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STRUCTURE, an exploration map inspired by my dreams, liminal spaces and brutalism! [ALPHA RELEASED!]


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It looks interesting
I will definitely download it when it is available.

 

 


but I have a question.....

What do you mean by "brutalism"?

 

I don't like extreme "Gore"

but we're in the Doom community so..... "Brutal"?

 

Maybe you explained it in the video but it is very long. I'm sorry

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1 minute ago, DEYBAR_TECH said:

It looks interesting
I will definitely download it when it is available.

 

 


but I have a question.....

What do you mean by "brutalism"?

 

I don't like extreme "Gore"

but we're in the Doom community so..... "Brutal"?

 

Maybe you explained it in the video but it is very long. I'm sorry

They are referring to this: https://en.wikipedia.org/wiki/Brutalist_architecture

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26 minutes ago, DEYBAR_TECH said:

but I have a question.....

What do you mean by "brutalism"?

 

What @DSC linked. It's an architectural style composed of raw concrete, glass and exposed metal, usually with some sharp angles.

 

Happy to see people are interested in it. :)

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4 hours ago, Serious Vadim said:

dwonload))) but mod look Interesting 

 

I think I should have said dnolowad. dloadwn? English is hard.

 

Thanks for the compliment though, I'm sure you'll enjoy it when it's done if you like what you saw!

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  • 1 month later...

A little over a month later, I bring you some news regarding Structure! Starting from where it matters most:

 

I've significantly expanded the entire map!

 

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Old areas got more details, there are now (fairly well hidden) fast travel spots, many of the areas now have at least two routes to be accessed by.

 

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Entirely new areas have been added. These are not that hard to find, and the mini-levels still are heavy WIPs. Doom is still about shooting stuff, after all.

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Yeah, I just noticed the misaligned texture near the entrance. Oops.

 

The Structure is no longer so empty, either. Keep an eye out for its denizens when travelling through its innards- they may prove difficult to deal with.

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There's now ambient sounds to further immerse you in this concrete nightmare! They will be added in due time, however, as I'm new to actually using them.

 

With some luck, Structure will be out by the end of the year, but no promises. I'm still working alone for the most part and learning a lot about Decorate and certain GZDoom features as I go along.

 

Special thanks to Skelegant, Joblez, MarlboroMike2100 and Jarewill for their contributions and assistance, this major update wouldn't be possible without them!

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  • 2 weeks later...

This update is a bit less substantive, but no less cool! A few days ago, I asked @ShallowBif he'd be interested in playing a prealpha for Structure and the answer was yes, so enjoy his video!

 

 

On the more dev-oriented side of things, I'm thinking about making a build of the map publically available by next month! Given the sheer size of this map, I'm pretty sure no one would mind this, right?

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  • 2 months later...

Since Christmas is just around the corner and I haven't really worked on Structure since October, have an alpha! I did make some slight changes since @ShallowB's video - which in hindsight only showed maybe a third of the whole map. :P

 

There's also a monster pack composed of ghostly, unusual monsters borrowed from TerminusEst13's excellent Harder Event in the folder - it's not fully balanced and some oddities may be present in the code. Load it if you want a harder experience and/or want to play with a weapon mod that's a bit stronger than usual.

 

Once Structure resumes construction, rest assured it'll have a proper arsenal of its own but until then, feel free to use what you like. :)

 

Happy exploring!

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  • 1 month later...
4 hours ago, smotereverser said:

Just downloaded this and had a look around - love the level design! 90's mall meets house of leaves. Can't wait to see it populated

 

Thanks! If you look hard enough, I'm sure you'll find some monsters - there are two combat-focused areas, as well as some small monster pockets placed outside of them. The combat-focused areas are pretty much maps unto their own, so you can expect to be in them for around 5 minutes or so. :)

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