JackDBS Posted March 30 Hallo. I will make MAP12. I know how to make Boom maps :) 0 Quote Share this post Link to post
EPICALLL Posted March 30 Just now, JackDBS said: Hallo. I will make MAP12. I know how to make Boom maps :) yep. ok. sure thing. you got it. alright. cool. right on the money. awesome. spectacular. terrific. 0 Quote Share this post Link to post
RileyXY1 Posted March 31 In fact I don't know if I even have the interest to even make Doom WADs ever again. 0 Quote Share this post Link to post
Xaser Posted March 31 8 hours ago, EPICALLL said: This is... A joke, right? It's ugly, it's annoying, it's not boom-compatible, you didn't submit with the format, the map is far too easy for the map12 slot, there are tons of texture alignment issues, the progression is vague, the secrets are obvious to the point of boredom... It's a joke! It's a joke. I refuse to believe otherwise. Yikes, dude. This map is clearly coming from someone who's brand-new to Doom mapping -- It's fine to have minimum quality standards for the project, but this sort of vitriol is completely uncalled for. If you're trying to prove that you've got what it takes to be a successful project leader, this is not how you do it. 16 Quote Share this post Link to post
OniriA Posted March 31 (edited) 4 hours ago, RileyXY1 said: In fact I don't know if I even have the interest to even make Doom WADs ever again. Hey, don't feel down or demotivated. A good project lead gives feedback in a way that improves and enhances your knowledge. Clearly that is not the case here, so don't waste your time with this. Focus on yourself for now and don't lose hope, keep learning new things. If I find the time I might check your map and give you some feedback so you can hopefully further develop your mapping talent and identity. Edited March 31 by OniriA 5 Quote Share this post Link to post
Ludi Posted March 31 5 hours ago, RileyXY1 said: In fact I don't know if I even have the interest to even make Doom WADs ever again. I really hope this isn't the result of epicall's meltdown. I promise that 99% of the people in this community are absolutely lovely, you just need to find the right community project :) 4 Quote Share this post Link to post
EPICALLL Posted March 31 1 hour ago, Xaser said: Yikes, dude. This map is clearly coming from someone who's brand-new to Doom mapping -- It's fine to have minimum quality standards for the project, but this sort of vitriol is completely uncalled for. If you're trying to prove that you've got what it takes to be a successful project leader, this is not how you do it. Yeah, a mistake on my part, I was convinced it was a joke and brushed it off like it was nothing. The right thing to do should have been to treat it like any other legitimate map and provide genuine constructive criticism. Sorry to @RileyXY1, that was uncalled for. 7 Quote Share this post Link to post
EPICALLL Posted March 31 7 minutes ago, Forgotten Soul said: Oaoaoa weekly progress Noice. However, i am concerned over how angular some of the natural geometry is, is that intentional? 0 Quote Share this post Link to post
Forgotten Soul Posted March 31 (edited) Yes,but some places are not polished. Edited March 31 by Forgotten Soul 0 Quote Share this post Link to post
Ar_e_en Posted April 3 Here's a little preview of my map: Spoiler Since I was allowed to add an extra flat for my map 16 submission - I hope that you won't mind the fact that I have added another flat into this map as well. Question for @SpinningPlates1 : Do you have any ideas for the look of your secret exit area? I just want to know, so I can start building the entrance of my map. 3 Quote Share this post Link to post
EPICALLL Posted April 3 1 hour ago, Ar_e_en said: Here's a little preview of my map: Reveal hidden contents Since I was allowed to add an extra flat for my map 16 submission - I hope that you won't mind the fact that I have added another flat into this map as well. Question for @SpinningPlates1 : Do you have any ideas for the look of your secret exit area? I just want to know, so I can start building the entrance of my map. Looks amazing (as always), great work. Also, never said that you can't use custom textures and flats. I just encouraged it for episode 4. 1 Quote Share this post Link to post
SpinningPlates1 Posted April 3 (edited) 3 hours ago, Ar_e_en said: Question for @SpinningPlates1 : Do you have any ideas for the look of your secret exit area? I just want to know, so I can start building the entrance of my map. Yeah, I haven't done too much work on the secret exit yet but it ends with the player going outside into this pillar of light (touching the pillar ends the level). Heres what it'll look like I think: Spoiler Edited April 3 by SpinningPlates1 2 Quote Share this post Link to post
neonannihilator2 Posted April 5 busy week was only able to get a bit done (textures are temporary) 2 Quote Share this post Link to post
Ar_e_en Posted April 6 On 4/4/2024 at 1:43 AM, SpinningPlates1 said: Yeah, I haven't done too much work on the secret exit yet but it ends with the player going outside into this pillar of light (touching the pillar ends the level). Heres what it'll look like I think: Reveal hidden contents I can work with this! Thank you! On 4/3/2024 at 11:33 PM, EPICALLL said: Looks amazing (as always), great work. Also, never said that you can't use custom textures and flats. I just encouraged it for episode 4. Actually, I have a question about a different extra addition: Am I allowed to implement the music changing feature? I read up on it from the Doomwiki - all it requires is a MUSINFO lump (that I can add into the map submission file once I post the map) and one extra midi file. My idea is to have a starting midi that is all silence and a secondary midi that will kick in once the player enters the main area of the map. 0 Quote Share this post Link to post
EPICALLL Posted April 7 1 hour ago, Ar_e_en said: I can work with this! Thank you! Actually, I have a question about a different extra addition: Am I allowed to implement the music changing feature? I read up on it from the Doomwiki - all it requires is a MUSINFO lump (that I can add into the map submission file once I post the map) and one extra midi file. My idea is to have a starting midi that is all silence and a secondary midi that will kick in once the player enters the main area of the map. if it's still boom-compatible, go right ahead. 1 Quote Share this post Link to post
Ar_e_en Posted April 7 10 hours ago, EPICALLL said: if it's still boom-compatible, go right ahead. It has been used in the first map of Ancient Aliens, which is listed as a boom-compatible wad, so it should be fine. 1 Quote Share this post Link to post
Forgotten Soul Posted April 7 55 minutes ago, Ar_e_en said: It has been used in the first map of Ancient Aliens, which is listed as a boom-compatible wad, so it should be fine. Also this thing has be used in map30 of valiant. 0 Quote Share this post Link to post
Forgotten Soul Posted April 7 I don't have a lot of time to build a map in this week. жжжжжжжж weekly progress. 1 Quote Share this post Link to post
Garland Posted April 7 I've got a loose perspective of the map area, now I need to start making pathways and fill them with monsters and darkness. While I like adding detail, that needs to wait. 0 Quote Share this post Link to post
EPICALLL Posted April 7 2 hours ago, Forgotten Soul said: I don't have a lot of time to build a map in this week. жжжжжжжж weekly progress. IS THAT A FOCKEN TRUCK? 2 hours ago, Garland said: I've got a loose perspective of the map area, now I need to start making pathways and fill them with monsters and darkness. While I like adding detail, that needs to wait. my neurons are tingling. 0 Quote Share this post Link to post
JackDBS Posted April 7 2 hours ago, Garland said: I've got a loose perspective of the map area, now I need to start making pathways and fill them with monsters and darkness. While I like adding detail, that needs to wait. That effect is possible in Boom? How is that done? 0 Quote Share this post Link to post
EPICALLL Posted April 7 Just now, JackDBS said: That effect is possible in Boom? How is that done? i think it's tied to ghost sectors and uses the strobe sequence specials 0 Quote Share this post Link to post
Garland Posted April 7 3 minutes ago, EPICALLL said: i think it's tied to ghost sectors and uses the strobe sequence specials Sector special 8 (Glow), voodoo doll conveyor belt with silent teleport and several Linedef 81s. 2 Quote Share this post Link to post
EPICALLL Posted April 10 This section is back open again, apologies for the inconvenience. 2 Quote Share this post Link to post
JackDBS Posted April 10 I’m dropping out. I thought EPICALLL has no idea what he’s doing so I looked into what he’s done in the past and I think this project is just completely doomed on so many levels that I’m just gonna get out. 1 Quote Share this post Link to post
EPICALLL Posted April 10 6 hours ago, JackDBS said: I’m dropping out. I thought EPICALLL has no idea what he’s doing so I looked into what he’s done in the past and I think this project is just completely doomed on so many levels that I’m just gonna get out. Fair enough, I do admit my level of experience is quite low. Anyways, good luck on whatever your future endeavours may be! 2 Quote Share this post Link to post
Ar_e_en Posted April 10 I'm still trucking along! I'm 30% to 40% done with my 3rd map submission! Spoiler 2 Quote Share this post Link to post
GreenAnime Posted April 11 Aight I'm dropping out cuz priorities and how tight time is, anyways good luck all. 1 Quote Share this post Link to post
EPICALLL Posted April 11 10 minutes ago, GreenAnime said: Aight I'm dropping out cuz priorities and how tight time is, anyways good luck all. no worries, hope everything straightens out for you! 0 Quote Share this post Link to post
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