EPICALLL Posted August 9, 2023 (edited) =================================================== Following the disaster of my previous community project, I bring this instead, a far more (perhaps maybe a little too) open-ended project. =================================================== So, let's just throw down the basics of this. 32 maps, boom-compatible, doom 2. If you understand that, then you should also understand that this WAD comes with a texture pack! Here's the flop. http://esselfortium.net/wasd/32in24-15_tex_v2.zip (Extra Link in case the other one doesn't work) You are not in any way obligated to use these textures, however I still strongly encourage it. Onto the everything else of the project. Spoiler 1. Obide by the themes of each episode. 2. Don't make overly easy maps, I want this WAD to be on the more challenging side, albeit not ridiculously difficult, at least in the earlier half. 3. Keep some semblance of continuity from map to map, you may have to contact the mapper before and after you to keep that, however it doesn't have to be anything fancy, just no drastic tonal shifts. 4. Post an update at least once a month, I need to know that you're working on your map (unless if you haven't started yet!) 5. You are responsible for your own skybox, get one yourself, or else I get one for you. 6. Please submit maps in this format (see below)Author(s): Difficulty Settings: Map Name: MIDI Used: Description: Author's Comments: 7. Your maps must be co-op compatible, they must not be centered around co-op, but they should WORK with co-op. (deathmatch too, however optional) 8. Get a MIDI, either make it or find one, otherwise I'll put one there myself. 9. You are allowed to have multiple people working on your map. 10. Do not submit your map(s) with the 32in24-15tex built into your WAD. It makes actually adding them to the 32-map set extremely time-consuming. 11. Have fun :) Spoiler The deadline is (N/A, deadline not a predictability at this point in time) I may be willing to extend it for certain people, but only in very specific scenarios, try to be on time as much as possible! Spoiler Episode 1 - Space Station (MAP01-MAP05)This should look like some sort of vrack-esque space base, maybe akin to Erik Alm's Scythe X as well, but MAINLY vrack, do not use any skyboxes that don't look like space. MAP01 - ___ by EPICALLL MAP02 - ___ by Heretic926 MAP03 - ___ by dmh094 MAP04 - Liquids Included With Purchase by EPICALLL (Link) MAP05 - ___ by DCraven_0neEpisode 2 - Return to Earth (MAP06-MAP10)This takes place in the future! MAP06 should start following a crash landing, and MAP10 should end with a time machine. These techbases should be damaged in some way or another, too. MAP06 - ___ by NeedHealth MAP07 - ___ by Garland MAP08 - ___ by neonannihilator2 MAP09 - Look Out, Lookout! by Ar_e_en MAP10 - Time Twister by NecrumWarrior & CrazedClericEpisode 3 - Far Future (MAP11-MAP15)This should feature a very technologically advanced yet also gritty and bleak future, try to find a partially (yet not fully) hellish skybox, probably something red. MAP11 - ___ by DeafPixel MAP12 - ___ by Visceral_Nightmare MAP13 - Mecha Madness by Forgotten Soul MAP14 - ___ by tsocheff MAP15 - ___ by rouge_means_redEpisode 4 - Meltdown (MAP16-MAP20)Volcanic doom is imminent! Molten magma rains from above, and the technology is melting into a blue plasma! Feel free to find your own texture for this one, as I'm positive there isn't much in the form of plasma-looking textures in this pack. MAP16 - Radical Action to Cause a Meltdown by Ar_e_en MAP17 - Disconnect by DCraven_0ne MAP18 - ___ by CursedJade999 MAP19 - ___ by BlazingStarlight MAP20 - ___ by stochasticEpisode 5 - Dust & Decay (MAP21-MAP25)Everything is now gone, all that really remains is a dark volcanic valley, the center of which has opened a portal to hell, your mission is simple; get to that portal. MAP21 - MAP22 - Damnation by dmh094 (Link) MAP23 - Verloen by CrazedCleric (Link) (V2) MAP24 - ___ by Spectere & Vytaan MAP25 - Bloodstar Citadel by wumboEpisode 6 - Hell (MAP26-MAP30)It's the hell episode, I assume that if you're doing this one you have a pretty good idea of what to do, the only thing I expect here is some pretty damn hard maps. MAP26 - Vitriol by eater29 MAP27 - ___ by BeachThunder MAP28 - ___ by NullTheShadow MAP29 - MAP30 - ___ by dmh094 & Heretic926Secret Episode (MAP31 & MAP32)Let loose, do whatever you want here. The only guideline here is to not make a map that you would see ending up in any of the six episodes listed. MAP31 - ___ by SpinningPlates1 MAP32 - Gaia Aura by Ar_e_en Note: if there is not a link next to a map, that either means it's not done or that I've put it ("it" refers to adding a link) off for later and forgot about it, or I'm just lazy. I wish good luck to anyone who decides to map for this project, and I send my condolences to those who end up missing this project. Edited June 14 by EPICALLL OCD 31 Quote Share this post Link to post
Skronkidonk Posted August 9, 2023 I'll take map01 if that's cool :) I really like these themes too! I would love to make more maps for this. 0 Quote Share this post Link to post
Heretic926 Posted August 9, 2023 Being a witness to Scythe: Resharpened CP, I am a bit sceptical about this one, but let's give it a shot! Sign me up for MAP02 for now. 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 got it, both of you are signed up. 0 Quote Share this post Link to post
Engired Posted August 9, 2023 I really need to release another map this year, can I have map14? 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 39 minutes ago, Engired said: I really need to release another map this year, can I have map14? Absolutely. 1 Quote Share this post Link to post
wumbo Posted August 9, 2023 I love community projects. I'll try MAP25, the level with a big 'ol portal to Hell. 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 15 minutes ago, wumbo said: I love community projects. I'll try MAP25, the level with a big 'ol portal to Hell. Alright then, good luck. 1 Quote Share this post Link to post
rouge_means_red Posted August 9, 2023 (edited) I tried loading up the textures but they don't show up for some reason? Spoiler Edited August 9, 2023 by rouge_means_red 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 Just now, rouge_means_red said: I tried loading up the textures but they don't show up for some reason? limit-removing, not vanilla compatible. did you unzip the texture pack? or did you just throw it in? 0 Quote Share this post Link to post
rouge_means_red Posted August 9, 2023 Sorry it was in Boom format at first I was just checking if it worked on vanilla. I did unzip it (I'm not a beginner, I've made plenty of maps for CPs) 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 Just now, rouge_means_red said: Sorry it was in Boom format at first I was just checking if it worked on vanilla. I did unzip it (I'm not a beginner, I've made plenty of maps for CPs) In that case, I'm really not sure why it doesn't work. Maybe it has something to do with the order in which it's listed? I don't know. Not my kind of expertise here. 0 Quote Share this post Link to post
rouge_means_red Posted August 9, 2023 I'm so confused, every other texture pack loads normally, except this one 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 (edited) 1 minute ago, rouge_means_red said: I'm so confused, every other texture pack loads normally, except this one very strange. maybe try re-downloading? or reloading the resources? Edited August 9, 2023 by EPICALLL 0 Quote Share this post Link to post
rouge_means_red Posted August 9, 2023 Yeah I tried all of that already. It opens normally in Slade too so it's not corrupted or anything 0 Quote Share this post Link to post
TheV1perK1ller Posted August 9, 2023 Cool project. May I take slot 09? 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 1 minute ago, rouge_means_red said: Yeah I tried all of that already. It opens normally in Slade too so it's not corrupted or anything odd. maybe it's your computer? have you tried restarting? 2 minutes ago, TheV1perK1ller said: Cool project. May I take slot 09? sure. 1 Quote Share this post Link to post
xScavengerWolfx Posted August 9, 2023 Hmmmm this sounds really cool to do. My question is this: Is this going to be using DSDA Doom or GZDoom? I can work with both if i need too. 0 Quote Share this post Link to post
TheV1perK1ller Posted August 9, 2023 (edited) One quick question, since we can pick and choose our own skybox(es) for our own maps, and the format is in Doom 2: Limit Removing, how do we go about doing so? I thought that maps 1-11 used RSKY1, etc. EDIT: Unless I'm missing something obvious. Edited August 9, 2023 by TheV1perK1ller 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 1 minute ago, TheV1perK1ller said: One quick question, since we can pick and choose our own skybox(es) for our own maps, and the format is in Doom 2: Limit Removing, how do we go about doing so? I thought that maps 1-11 used RSKY1, etc. dehacked 0 Quote Share this post Link to post
EPICALLL Posted August 9, 2023 2 minutes ago, xScavengerWolfx said: Hmmmm this sounds really cool to do. My question is this: Is this going to be using DSDA Doom or GZDoom? I can work with both if i need too. It should be boom-compatible. 0 Quote Share this post Link to post
xScavengerWolfx Posted August 9, 2023 1 minute ago, EPICALLL said: It should be boom-compatible. Ah ok. 0 Quote Share this post Link to post
rouge_means_red Posted August 9, 2023 Welp, might as well make the map and worry about the custom textures later, there aren't that many of them anyway Can I get map 15? And does it need a secret exit? 0 Quote Share this post Link to post
baja blast rd. Posted August 9, 2023 3 hours ago, EPICALLL said: So, let's just throw down the basics of this. 32 maps, limit-removing, doom 2. 7 minutes ago, EPICALLL said: It should be boom-compatible. FYI limit-removing and Boom-compatible are different. Would be a good idea to figure out which you mean, pick that, and update the original post if needed. 0 Quote Share this post Link to post
EPICALLL Posted August 10, 2023 9 minutes ago, rouge_means_red said: Welp, might as well make the map and worry about the custom textures later, there aren't that many of them anyway Can I get map 15? And does it need a secret exit? yep, like any map15 usually does. 0 Quote Share this post Link to post
TheV1perK1ller Posted August 10, 2023 I figure it's Boom, given the necessity for DEHACKED to accommodate the custom skies. Though in hindsight, it can be easy to be confused by Boom, and Doom 2 (Vanilla) Limit-Removing formats. 0 Quote Share this post Link to post
TheV1perK1ller Posted August 10, 2023 10 minutes ago, baja blast rd. said: FYI limit-removing and Boom-compatible are different. Would be a good idea to figure out which you mean, pick that, and update the original post if needed. Yeah, wasn't too sure about that. 0 Quote Share this post Link to post
knifeworld Posted August 10, 2023 Deadline looks super decent, pencil me in for a map11. 0 Quote Share this post Link to post
Raith138 Posted August 10, 2023 (edited) Can I take map 08? Will get started after I am done with my current project. You may want to specify in the post how many slots can one person take. Edited August 10, 2023 by Raith138 0 Quote Share this post Link to post
EPICALLL Posted August 10, 2023 1 hour ago, knifeworld said: Deadline looks super decent, pencil me in for a map11. 34 minutes ago, Raith138 said: Can I take map 08? Will get started after I am done with my current project. You may want to specify in the post how many slots can one person take. OK, both of you are in. 0 Quote Share this post Link to post
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