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Quake II Remastered


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Mygod, what an awesome remaster!

 

It's slightly dissapointing that they couldn't make original 15 FPS animation in the N64 version. And the blue railgun

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I didn't have time to finish the new version of Rise of The Triads and Quake II remaster came? :D WOW!

 

Looks great! I don't like the woosh sound when you change the weapon - it has a very Quake III Arena feel and in Qauke III it makes sense as it was fast-paced game, but Quake II was always rather slow and focused on exploring, so wooosh makes no much sense :D But it's a small detail, so no big deal.

The improved-AI means that berserker, parasite and few more monsters can now jump :) For some of the enemies it's a good thing because previously you could run from time easily just be jumping on a create or something. Now they are still dangerous. The jumping looks a bit silly but overall it's ok :)

 

Overall great remaster. Also I wanted to buy it but I realized it's a gift for free when you already own Quake II on Steam, so hey - absolutely awesome :D

Edited by Matthias (LiquidDoom)

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13 minutes ago, Matthias (LiquidDoom) said:

 I don't like the woosh sound when you change the weapon - it has a very Quake III Arena feel and in Qauke III it makes sense as it was fast-paced game, but Quake II was always rather slow and focused on exploring, so wooosh makes no much sense :D But it's a small detail, so no big deal.

They also speed up the actual swapping so it's appropriate. I believe the sound was in the Q2 beta and maybe the console versions?

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cool, I have started playing the remastered Quake 1 in this month and now we got the remastered Quake 2.

I can sink lots of time for these classics...

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I haven't heard anyone talk about the id Vault. Concept art is exactly the kind of stuff I want to see in any sort of remaster, and the dev photos were also a cool addition and I was surprised when I saw both of them.

 

Also I love the increased usage of dynamic lights within the maps. It added a lot to the original Quake remaster and I'm glad they went all out with it here.

 

Gonna share more of my thoughts while I play. So far it's a fantastic remaster. Great job to all the teams involved!

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Thoughts so far after playing just the Laser Eyes mission:

 

New maps are big and full of detail. Very nice! 

 

Weapon and character models look really good.

 

Improved AI and changes to some enemies makes the game challenging again. Tank Commanders have homing missiles now. Projectile Gladiator is a decent addition. Gunners seem more devious with their grenades.

 

GIANT BERSERKER LOL

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I played the first unit and I am very impressed.

 

You can really feel that they paid a lot of love and attention to the enhanced edition.

I can't wait to play through everything.

 

I hope they will put more mod support in it like with the DooM addons.

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15 minutes ago, Knor964 said:

I hope they will put more mod support in it like with the DooM addons.

If you mean a Bethesda-sanctioned mod library, that probably isn't happening purely on account of there simply not being a lot of modern Quake 2 mods to add. And by that I mean I'm pretty sure there's only one active Quake 2 mapper in the community. Seems like over time most modders either returned home to Quake 1 or pressed onwards to Half-Life.

 

Hopefully this rerelease and the tools it brings about change things a bit?

Edited by Kinsie

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1 minute ago, Kinsie said:

If you mean a Bethesda-sanctioned mod library, that probably isn't happening purely on account of there simply not being a lot of modern Quake 2 mods to add. And by that I mean I'm pretty sure there's only one active Quake 2 mapper in the community. Seems like over time most modders either returned home to Quake 1 or pressed onwards to Half-Life.

 

Hopefully this rerelease and the tools it brings about change things a bit?


Also, this game does NOT sign up to Bethesda.net unlike Doom and Quake I, so maybe that will be added in the future, if more Addons are selected?

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20 hours ago, Midway64 said:

HOOGH!... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!....

 

UH IH AHHH HOOGH!....  UH AH IH AH HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!....

UH IH AHHH HOOGH!....  UH AH IH AH HOOGH!.... HOOGH!.... HOOGH!.... HOOGH!....

 

uahhhhoooooaaaaahahh... HOOGH!.... UH IH AHHH HOOGH!.... UH AH IH AH HOOGH!....

 

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(in case you don't get it, it's literally the Quake II N64 theme.)

 

Never knew there was a remix of the "powerup running out" sound in Quake 2 64. Now that's nice.

 

6 hours ago, TasAcri said:

 

Bilinear filtering takes away a lot of texture details in this game though, especially from enemy models. And it makes everything look too blurry. Even worse with Quake 1 IMO, it's the loss of detail and blurriness that bothers me the most. And that comes from someone who grew up with a N64.

 

It's the first thing i disable when i play the original or a source port. But yeah, i guess it's a matter of taste. I prefer the crispy extra detail over the smeared vaseline look. It's only with more modern games where i can stand any filtering. The more modern the game, the higher-resolution the textures are, which makes the filtering less intrusive. For instance, Quake 3 has sufficient texture resolution to not look completely blurry when filtering is applied.

 

Also, this preference has nothing to do with GZDoom and how awful DOOM looks with filtering.

 

 

 

I played the game in 1999 with a Voodoo3. And i played it with the default filtering but not because of choice but because i didn't know any better.

I also played Quake on the N64 and when i saw in the options that you could disable the filtering i tried it and the game looked WAY better. I remember wishing more N64 games having that.

 

I guess i'm screwed in the head :D

 

BTW, the trailers and pics i have seen so far of the remaster don't use bilinear. So maybe i'm not the only one after all.

Interesting. I had some kind of impression that texture filtering is hardly noticeable and only looked actually nice when on a CRT monitor. I haven't seen what it looked like in action, however.

Edited by Panzermann11

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Damn, theres references to other games in the Multiplayer name plates.

Not just ID games but other Bethesda and Nightdive rereleased games.

 

Im currently rockin the Daggerfall one, but theres System Shock, Blood, ect.

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On 8/11/2023 at 10:32 PM, MemeMind said:

Damn, theres references to other games in the Multiplayer name plates.

Not just ID games but other Bethesda and Nightdive rereleased games.

 

Im currently rockin the Daggerfall one, but theres System Shock, Blood, ect.

There's also tags from Age of Empires and Windows 3.1 games like SkiFree, Minesweeper and Chip's Challenge.

Makes sense considering Bethesda is a Microsoft-owned company.

Edited by Panzermann11

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It's truly wonderful what they've done with it. I've been playing the Machinegames campaign straight away since I played original Quake 2 and mission packs last year. I'm really loving that episode, it's a proper massacre at times and very creative maps! :D

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Beat the base campaign. This is good! I look forward to the rest, which is probs going to be the two mission packs in order, QII64, then CotM. No idea how long that'll take, I think I may play other things inbetween so as not to burn myself out too much.

 

I think it's pretty safe to call this remaster 'definitive'. It is, indeed, very good.

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Fuck yeah N64 Campaign! After hearing the rumors of this remaster, my fingers were crossed the N64 version was gonna be included like they did with Quake 1 and it paid off.

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3 hours ago, Panzermann11 said:

There's also banners from Age of Empires and Windows 3.1 games like SkiFree, Minesweeper and Chip's Challenge. Makes sense considering Bethesda is a Microsoft-owned company.

 

I wonder if they could have also included Halo Combat Evolved, given it's obviously owned by Microsoft.

Edited by Midway64
Combat Evolved only, given it's the oldest and from the early 2000s.

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Seeing as the N64 main theme is now used as the general main menu theme, and that there are now proper intermission screens in this remaster, it would be cool if a patch made the N64 intermission theme play there? (and on the multiplayer results screen). Right now it's only used on the N64 campaign's end of level cutscenes, which only last for a limited amount of time so you can't hear the full song.

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So can the handedness of the player still be changed via console command?

 

I'd like to set up my handy-dandy anti-Turret macro but "hand" isn't recognised (kudos giving them a laser-sight btw, that was a masterstroke).

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Now the real question is: Will this be able to play the unofficial Quake 2 mission packs?

 

But yeah, this release makes me super happy, especially with Quake 2 64 fully integrated.

 

5 minutes ago, scalliano said:

So can the handedness of the player still be changed via console command?

 

I'd like to set up my handy-dandy anti-Turret macro but "hand" isn't recognised (kudos giving them a laser-sight btw, that was a masterstroke).

 

image.png

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It seems that save files (perhaps just autosaves?) don't retain skill level? I just loaded my save from yesterday to continue playing and noticed a severe lack of enemies, console says skill level is 0 (easy).

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So many cool remakes being made lately, it's very inspiring to see these old games getting some love! I like all the changes here as well as in Quake 1.

Edited by Noiser

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