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[Community Project] VANITY


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If map 29 is still available, then I'll take it!

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4 minutes ago, Hebonky said:

If map 29 is still available, then I'll take it!

Sure.

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Posted (edited)

@EPICALLL I'll get back to a picture with wireframe "Grid" on (if that was what you wanted) - the map has changed a a lot.

Edited by NeedHealth

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3 hours ago, Forgotten Soul said:

Weekly progress

172112990_(156).png.ecacdceb6d579ef62b0cb34d6f93e7c2.png

959522890_(157).png.e21967c4bcead275fc92f2d17e285e24.png

1689144661_(158).png.b4085cb3a700133067959092d865a1d6.png

1936986039_(159).png.17d75ad107d29d5aa0950c79892bb572.png

 

647132781_(160).png.1870d46aa8ff810fafc1f76a5e2e0526.png

I assume the walls aren't going to be quite so bare upon the actual release of the map, right?

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Still working! This might become my biggest map in terms of Vertex, Line and Sector count, because I decided to make a lot of prefabricated structures for this map.

Spoiler

 

woof076867.png.06e2895693298e4de13dc2fe5a7e6006.png

 

 

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3 hours ago, Ar_e_en said:

Still working! This might become my biggest map in terms of Vertex, Line and Sector count, because I decided to make a lot of prefabricated structures for this map.

  Reveal hidden contents

 

woof076867.png.06e2895693298e4de13dc2fe5a7e6006.png

 

 

O_O

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Just to put it into perspective - here is what AJBSP reported when I started building nodes:

  MAP32
    Loaded 13714 vertices, 3967 sectors, 32035 sides, 17556 lines, 426 things
    Map limits: (-1984,-4352) to (3392,5504)
    Built 13861 NODES, 13862 SSECTORS, 68646 SEGS, 22405 VERTEXES
    Heights of subtrees: 81 / 39
    Blockmap size: 43x78 (compression: 12%)
    Reject size: 1967137

 

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I'm like 80-90% done with map 32, all I really need to do is to set the lighting and do a bit of balancing.

I do have one request from anyone reading this: Can someone suggest me some midi music for my map? I'm looking for something fantasy themed, something that's calm, but not too calm. I've been looking around for midi tracks from several places, but i can't seem to find something that would fit the theme.

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1 hour ago, Ar_e_en said:

I'm like 80-90% done with map 32, all I really need to do is to set the lighting and do a bit of balancing.

I do have one request from anyone reading this: Can someone suggest me some midi music for my map? I'm looking for something fantasy themed, something that's calm, but not too calm. I've been looking around for midi tracks from several places, but i can't seem to find something that would fit the theme.

Have you tried aquatic ambience from donkey Kong country?

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I'm working on my map. I have an area I want to rebuild but I am currenntly lacking inspiration for it.

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14 minutes ago, NeedHealth said:

I'm working on my map. I have an area I want to rebuild but I am currenntly lacking inspiration for it.

happens to the best of us.

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Yeah, should probably mention that we're making slow but steady progress on MAP24. I should also point out that I'm collaborating with @Vytaan on it. :)

 

It's going to be mostly a subterranean affair, in line with the ending of MAP23, though the ending of the map will take them through a crumbling base that lines up with the start of MAP25.

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43 minutes ago, Spectere said:

Yeah, should probably mention that we're making slow but steady progress on MAP24. I should also point out that I'm collaborating with @Vytaan on it. :)

 

It's going to be mostly a subterranean affair, in line with the ending of MAP23, though the ending of the map will take them through a crumbling base that lines up with the start of MAP25.

Coolio. Tell him I said hi!

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17 hours ago, EPICALLL said:

Have you tried aquatic ambience from donkey Kong country?

I'm pretty sure that that track was used in one of the "Swim With the Whales" maps, I feel like the use of that track would cause a lot of unintended associations with that  wad, so I would only use that track as a last resort. Still waiting for other suggestions.

 

10 hours ago, Spectere said:

Yeah, should probably mention that we're making slow but steady progress on MAP24. I should also point out that I'm collaborating with @Vytaan on it. :)

 

It's going to be mostly a subterranean affair, in line with the ending of MAP23, though the ending of the map will take them through a crumbling base that lines up with the start of MAP25.

Oh damn! I didn't know that you were making a map for this!

I saw your Alphabet Doom video! Thank you for playing my map and congratulations on cheesing the shit out of it!

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52 minutes ago, Ar_e_en said:

I'm pretty sure that that track was used in one of the "Swim With the Whales" maps, I feel like the use of that track would cause a lot of unintended associations with that  wad, so I would only use that track as a last resort. Still waiting for other suggestions.

You could try finding a midified version of C418's "kyoto". I find that could fit pretty well.

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1 hour ago, Ar_e_en said:

Oh damn! I didn't know that you were making a map for this!

 

Hey'a! :D Yeah, I got into this one kinda late.

 

1 hour ago, Ar_e_en said:

I saw your Alphabet Doom video! Thank you for playing my map and congratulations on cheesing the shit out of it!

 

It was an absolute pleasure! It was even better when I played through it again without the awful cheese strats, haha. That was one of the few maps I played so far where I actually forgot I was trapped in a giant letter. Awesome job!

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