This project has some new weapons and items added, so I was forced to modify a HUD for this. I'm trying to add timers to the effect of new powerups on the screen, but I can't seem to find the right code for this. I dug through the files and commented out/deleted everything remotely related to "powerup timers", if that stopped working I would figure out the right code to add the new items. But I couldn't find it, Doom's default powerup timers keep working no matter what I do. I couldn't find the right code to insert my powerups. I've looked on the wiki too, but to no avail. So I need help knowing what is the correct code responsible for the powerup timers on this HUD.
Below are some details;
Notice the partial invisibility timer in the red rectangle. I want the same effect for custom items.
The HUD is merged with the other map files in a pk3. Here are screenshots to easily find HUD files.
Question
K_Doom
This project has some new weapons and items added, so I was forced to modify a HUD for this. I'm trying to add timers to the effect of new powerups on the screen, but I can't seem to find the right code for this. I dug through the files and commented out/deleted everything remotely related to "powerup timers", if that stopped working I would figure out the right code to add the new items. But I couldn't find it, Doom's default powerup timers keep working no matter what I do. I couldn't find the right code to insert my powerups. I've looked on the wiki too, but to no avail. So I need help knowing what is the correct code responsible for the powerup timers on this HUD.
Below are some details;
Notice the partial invisibility timer in the red rectangle. I want the same effect for custom items.
The HUD is merged with the other map files in a pk3. Here are screenshots to easily find HUD files.
The pk3 file: test_mnstrs&wpns.rar
Thank you for your attention.
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