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Old-fartenstein 3D for ECWOLF ?


ABC123

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https://www.moddb.com/mods/operation-golden-years/downloads/oldfartenstein-3d-full-version

 

So you guys know about Old- fartenstein 3D ? (if not click the link above) anyways , It seems to only be compatible with SDA and Ubuntu , But I need it to work with Ecwolf.

IDK a thing about converting a WL30 file to a PK3 , I was hoping someone on here would know how , and either tell me how or make it and send me a copy. + I also need to get my hands on the sprites from Old Fart , I need to do some color editing. does anyone know where I could find those at ?

 

😎👍

Edited by ABC123

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That was specifically designed for Wolf4SDL. It will not work with ECWolf by simply “converting a WL30 file to PK3”. If you can’t play it with the provided EXE, then you will not be able to play this mod, period.

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I've started work on This , But it's very rough and buggy , but none the less it's still the 1'st test of Old Fart on ECWOLF , I think the problem is the ECWOLF WL6 file , I copied it from Wolf-Stone 3D for ECWOLF , I think what needs to be done is some sort of ECWOLF WL6 file needs to be made Just for OLD FART , then in theory it should work.

Edited by ABC123

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You do not understand, this mod uses a significantly modified Wolf4SDL source code to create its EXE. Unless you know exactly how to implement every modification that was done in Wolf4SDL in a way that works in ECWolf, then you are just creating a hack-job version that is inferior to the original. This is not a simple mod that can easily be ported to ECWolf. 

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to explain more , when I put the WL6 File in The Old Fart PK3 , all of OLD FARTS graphics are seen in game , when I remove the WL6 file out of the PK3 , All of Old Farts Graphics no longer appear in game. Making me believe that it has something to do with the WL6 file. 

Edited by ABC123

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Just now, G19Doom said:

Whatever, dude.. you are unhelpable. 

No , I'm not denying what you say is true , I'm actually just sharing the stuff that I did 

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2 minutes ago, ABC123 said:

No , I'm not denying what you say is true , I'm actually just sharing the stuff that I did 

 

You're missing the point though. You would need to modify the ECWolf source code yourself. You can't just slam files together and expect to get any further than replacing some assets. I remember thinking that would work when I was in middle school... my friends and I planned to make our own game by "combining the Dark Forces files with the Doom files." The good old days lol

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1 minute ago, magicsofa said:

 

You're missing the point though. You would need to modify the ECWolf source code yourself. You can't just slam files together and expect to get any further than replacing some assets. I remember thinking that would work when I was in middle school... my friends and I planned to make our own game by "combining the Dark Forces files with the Doom files." The good old days lol

The ECWOLF Source code ? Where and how could I edit that? I really want OLD FART to work with ECWOLF , Like Badly. 

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If you know anything about how to edit the Source Code maybe you could help me understand how to do it , I'd really appreciate that thanks in advance.

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3 minutes ago, ABC123 said:

If you know anything about how to edit the Source Code maybe you could help me understand how to do it , I'd really appreciate that thanks in advance.

 

You need to know programming to alter source code. No one is going to teach you programming. What you are asking cannot be done. 

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2 minutes ago, Murdoch said:

 

You need to know programming to alter source code. No one is going to teach you programming. What you are asking cannot be done. 

Where would be a good website to learn source code programming ?

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2 minutes ago, ABC123 said:

Where would be a good website to learn source code programming ?

 

I have no idea. Google it perhaps. But without having the source code to the modified executable included with the mod, you're going to be flailing in the dark somewhat, trying to replicate their changes by guess work. This isn't something you do in a couple of hours. You need to learn how to understand the code, figure out where everything you want to alter is, modify it and compile it. Many, many hours of learning and work.

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6 minutes ago, Murdoch said:

 

I have no idea. Google it perhaps. But without having the source code to the modified executable included with the mod, you're going to be flailing in the dark somewhat, trying to replicate their changes by guess work. This isn't something you do in a couple of hours. You need to learn how to understand the code, figure out where everything you want to alter is, modify it and compile it. Many, many hours of learning and work.

What about if we weren't looking for an ECWOLF source code change , but rather creating a code changer for Old Fart , like that 1 utility 

Wolf-Stone Extract , where it takes the files from Wolfenstein 2 and puts them in an ECWOLF compatible PK3 file , we need to make something like that for OLD FART   , call it like "OLD FART to ECWOLF" I could talk to the creator of Wolf-Stone Extract and see how he made it. (Maybe)

Edited by ABC123

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New topic : I need to get my hands on all of Old Farts Sprites. I have an idea...

 

😎👍

Edited by ABC123

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This sounds like an assload of work to play a mod you can already play anyway. No one here can help you any more. Good luck.


EDIT: OK dude, what the fuck? I just saw this comment on Moddb from you.

 

"They Need to make it for ECWOLF , because it's the best and most modern source-port for Wolf 3D games."

 

They don't need to do a damn thing. It's their mod, they are free to develop and deploy it however they see fit, and you're benefiting from that hard work for free. Stow that attitude, or you will get a bad reputation very quickly.

Edited by Murdoch

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2 hours ago, ABC123 said:

https://www.moddb.com/mods/operation-golden-years/downloads/oldfartenstein-3d-full-version

 

So you guys know about Old- fartenstein 3D ? (if not click the link above) anyways , It seems to only be compatible with SDA and Ubuntu , But I need it to work with Ecwolf.

IDK a thing about converting a WL30 file to a PK3 , I was hoping someone on here would know how , and either tell me how or make it and send me a copy. + I also need to get my hands on the sprites from Old Fart , I need to do some color editing. does anyone know where I could find those at ?

 

😎👍

 

I know the devs of this mod and they are not fans of the ECWolf Source port at all, so you will have to convert it yourself or play it as provided. 

Edited by Lord_Kane
spelling correction.

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2 hours ago, ABC123 said:

If you know anything about how to edit the Source Code maybe you could help me understand how to do it , I'd really appreciate that thanks in advance.

 

The fact that you would ask a question like this suggests you haven't properly familiarized yourself with the work that this project would take, or really the work that making the original mod and programming a source port takes either. Or, for that matter, what "source code" actually means.

 

Also your posting style reminds me a whole lot of a certain thrice-banned user who had a similar penchant for asking weird demanding sourceport-related questions without really making an effort to understand the work involved, but that could just be a coincidence.

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1 hour ago, Murdoch said:

This sounds like an assload of work to play a mod you can already play anyway. No one here can help you any more. Good luck.


EDIT: OK dude, what the fuck? I just saw this comment on Moddb from you.

 

"They Need to make it for ECWOLF , because it's the best and most modern source-port for Wolf 3D games."

 

They don't need to do a damn thing. It's their mod, they are free to develop and deploy it however they see fit, and you're benefiting from that hard work for free. Stow that attitude, or you will get a bad reputation very quickly.

I was just giving them a suggestion , everyone on You-Tube says ECWOLF is the best modern source-port , and personally I think it's the best source-port too , on WOLF4SDL you can't use cheat codes or a controller , on ECWOLF you can , just a few reasons in my opinion that I think ECWOLF is a better source-port . If you don't like it , that's cool too   

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1 hour ago, Lord_Kane said:

 

 

I know the devs of this mod and they are not fans of the ECWolf Source port at all, so you will have to convert it yourself or play it as provided. 

So be it then 😎 👍

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Just now, ABC123 said:

I was just giving them a suggestion , everyone on You-Tube says ECWOLF is the best modern source-port , and personally I think it's the best source-port too , on WOLF4SDL you can't use cheat codes or a controller , on ECWOLF you can , just a few reasons in my opinion that I think ECWOLF is a better source-port . If you don't like it , that's cool too   

 

It's your choice of words that's the problem. Why not simply ask if an ECWolf version was possible instead of demanding it? Some basic respect and politeness goes a long way.

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10 minutes ago, Stupid Bunny said:

 

The fact that you would ask a question like this suggests you haven't properly familiarized yourself with the work that this project would take, or really the work that making the original mod and programming a source port takes either. Or, for that matter, what "source code" actually means.

 

Also your posting style reminds me a whole lot of a certain thrice-banned user who had a similar penchant for asking weird demanding sourceport-related questions without really making an effort to understand the work involved, but that could just be a coincidence.

I'm just trying to wrap my head around how much work a project like this would take , I really want to make it happen , but I don't know much about programming or source codes etc. But I can do other things pretty good , all I need is the sound effects , the sprites , and some of the graphics and I could make a little something of my own that would work with ECWOLF , like I said I have an idea , I think it's a good idea , others may think not , but at least try it (when and if I make it) before judging it at least that's all I ask. 

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4 minutes ago, Murdoch said:

 

It's your choice of words that's the problem. Why not simply ask if an ECWolf version was possible instead of demanding it? Some basic respect and politeness goes a long way.

Yeah I know , I didn't mean to come off rude , I'm just really anxious to try this TC with a source-port I'm savvy with , that's all. 

 

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2 hours ago, ABC123 said:

What about if we weren't looking for an ECWOLF source code change , but rather creating a code changer for Old Fart , like that 1 utility 

Wolf-Stone Extract , where it takes the files from Wolfenstein 2 and puts them in an ECWOLF compatible PK3 file , we need to make something like that for OLD FART   , call it like "OLD FART to ECWOLF" I could talk to the creator of Wolf-Stone Extract and see how he made it. (Maybe) 

How I made it is mostly spelled out in the readme.  But that won't help you.

 

Wolfstone uses a more or less straight port of the vanilla wolf3d engine.  All that tool does is extract the game files out of the very large data files of the respective game (in other words it's basically a really fancy unzipping tool).  These files basically work with the original executable and since ECWolf is compatible with vanilla mods is thus able to work with ECWolf.  There are a couple of extra bits in that ecwolf.wl6 file you noticed, but it's really nothing substantial.

 

It's not possible to do the same here since that mod does not run on the vanilla engine.  You could rip the graphics with Wolf3D editing tools, but then you'd just have at best vanilla Wolf3D with new paint.  As others have been trying to explain to you, that mod contains behavioral changes.  These changes probably require features that ECWolf doesn't have, so you'd have to reverse engineer and reimplement them.  You're trying to jump straight into the deep end of the pool without learning to swim first.

 

Getting to the point where you can do what you want generally will take a couple years of practice and sustained motivation, which is why people are being dismissive.  You should start by making your own mods (unrelated to this one) and build up your skills from there.

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13 hours ago, Blzut3 said:

You should start by making your own mods (unrelated to this one) and build up your skills from there.

Alright , I can do that , I'll try to make this project happen when I understand how to do it more. In the meantime tho , I can at least get the graphics from old fart , and make a PK3 that can be ran with ECWOLF , they won't behave like they do in Old Fart (of course) because ittle be more like a sprite TC , they'll behave like normal Wolfenstein 3D enemies , but still appear as old men LOL , however I need to get the sprites and graphics exported (somehow) from Old Fart's Graphics file to do this. 

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14 hours ago, Blzut3 said:

You could rip the graphics with Wolf3D editing tools

What editing tool should I use ?

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1 hour ago, ABC123 said:

Alright , I can do that , I'll try to make this project happen when I understand how to do it more. In the meantime tho , I can at least get the graphics from old fart , and make a PK3 that can be ran with ECWOLF , they won't behave like they do in Old Fart (of course) because ittle be more like a sprite TC , they'll behave like normal Wolfenstein 3D enemies , but still appear as old men LOL , however I need to get the sprites and graphics exported (somehow) from Old Fart's Graphics file to do this. 

 

Does the mod documentation grant permission to reuse assests?

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44 minutes ago, ABC123 said:

What editing tool should I use ?

bro you literally know this because this was told to you in a different thread. Use Slade or Google and try figuring it out for yourself instead of just asking questions all the time.

 

We have had users who did this and kept on asking the same thing.

 

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1 minute ago, Redneckerz said:

bro you literally know this because this was told to you in a different thread. Use Slade or Google and try figuring it out for yourself instead of just asking questions all the time.

 

We have had users who did this and kept on asking the same thing.

 

I've been looking all morning , I'd be able to do this no problem if it was a WL6 file , but it's a WL30 file which I know nothing about.

 

4 minutes ago, Murdoch said:

 

Does the mod documentation grant permission to reuse assests?

IDK , but I still want to do it , and of course all credit is going to the creators and programmers etc. I wouldn't take credit for other peoples work , that would be messed up. 

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