e9f4550bb43ca9345562f.pngetrn44.png.8cbc585c6bf6f3bfee60771950acffc5.png

 

I just got to playtest the medium difficulty and then I should be releasing the first draft of my map tomorrow. But for now I must sleep.

Has this been released? I suddenly remembered about this pack and wanted to see what people had done with it. I suck at designing techbases so maybe I could learn something.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...