Vilest Archie Posted August 6, 2023 (edited) Hello everyone! Hellyard.wad, my first map is a map set in a hellish mountain range The nessecary info: Name: Hellyard Map Format: Doom 2 : UDMF Ports Tested: GZDoom IWAD: Doom 2 Map: MAP01 Music: MAP04 : Between Levels Gameplay:Single play/co-op Difficulty Settings: All Implemented Multiplayer Placement: No Build Time: About a Month Length: About 15 Minutes Textures: Doom 2 Requirements: Jumping and freelook required Difficulty : Medium/Hard (could be misleading because i don't know what is seen as "hard or "easy") Also some screenshots here The Map Download (and text file) : Hell-yard.zip Edited August 13, 2023 by Archville568 New bugfix 6 Quote Share this post Link to post
Snaxalotl Posted August 7, 2023 I gave this a playthrough and enjoyed it, reminds me of 90's maps with the layout and texturing (A style I do have a soft spot for). My main feedback on improving is avoiding texture misalignments and making sure every locked door has some sign so the player can tell which doors are locked from a distance. Thanks for sharing this map, I hope you keep it up and make more :> 2 Quote Share this post Link to post
Vilest Archie Posted August 8, 2023 Thanks for the advice And i'm glad you enjoyed it! 0 Quote Share this post Link to post
JGaming985 Posted August 12, 2023 ok soo, there's only one thing wrong with the map: the blue switch at the start can be pressed even if you don't have the blue key. I bet that'll be simple to fix. 0 Quote Share this post Link to post
Riclo500 Posted August 13, 2023 Fun map! Took me several attempts using Project Brutality. Didn't even realize until after I was done and I came back to this topic to see that jumping was allowed. I was wondering how I was supposed to get that green armor... but aside from that one instance, jumping didn't seem to be necessary at all. 0 Quote Share this post Link to post
Vilest Archie Posted August 13, 2023 On 8/12/2023 at 5:36 AM, JGaming985 said: ok soo, there's only one thing wrong with the map: the blue switch at the start can be pressed even if you don't have the blue key. I bet that'll be simple to fix. Fixed 0 Quote Share this post Link to post
JGaming985 Posted August 13, 2023 11 hours ago, Archville568 said: Fixed aight then 0 Quote Share this post Link to post
Kwisior Posted August 14, 2023 (edited) I can't say I enjoyed it. Here are the problems with it: Unfitting music Grass in hell A ton of wasted space, rendering a big number of enemies trivial to deal with Stuck enemies (2 shotguners in the second area, mancubi in the big wooden box, revenants in the corners of the wooden box in one run) A softlock in the red kea area. You can jump into the fence thing and get stuck between the building and platform forever. Weird invisible barriers in the chaingun building, which miraculously disappeared in one run A huge oversight which allows you to jump to the blue key platform and skip a large portion of the map (maybe intentional) Bad texture alignment You forgot to put the Lower Unpegged flag on at least one door track, which causes ugly sliding when opening the door. I did enjoy the traps and major battles, the secrets are quite alright as well. Please playtest your maps more next time. Choose the right music and textures for the setting. Look out for huge skips, (if they're not supposed to be there) softlocks and stuck enemies. Pay attention to small details, like texture alignment and flags. Most importantly, keep mapping and listen to feedback, it's the only way to improve. Don't be discouraged by this review, most first maps aren't very good anyway. Edited August 14, 2023 by Kwisior 0 Quote Share this post Link to post
Sarawut Posted August 22, 2023 Enemy is too high. Difficult to shoot. Good fun too. Thanks! 0 Quote Share this post Link to post
Riclo500 Posted October 22, 2023 You should make a Hellyard 2. I would play it! 0 Quote Share this post Link to post
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