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Quake II Remastered


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Fucking loving the Call of the Machine episode. A Grave For Dead Gods is fantastic. The gameplay, the design, just everything about it is perfect. 20230810185329_1.jpg.c53cb09128f0f58363cc8cb96bf55caa.jpg
 

Spoiler

Just found the secret trial for this map. Made it 10x better, holy shit.

 

Edited by Z50

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5 minutes ago, Midway64 said:

Checked some more stuff on the id Vault, and guess what.

They didn't forget about the PSX enemies!

What? Then, does it mean that they have been added to the existing levels?

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I cannot wait, then!

 

12 minutes ago, Z50 said:

A Grave For Dead Gods

With a name like that, it feels like the developers are trying to bridge Quake II and Quake I! :o

 

After all, Quake's new campaign was called "Dimension of the Machine" and Quake II's is called "Call of the Machine".

Edited by Rudolph

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1 minute ago, Rudolph said:

I cannot wait, then!

 

With a name like that, it feels like the developers are trying to bridge Quake II and Quake I! :o

 

After all, Quake's new campaign was called "Dimension of the Machine" and Quake II's is called "Call of the Machine".

 

And parts of "Dimension of the Machine" had a strong Quake 2 vibe.

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1 minute ago, Rudolph said:

With a name like that, it feels like the developers are trying to bridge Quake II and Quake I! :o

Take that name seriously. The developers are relentless on it, it's basically slaughtermap incarnate for Quake. 

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Machinegames has a master's degree on how to make a good quake campaign, Call Of the Machine really is breathtaking

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24 minutes ago, Rudolph said:

the developers are trying to bridge Quake II and Quake I! :o

play call of the machine ;)

 

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Huh? Is MachineGames involved in the remasters? I know they made Dimension of the Past to celebrate Quake's 20th anniversary, but I did not know they were behind Dimension of the Machine and now Call of the Machine. I thought they were busy with that Indiana Jones game.

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1 minute ago, Rudolph said:

Huh? Is MachineGames involved in the remasters? I know they made Dimension of the Past to celebrate Quake's 20th anniversary, but I did not know they were behind Dimension of the Machine and now Call of the Machine. I thought they were busy with that Indiana Jones game.

yeah they have also been making these expansions to launch with the remasters

 

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10 minutes ago, Dweller said:

I'm kind of curious, what are all these OGG tracks (besides #2-#11, those are Sonic Mayhem)?

 

some of them are the quake 2 64 music but other than that idk

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13 minutes ago, Dweller said:

I'm kind of curious, what are all these OGG tracks (besides #2-#11, those are Sonic Mayhem)?

2023_08.10-19_05.png.be2ba891c23a76d021fb9314cfb9a7e8.png

track64 and beyond are used for, as you might be able to guess, Quake II 64. track77, which was the Quake II 64 main theme, is also now used as the main theme for the entire remaster. I have no idea what The Dave D. Taylor Blues is doing there though, someone else will have to explain that, I'm guessing it's something used in id Vault but I didn't hear it when I was looking through that.

Edited by Individualised

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I played through a bit of the original campaign, and it's a great remaster so far! The new berserker surprised me! It's actually a threat now.

 

Only issue I'm having is the energy armor always reactivates whenever I pick up ammo for anything. I don't want to waste cells on it so I turn it off, but it always turns back on by itself whenever I grab any type of ammo. Kinda annoying, but I can deal with it. 

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Just now, Individualised said:

track64 and beyond are used for, as you might be able to guess, Quake II 64. track77, which was the Quake II 64 main theme, is also now used as the main theme for the entire remaster. I have no idea what The Dave D. Taylor Blues is doing there though, someone else will have to explain that, I'm guessing it's something used in id Vault.

 

I see. I did figure out track 12 is ETF from the Ground Zero mission pack.

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1 hour ago, Midway64 said:

Checked some more stuff on the id Vault, and guess what.

They didn't forget about the PSX enemies!

 

  Reveal hidden contents

image.png.2c65f2190275859237d04bd949f93ff7.png

 

image.png.853f69a9ac5fbed5ad27e2d71ab8aac8.png

Holy shit, that's so fckn' awesome

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5 hours ago, scalliano said:

I liked their DOOM Classics Collection Special Edition, but I didn't get their Quake release due to the high price and lack of interesting goodies. The Quake II Ultimate Edition is a little cheaper, but unfortunately I still feel the physical extras are really lacking. The tiny metal ship looks nice, but I don't think there is enough stuff there to justify an ultimate edition release in an oversized box.

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image.png.e6e9964d0f6244833ea62dd98b2f2f5c.pngFIREBLU gets some love!

 

(Also this screenshot highlights a small issue... on my system the new Quake 4(?)-style UI doesn't scale properly, for example you can see artefacts on the "Options" text in this image. I imagine this has something to do with integrated graphics and it's really not an issue at all once you get used to it but thought it was worth reporting anyway).

 

Has there been any word from any people who run Quake 1 Enhanced dedicated servers about running them for this too?

 

Seems like there are also issues with multiplayer right now. Keep getting disconnected from lobbies mid-match (or before I can even get into the game) and after asking in-game chat it appears other people are experiencing the same issue. @Edward850 you might want to look into this if you're not aware?

Edited by Individualised

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I do not like Quake 1 enough to bother with most custom mapsets, especially those with modern level design that feel way too intricate and grandiose for that game, but I am genuinely hopeful that Quake II gets the same love, since I find its gameplay loop, arsenal and bestiary to be much more interesting.

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1 hour ago, Individualised said:

I have no idea what The Dave D. Taylor Blues is doing there though, someone else will have to explain that, I'm guessing it's something used in id Vault but I didn't hear it when I was looking through that. 

It's used in a map, look harder.

45 minutes ago, Individualised said:

Seems like there are also issues with multiplayer right now. Keep getting disconnected from lobbies mid-match (or before I can even get into the game) and after asking in-game chat it appears other people are experiencing the same issue. @Edward850 you might want to look into this if you're not aware?

If the host leaves or just straight up sucks at hosting (don't host on WiFi, for example), your connection will drop as there's nothing to fall back on (nor is falling back even possible, Quake2's netcode is specfically designed in a way that makes host migration impossible).

Edited by Edward850

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1 hour ago, Rudolph said:

Huh? Is MachineGames involved in the remasters? I know they made Dimension of the Past to celebrate Quake's 20th anniversary, but I did not know they were behind Dimension of the Machine and now Call of the Machine. I thought they were busy with that Indiana Jones game.

 I heard on the Livestream that many of this maps are done by workers on Machinegsmes like sort of a hobby, a QuakeJam Maps and they are mostly bettewn the workers that take theirs time to map.on trechbroom.

 

Many of this workers get to know about the remaster and sure enough they have something to show and use it. I'm pretty sure they get the information a lot sooner that other's Media because That's how they work.

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13 minutes ago, Terrcraft said:

devs say psx is coming later and here is a screenshot.
f0Z4qqe.png
2088092441_Screenshot2023-08-10193242.png.63df62e1fe27746489b9e70511a572b8.png

That's really fucking cool that they're putting in the effort for a version of the game that doesn't even run on the Quake engine. Like I said, above and beyond.

 

Wonder how difficult it was to do the Quake II 64 stuff? I know it runs on the Quake engine but I imagine it's much more different to PC Quake 2 than Quake 64 was to PC Quake 1, given that the latter was just a port while Q2 was pretty much an original game on N64.

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27 minutes ago, Individualised said:

That's really fucking cool that they're putting in the effort for a version of the game that doesn't even run on the Quake engine. Like I said, above and beyond.

 

Wonder how difficult it was to do the Quake II 64 stuff? I know it runs on the Quake engine but I imagine it's much more different to PC Quake 2 than Quake 64 was to PC Quake 1, given that the latter was just a port while Q2 was pretty much an original game on N64.

If the maps it's made by .BSP type of map I suppose it's should be like need to extract the data and re structure the maps to be on line with the game.

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Awesome to see it get announced and fully released on the same day! You can tell how old I am because I wasn't expecting that at all. I'm also pleased to see that those of us who already bought the game digitally can just update our copy instead of having to buy it separately. Now I can actually play Quake 2's expansions since the original files on Steam never worked for me for reasons I was unable to figure out. Congratulations to our friends at Nightdive for their stellar work as always.

 

Quake fans, rejoice!

Edited by Biodegradable

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