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[Community Project] VANITY


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Just now, JackDBS said:

Hallo. I will make MAP12. I know how to make Boom maps :)

yep. ok. sure thing. you got it. alright. cool. right on the money. awesome. spectacular. terrific.

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4 hours ago, RileyXY1 said:

In fact I don't know if I even have the interest to even make Doom WADs ever again.

 

Hey, don't feel down or demotivated. A good project lead gives feedback in a way that improves and enhances your knowledge.

Clearly that is not the case here, so don't waste your time with this. Focus on yourself for now and don't lose hope, keep learning new things. If I find the time I might check your map and give you some feedback so you can hopefully further develop your mapping talent and identity. 

Edited by OniriA

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5 hours ago, RileyXY1 said:

In fact I don't know if I even have the interest to even make Doom WADs ever again.

 

I really hope this isn't the result of epicall's meltdown. I promise that 99% of the people in this community are absolutely lovely, you just need to find the right community project :)

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1 hour ago, Xaser said:

 

Yikes, dude. This map is clearly coming from someone who's brand-new to Doom mapping -- It's fine to have minimum quality standards for the project, but this sort of vitriol is completely uncalled for. If you're trying to prove that you've got what it takes to be a successful project leader, this is not how you do it.

Yeah, a mistake on my part, I was convinced it was a joke and brushed it off like it was nothing. The right thing to do should have been to treat it like any other legitimate map and provide genuine constructive criticism. Sorry to @RileyXY1, that was uncalled for.

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7 minutes ago, Forgotten Soul said:

1856905873_(81).png.14a6ae1be2b7f303ee20d13f757239ea.png230944209_(80).png.4ace6e8ff03077019958e71eb5502f22.png1524058304_(79).png.071684646abdc0e9f3ad5a8ddcf859e6.png1195131597_(87).png.11e826de8dec128eaa48a4724f3693a3.png1819845020_(86).png.4cd67206c1d251f91e7ce6b87ace87f8.png1165608486_(85).png.6bdc21d74ef62fda30417b9c9f879348.png2043089576_(84).png.bd32ccba9de7c45a8d3ea834b78545f1.pngOaoaoa weekly progress656374845_(83).png.5a0e523997f18d60970a2d117a81b5d1.png1509069264_(82).png.f254adc0309e503136be86c5e8f84a48.png

Noice. However, i am concerned over how angular some of the natural geometry is, is that intentional?

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Here's a little preview of my map:

Spoiler

woof0000.png.6a688b0be4ae773d80b674017198ca98.png

 

Since I was allowed to add an extra flat for my map 16 submission - I hope that you won't mind the fact that I have added another flat into this map as well.

 

Question for @SpinningPlates1 :

Do you have any ideas for the look of your secret exit area? I just want to know, so I can start building the entrance of my map.

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1 hour ago, Ar_e_en said:

Here's a little preview of my map:

  Reveal hidden contents

woof0000.png.6a688b0be4ae773d80b674017198ca98.png

 

Since I was allowed to add an extra flat for my map 16 submission - I hope that you won't mind the fact that I have added another flat into this map as well.

 

Question for @SpinningPlates1 :

Do you have any ideas for the look of your secret exit area? I just want to know, so I can start building the entrance of my map.

Looks amazing (as always), great work. Also, never said that you can't use custom textures and flats. I just encouraged it for episode 4.

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Posted (edited)
3 hours ago, Ar_e_en said:

Question for @SpinningPlates1 :

Do you have any ideas for the look of your secret exit area? I just want to know, so I can start building the entrance of my map.

Yeah, I haven't done too much work on the secret exit yet but it ends with the player going outside into this pillar of light (touching the pillar ends the level).

 

Heres what it'll look like I think:

Spoiler

s_exit_2.gif.c810165d4ddf30a484a2151239f9341e.gif

 

Edited by SpinningPlates1

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On 4/4/2024 at 1:43 AM, SpinningPlates1 said:

Yeah, I haven't done too much work on the secret exit yet but it ends with the player going outside into this pillar of light (touching the pillar ends the level).

 

Heres what it'll look like I think:

  Reveal hidden contents

s_exit_2.gif.c810165d4ddf30a484a2151239f9341e.gif

 

I can work with this! Thank you!

 

On 4/3/2024 at 11:33 PM, EPICALLL said:

Looks amazing (as always), great work. Also, never said that you can't use custom textures and flats. I just encouraged it for episode 4.

Actually, I have a question about a different extra addition: Am I allowed to implement the music changing feature? I read up on it from the Doomwiki - all it requires is a MUSINFO lump (that I can add into the map submission file once I post the map) and one extra midi file. My idea  is to have a starting midi that is all silence and a secondary midi that will kick in once the player enters the main area of the map.

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1 hour ago, Ar_e_en said:

I can work with this! Thank you!

 

Actually, I have a question about a different extra addition: Am I allowed to implement the music changing feature? I read up on it from the Doomwiki - all it requires is a MUSINFO lump (that I can add into the map submission file once I post the map) and one extra midi file. My idea  is to have a starting midi that is all silence and a secondary midi that will kick in once the player enters the main area of the map.

if it's still boom-compatible, go right ahead.

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10 hours ago, EPICALLL said:

if it's still boom-compatible, go right ahead.

It has been used in the first map of Ancient Aliens, which is listed as a boom-compatible wad, so it should be fine.

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55 minutes ago, Ar_e_en said:

It has been used in the first map of Ancient Aliens, which is listed as a boom-compatible wad, so it should be fine.

Also this thing has be used in map30 of valiant.

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I've got a loose perspective of the map area, now I need to start making pathways and fill them with monsters and darkness. While I like adding detail, that needs to wait.

 

2122847914_hydrationtest2at2024_04.0709-12-46.102R4162.jpg.90d26913eb19a8e2b5065835dce56d66.jpg

727837581_computerglow3.gif.d10a79ab3bca9f23fbb0afa421e2fb94.gif

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2 hours ago, Forgotten Soul said:

I don't have a lot of time to build a map in this week.

жжжжжжжж weekly progress.

710931775_(152).png.cad691a80addbdb7386bcd674075ca12.png1116429555_(151).png.dfc498931312723adc1fa757df87afbd.png446357884_(150).png.3d3c96d2321c9f6123147de983ac19ee.png1338317185_(149).png.8ed2e3b45890dc3815d7c158a2d02a8f.png10739006_(148).png.2b02f9ce4ca6e3282b26d7e33fb8cd2e.png1124736221_(147).png.b3c0f320f39887de0e1db3c490c0cc3a.png1561493683_(146).png.795ba258cdd017b33933a09b024be932.png1427132961_(145).png.682e6658e36c2921440201a8de09da98.png96899112_(144).png.7c4108d84c312f4d24ca5c12a1d78f52.png1174403674_(143).png.113d4abaa768da79f9bd1e6f9dacfd4f.png

IS THAT A FOCKEN TRUCK?

 

2 hours ago, Garland said:

I've got a loose perspective of the map area, now I need to start making pathways and fill them with monsters and darkness. While I like adding detail, that needs to wait.

 

2122847914_hydrationtest2at2024_04.0709-12-46.102R4162.jpg.90d26913eb19a8e2b5065835dce56d66.jpg

727837581_computerglow3.gif.d10a79ab3bca9f23fbb0afa421e2fb94.gif

my neurons are tingling.

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2 hours ago, Garland said:

I've got a loose perspective of the map area, now I need to start making pathways and fill them with monsters and darkness. While I like adding detail, that needs to wait.

 

2122847914_hydrationtest2at2024_04.0709-12-46.102R4162.jpg.90d26913eb19a8e2b5065835dce56d66.jpg

727837581_computerglow3.gif.d10a79ab3bca9f23fbb0afa421e2fb94.gif

That effect is possible in Boom? How is that done?

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Just now, JackDBS said:

That effect is possible in Boom? How is that done?

i think it's tied to ghost sectors and uses the strobe sequence specials

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3 minutes ago, EPICALLL said:

i think it's tied to ghost sectors and uses the strobe sequence specials


Sector special 8 (Glow), voodoo doll conveyor belt with silent teleport and several Linedef 81s.

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I’m dropping out. I thought EPICALLL has no idea what he’s doing so I looked into what he’s done in the past and I think this project is just completely doomed on so many levels that I’m just gonna get out.

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6 hours ago, JackDBS said:

I’m dropping out. I thought EPICALLL has no idea what he’s doing so I looked into what he’s done in the past and I think this project is just completely doomed on so many levels that I’m just gonna get out.

Fair enough, I do admit my level of experience is quite low.

Anyways, good luck on whatever your future endeavours may be!

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I'm still trucking along! I'm 30% to 40% done with my 3rd map submission!

Spoiler

woof0001_.png.7796aadf26c4fb1ee5da57f460106e49.png

 

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10 minutes ago, GreenAnime said:

Aight I'm dropping out cuz priorities and how tight time is, anyways good luck all.

no worries, hope everything straightens out for you!

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