Astar Posted August 11, 2023 Mygod, what an awesome remaster! It's slightly dissapointing that they couldn't make original 15 FPS animation in the N64 version. And the blue railgun 0 Quote Share this post Link to post
Matthias Posted August 11, 2023 (edited) I didn't have time to finish the new version of Rise of The Triads and Quake II remaster came? :D WOW! Looks great! I don't like the woosh sound when you change the weapon - it has a very Quake III Arena feel and in Qauke III it makes sense as it was fast-paced game, but Quake II was always rather slow and focused on exploring, so wooosh makes no much sense :D But it's a small detail, so no big deal. The improved-AI means that berserker, parasite and few more monsters can now jump :) For some of the enemies it's a good thing because previously you could run from time easily just be jumping on a create or something. Now they are still dangerous. The jumping looks a bit silly but overall it's ok :) Overall great remaster. Also I wanted to buy it but I realized it's a gift for free when you already own Quake II on Steam, so hey - absolutely awesome :D Edited August 11, 2023 by Matthias (LiquidDoom) 2 Quote Share this post Link to post
Captain red pants Posted August 11, 2023 13 minutes ago, Matthias (LiquidDoom) said: I don't like the woosh sound when you change the weapon - it has a very Quake III Arena feel and in Qauke III it makes sense as it was fast-paced game, but Quake II was always rather slow and focused on exploring, so wooosh makes no much sense :D But it's a small detail, so no big deal. They also speed up the actual swapping so it's appropriate. I believe the sound was in the Q2 beta and maybe the console versions? 0 Quote Share this post Link to post
namsan Posted August 11, 2023 cool, I have started playing the remastered Quake 1 in this month and now we got the remastered Quake 2. I can sink lots of time for these classics... 0 Quote Share this post Link to post
Wavy Posted August 11, 2023 I haven't heard anyone talk about the id Vault. Concept art is exactly the kind of stuff I want to see in any sort of remaster, and the dev photos were also a cool addition and I was surprised when I saw both of them. Also I love the increased usage of dynamic lights within the maps. It added a lot to the original Quake remaster and I'm glad they went all out with it here. Gonna share more of my thoughts while I play. So far it's a fantastic remaster. Great job to all the teams involved! 1 Quote Share this post Link to post
Agent Strange Posted August 11, 2023 I'm very impressed with this so far. Looks great in HDR and I love the new compass system. 0 Quote Share this post Link to post
Somniac Posted August 11, 2023 Thoughts so far after playing just the Laser Eyes mission: New maps are big and full of detail. Very nice! Weapon and character models look really good. Improved AI and changes to some enemies makes the game challenging again. Tank Commanders have homing missiles now. Projectile Gladiator is a decent addition. Gunners seem more devious with their grenades. GIANT BERSERKER LOL 1 Quote Share this post Link to post
Rudolph Posted August 11, 2023 3 minutes ago, Somniac said: Tank Commanders have homing missiles now. OH FUCK. Can they be outrun at least? 0 Quote Share this post Link to post
Knor964 Posted August 11, 2023 I played the first unit and I am very impressed. You can really feel that they paid a lot of love and attention to the enhanced edition. I can't wait to play through everything. I hope they will put more mod support in it like with the DooM addons. 0 Quote Share this post Link to post
Kinsie Posted August 11, 2023 (edited) 15 minutes ago, Knor964 said: I hope they will put more mod support in it like with the DooM addons. If you mean a Bethesda-sanctioned mod library, that probably isn't happening purely on account of there simply not being a lot of modern Quake 2 mods to add. And by that I mean I'm pretty sure there's only one active Quake 2 mapper in the community. Seems like over time most modders either returned home to Quake 1 or pressed onwards to Half-Life. Hopefully this rerelease and the tools it brings about change things a bit? Edited August 11, 2023 by Kinsie 1 Quote Share this post Link to post
D4NUK1 Posted August 11, 2023 1 minute ago, Kinsie said: If you mean a Bethesda-sanctioned mod library, that probably isn't happening purely on account of there simply not being a lot of modern Quake 2 mods to add. And by that I mean I'm pretty sure there's only one active Quake 2 mapper in the community. Seems like over time most modders either returned home to Quake 1 or pressed onwards to Half-Life. Hopefully this rerelease and the tools it brings about change things a bit? Also, this game does NOT sign up to Bethesda.net unlike Doom and Quake I, so maybe that will be added in the future, if more Addons are selected? 0 Quote Share this post Link to post
jupiter_ex Posted August 11, 2023 I'm in for the muzzle flash alone 3 Quote Share this post Link to post
Dweller Dark Posted August 11, 2023 According to the FAQ in the patch notes, at least the PC mods are supported, but the mods have to be compatible with 64-bit. A partial reason why the source code was released is to allow the mods to be updated. The information is under "Are existing mods supported on PC?" section of the FAQ: https://store.steampowered.com/news/app/2320/view/3644027577415996831 1 Quote Share this post Link to post
Panzermann11 Posted August 11, 2023 (edited) 20 hours ago, Midway64 said: HOOGH!... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... UH IH AHHH HOOGH!.... UH AH IH AH HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... UH IH AHHH HOOGH!.... UH AH IH AH HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... uahhhhoooooaaaaahahh... HOOGH!.... UH IH AHHH HOOGH!.... UH AH IH AH HOOGH!.... Hide contents (in case you don't get it, it's literally the Quake II N64 theme.) Never knew there was a remix of the "powerup running out" sound in Quake 2 64. Now that's nice. 6 hours ago, TasAcri said: Bilinear filtering takes away a lot of texture details in this game though, especially from enemy models. And it makes everything look too blurry. Even worse with Quake 1 IMO, it's the loss of detail and blurriness that bothers me the most. And that comes from someone who grew up with a N64. It's the first thing i disable when i play the original or a source port. But yeah, i guess it's a matter of taste. I prefer the crispy extra detail over the smeared vaseline look. It's only with more modern games where i can stand any filtering. The more modern the game, the higher-resolution the textures are, which makes the filtering less intrusive. For instance, Quake 3 has sufficient texture resolution to not look completely blurry when filtering is applied. Also, this preference has nothing to do with GZDoom and how awful DOOM looks with filtering. I played the game in 1999 with a Voodoo3. And i played it with the default filtering but not because of choice but because i didn't know any better. I also played Quake on the N64 and when i saw in the options that you could disable the filtering i tried it and the game looked WAY better. I remember wishing more N64 games having that. I guess i'm screwed in the head :D BTW, the trailers and pics i have seen so far of the remaster don't use bilinear. So maybe i'm not the only one after all. Interesting. I had some kind of impression that texture filtering is hardly noticeable and only looked actually nice when on a CRT monitor. I haven't seen what it looked like in action, however. Edited August 11, 2023 by Panzermann11 0 Quote Share this post Link to post
MemeMind Posted August 11, 2023 Damn, theres references to other games in the Multiplayer name plates. Not just ID games but other Bethesda and Nightdive rereleased games. Im currently rockin the Daggerfall one, but theres System Shock, Blood, ect. 0 Quote Share this post Link to post
Panzermann11 Posted August 11, 2023 (edited) On 8/11/2023 at 10:32 PM, MemeMind said: Damn, theres references to other games in the Multiplayer name plates. Not just ID games but other Bethesda and Nightdive rereleased games. Im currently rockin the Daggerfall one, but theres System Shock, Blood, ect. There's also tags from Age of Empires and Windows 3.1 games like SkiFree, Minesweeper and Chip's Challenge. Makes sense considering Bethesda is a Microsoft-owned company. Edited August 25, 2023 by Panzermann11 3 Quote Share this post Link to post
Captain Toenail Posted August 11, 2023 This is great. It's so weird seeing the enemies from the expansion packs again! 0 Quote Share this post Link to post
Kristian Nebula Posted August 11, 2023 It's truly wonderful what they've done with it. I've been playing the Machinegames campaign straight away since I played original Quake 2 and mission packs last year. I'm really loving that episode, it's a proper massacre at times and very creative maps! :D 0 Quote Share this post Link to post
aloysiusfreeman Posted August 11, 2023 I shouldn't get this - I need to finally honor my "no new games until you catch up" rule, but you all having a blast with this is getting me antsy 0 Quote Share this post Link to post
Jayextee Posted August 11, 2023 Beat the base campaign. This is good! I look forward to the rest, which is probs going to be the two mission packs in order, QII64, then CotM. No idea how long that'll take, I think I may play other things inbetween so as not to burn myself out too much. I think it's pretty safe to call this remaster 'definitive'. It is, indeed, very good. 0 Quote Share this post Link to post
Labryx Posted August 11, 2023 Fuck yeah N64 Campaign! After hearing the rumors of this remaster, my fingers were crossed the N64 version was gonna be included like they did with Quake 1 and it paid off. 1 Quote Share this post Link to post
AmethystViper Posted August 11, 2023 Man now I really wish I had the money to get Quake II on GOG and Steam to play the enhanced version, this looks awesome. 0 Quote Share this post Link to post
Midway64 Posted August 11, 2023 (edited) 3 hours ago, Panzermann11 said: There's also banners from Age of Empires and Windows 3.1 games like SkiFree, Minesweeper and Chip's Challenge. Makes sense considering Bethesda is a Microsoft-owned company. I wonder if they could have also included Halo Combat Evolved, given it's obviously owned by Microsoft. Edited August 11, 2023 by Midway64 Combat Evolved only, given it's the oldest and from the early 2000s. 0 Quote Share this post Link to post
Individualised Posted August 11, 2023 Seeing as the N64 main theme is now used as the general main menu theme, and that there are now proper intermission screens in this remaster, it would be cool if a patch made the N64 intermission theme play there? (and on the multiplayer results screen). Right now it's only used on the N64 campaign's end of level cutscenes, which only last for a limited amount of time so you can't hear the full song. 0 Quote Share this post Link to post
LuciferSam86 Posted August 11, 2023 https://www.neowin.net/news/id-publishes-quake-ii-2023-source-code-on-github/ looks like they published the source code of this enhanced version, too. 0 Quote Share this post Link to post
scalliano Posted August 12, 2023 So can the handedness of the player still be changed via console command? I'd like to set up my handy-dandy anti-Turret macro but "hand" isn't recognised (kudos giving them a laser-sight btw, that was a masterstroke). 0 Quote Share this post Link to post
Devalaous Posted August 12, 2023 Now the real question is: Will this be able to play the unofficial Quake 2 mission packs? But yeah, this release makes me super happy, especially with Quake 2 64 fully integrated. 5 minutes ago, scalliano said: So can the handedness of the player still be changed via console command? I'd like to set up my handy-dandy anti-Turret macro but "hand" isn't recognised (kudos giving them a laser-sight btw, that was a masterstroke). 0 Quote Share this post Link to post
Individualised Posted August 12, 2023 It seems that save files (perhaps just autosaves?) don't retain skill level? I just loaded my save from yesterday to continue playing and noticed a severe lack of enemies, console says skill level is 0 (easy). 0 Quote Share this post Link to post
Noiser Posted August 12, 2023 (edited) So many cool remakes being made lately, it's very inspiring to see these old games getting some love! I like all the changes here as well as in Quake 1. Edited August 12, 2023 by Noiser 4 Quote Share this post Link to post
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