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Quake II Remastered


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25 minutes ago, Devalaous said:

I hope the PS1 enemies get new models in an update down the line for mod purposes.

I agree, I think that would be the best because they can be utilized more with user maps. Though it seems they are in the new episode already. 

Edited by G19Doom

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8 hours ago, LuciferSam86 said:

Since Sponge released the source code of this remaster on github, the task of the Kex engine here, is something like id did with the Unity engine for the re-release of Doom ? 

I can't quite parse this sentence but I think this may answer it: The released source is for the game module which is somewhat equivalent in function to QuakeC scripts in the original Quake.  This was always open source for Quake II engine games (at least most of them if not all) since it's needed to make mods.  The client/server and renderer parts are what Kex wraps are not there and yeah Kex would serve a similar function to Unity in the Doom re-release.

8 hours ago, Daytime Waitress said:

(I honestly can't remember the PSX version getting a release and if you told me it was close to this, I'd assume witchcraft was involved)

It did get released, from what I understand it uses a custom engine, but excepting for the intro level (shared with N64) the game content is directly based off the PC version (there are some differences, most notably the new enemies which have been included in the new mission in this re-release, which is why some people wanted it included).  It does chop up the levels to have more loading zones, but they're mostly there otherwise.  This is different from the N64 version where only a couple levels are direct ports, a bunch borrow set pieces from the PC levels, and some as far as I can tell are completely new.  May not technically be as fresh as Doom 64, but it certainly feels like it.

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1 hour ago, Devalaous said:

I hope the PS1 enemies get new models in an update down the line for mod purposes, even if the PS1 campaign isn't coming officially, they are the only ones in the enemy list to only have original ones. I also spotted the PS1 version in the credits, just referred to as 'console version' as usual. Its sad that you cant say Playstation unless your Sony.

They couldn't say "Sega Saturn" in Quake I either.

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21 minutes ago, scalliano said:

They couldn't say "Sega Saturn" in Quake I either.

 

Amusingly, they CAN say Nintendo 64 in the patch notes on steam. Guess it cant be said inside a product. Lawyers are weird.

 

also from the patch notes: 'The PC versions of the enhanced Quake II support mods. However, due to the move from 32-bit to 64-bit, existing mods are not compatible. Along with this release, we have made the source code for the game DLL available, allowing mods to be updated and new mods to be created supporting all the enhancements in our updated engine.' So I guess someone needs to make remaster versions of the unofficial mission packs and stuff using that method?

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Based on what I've seen here and on twitch, I think I can scrounge up the cash to get it. Man, I'm glad my oldass PC specs are just a step over the minimum reqs.

 

But I am concerned about if it uses Epic Online Services. Based on SteamDB (detected technologies) and PCGW (middleware) it does not, but I guess I'm looking for some kind of assurance. I don't want to get roped into the Epic Games walled garden that they're trying to carve out of everyone else's space.

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2 hours ago, hfc2x said:

This doesn't seem to have anything to do with DRM lol. Besides, GOG is shit. They use the claim that the games they sell don't come with DRM as a marketing gimmick, but if you use Linux, fuck you.

 

 

It is not an Gimmick, the Games do not have DRM, i can download them and keep them where ever i want.

If it is not an Linux Game, i just can use Proton or an Iteration of Wine.

 

I can put Quake 2 on 200 DVDs, 200 USB Sticks and install it one every Device i own.

I don't need any Server to connect to, any CD Key or Store Front or Program similiar to Steam.

I just click on the Exe.

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9 hours ago, Redneckerz said:

Reading reviews over here and YT, it seems there is a consensus regarding the Beserker leap attack being too much for its own good. I saw attacks where the player is literally 3 tiles away and yet still got hit by the leap attack blast radius, which makes that attack more akin to a BFG10K plasma ball.

 

So i agree that if there is anything that needs addressing, it would be that, because it does venture in BS territory with the kind of damage range it has now.


Yeah I love the attack, it makes you approach them differently knowing that in mind, but the radius is nuts. That's the only thing I'd change, otherwise they're great enemies now.

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Dunno if this is just me, but I've just noticed that Quake 1 and 2 are currently the only games in my Steam library where it won't allow me to change or move the install folder. Anyone else have this issue?

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I hope they don’t nerf the berserker because people suck at combatting them. Their new behavior is perfect. 

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2 minutes ago, G19Doom said:

I hope they don’t nerf the berserker because people suck at combatting them. Their new behavior is perfect. 

 

Just chaingun the hell out of them!

Remember to use every weapon, all of them have a purpose, even the blaster can be used as a light.

 

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5 minutes ago, Midway64 said:

 

Just chaingun the hell out of them!

 

I did that, ran out of ammo, and got yeeted anyway.

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From my limited time with the new Berserkers, letting them get close enough for a faceful of super shotgun or stunning/killing them with rockets or energy weapons seems to help.

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image.png?width=1202&height=676

 

I really like how the N64 Quake 2 looks in this port with no filtering. Its both 'basic' and 'modern' at the same time in areally pleasing way. The brightmap stuff also adds so much more to the campaign maps. This kind of thing is also why im interested in seeing the bad mission packs and the cut-down PS1 campaign on the port.

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How are Berserkers even real?

Just use the Pinky and Revenant strat of running up to them and baiting their melee attack. Play Punch-Out with those nerds and beat them to the punch.

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32 minutes ago, Devalaous said:

image.png?width=1202&height=676

 

I really like how the N64 Quake 2 looks in this port with no filtering. Its both 'basic' and 'modern' at the same time in areally pleasing way. The brightmap stuff also adds so much more to the campaign maps. This kind of thing is also why im interested in seeing the bad mission packs and the cut-down PS1 campaign on the port.

It looks very DS-like, much better than PC Quake 2 does without filtering. Metroid Prime Hunters is an FPS on the DS that has a very similar look.

Edited by Individualised

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1 hour ago, Azuris said:

It is not an Gimmick, the Games do not have DRM, i can download them and keep them where ever i want.

If it is not an Linux Game, i just can use Proton or an Iteration of Wine.

But I never said GOG games come with DRM? Maybe I used the wrong word, but what I meant is that it's basically a marketing line that doesn't mean much if their services can only be used in Windows and macOS lol.

 

And, sure, I know I can keep the Windows installers of the games I buy, and I can run the Windows versions of said games through Wine or derived builds, but you have to give up everything else, like play time, achievements, cloud saves, etc. Yes, I know there's things you can do on your own for all of the above, such as using third-party launchers, Syncthing, etc, but why do we have to? Besides, it seems pretty dumb to me personally that they don't give a shit about targetting the Steam Deck as well, even if it's a device made by a competitor. Massive missed oportunity.

 

1 hour ago, G19Doom said:

I hope they don’t nerf the berserker because people suck at combatting them. Their new behavior is perfect.

I personally don't have a problem with their aggressiveness, but the ground pound attack is outright impossible to dodge. I know it's not really damaging, but reacting fast enough and being able to move a mile away from it, only for it to still hit you and send you flying nonetheless feels like bullshit. It really feels like the splash range is infinite.

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3 minutes ago, LadyMistDragon said:

I've been meaning to play through Ground Zeroes....this might be the excuse, although there's still some quality custom content!

 

The turrets are now improved, so GZ is Less Bullshit than ever!

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Since the wiki has almost no documentation on the N64 campaign, heres a handy video guide playlist if the secrets etc really stump you. Its also great to see how the game actually looked on its native system compared to our remaster version.

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Speaking of Quake II 64, does anyone know why it was given a unique mapset and not truncated maps like Playstation Quake II?

 

Is it more or less a repeat of the Playstation Doom/Doom 64 scenario?

Edited by Rudolph

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7 minutes ago, Rudolph said:

Speaking of Quake II 64, does anyone know why it was given a unique mapset and not truncated maps like Playstation Quake II?

 

Is it more or less a repeat of the Playstation Doom/Doom 64 scenario?

I heard it was because fans were happy with Doom 64 being essentially its own thing and not just a direct port, but Quake 64 not so much because it was mostly the same as what was on PC (and had terrible multiplayer support), so they went with new maps for Q2 64 to offer a different experience from the PC version, and still offer a decent multiplayer experience.

Edited by G19Doom

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25 minutes ago, hfc2x said:

But I never said GOG games come with DRM? Maybe I used the wrong word, but what I meant is that it's basically a marketing line that doesn't mean much if their services can only be used in Windows and macOS lol. 

I don't think it's so much that you used the wrong word, but you're drawing a direct link between two things that are completely unrelated to each other and are making a very confusing statements.  GOG's DRM free marketing can't be made worthless simply because they don't support Linux as well as Valve does.  You can, however, feel that Valve's Linux support brings you higher value giving you reason to prefer to purchase through Steam instead.  Which is what I'm getting from what you said.

 

As a Linux user myself, it's an interesting choice to have to make.  Personally I think knowing that there's nothing restricting me from backing up and running games years down the line is a pretty big deal, but I can totally understand valuing funding development of the tools necessary to run said games more.

 

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1 minute ago, G19Doom said:

I heard it was because fans were happy with Doom 64 being essentially its own thing and not just a direct port, but Quake 64 not so much because it was mostly the same as what was on PC (and had terrible multiplayer support), so they went with new maps for Q2 64 to offer a different experience from the PC version, and still offer a decent multiplayer experience.

It is so weird that Playstation Quake II would feature both Quake II 64's opening level and truncated versions of PC levels.

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Quake II 64 isnt all exclusive levels, Level 4 is a PSX Doom style-cut down of the PC's third level.

Edited by Devalaous

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5 minutes ago, Devalaous said:

Quake II 64 isnt all exclusive levels, Level 4 is a PSX Doom style-cut down of the PC's third level.

Oh that's bizarre to see. Like I had trouble making it out at first and then it clicked. I'd say it's different enough to be considered a semi-original level.

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1 hour ago, hfc2x said:

Besides, it seems pretty dumb to me personally that they don't give a shit about targetting the Steam Deck as well, even if it's a device made by a competitor. Massive missed oportunity. 

We explicitly target the Steam Deck, it's a supported platform that we had Valve cert test. We had playfab (you know, the Microsoft service) help us address bugs on it.

 

Edit: It's now apparent that you're complaining about GOG, not Quake. Probably take this to a different thread, complaining about that here is just confusing and offtopic.

Edited by Edward850

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On 8/12/2023 at 10:14 PM, Individualised said:

Oh that's bizarre to see. Like I had trouble making it out at first and then it clicked. I'd say it's different enough to be considered a semi-original level.

I'm surprised it took a moment to recognize since that level is pretty verbatim.  I posted my map equivalency chart in the other thread but it's probably worth reposting here:

Level 0 : Twists
Level 1 : Strogg Outpost - New Prologue, shared with Playstation release
Level 2 : Central Complex - Ground Zero: Lower Mines (setpiece only)
Level 3 : Intelligence Center
Level 4 : Communications Center - Quake 2: Comm Center
Level 5 : Orbital Defense
Level 6 : Docking Station - The Reckoning: The Hangars (Final room)
Level 7 : Strogg Freighter - The Reckoning: Strogg Freighter
Level 8 : Cargo Bay
Level 9 : Zaxite Mines
Level 10 : Storage Facility
Level 11 : Organic Storage - The Reckoning: Lower Hangers
Level 12 : Processing Center - Ground Zero: Eastern Warehouse (Heavily simplified) + Quake 2: Warehouse (setpiece only), Contains drill exit from Quake 2: Drilling Area
Level 13 : Geothermal Station
Level 14 : Detention Center - Quake 2: Detention Center, ending similar to Quake 2: Warehouse
Level 15 : Research Lab - Quake 2: Research Lab (Heavily altered, couple of set pieces and general concept)
Level 16 : Bio-Waste Treatment - Lots of rooms look like The Reckoning: Sewers, Starting room looks like Ground Zero: Tactical Command
Level 17 : Access Conduits
Level 18 : Descent To Core
Level 19 : Command Core

It's highly probable that I may have missed something so would appreciate any corrections if I missed anything.

 

Edited by Blzut3
Found some matching geometry in level 6

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There are basically 2 problems with the new Berserker behaviour. The first is the ground pound, but the range of the new jump attack is also an issue. These guys can now jump almost halfway across an entire map to you. 

 

Oddly, the new AI makes some areas easier. You can now attract enemies attention and get them aggressive earlier, which in some cases lets you draw them out and pick them off from a safer distance, rather have have to get up close and be mobbed by them like before. 

 

The new Adrenaline behaviour is game-changing. You can now stockpile multiple Adrenalines and use them for a health top-up on-demand. But on the other hand there is a new lower limit on how many of each powerup you can stockpile. 

 

Overall I'd like to see behaviour changes like these be toggles via menu options. I totally get that many people enjoy the new behaviours, but those of us who'd like a more classic/authentic experience are feeling left out. Of course I can just play the original on my PC, but I'd also like to play it on my Switch. 

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28 minutes ago, Blzut3 said:

I'm surprised it took a moment to recognize since that level is pretty verbatim.  I posted my map equivalency chart in the other thread but it's probably worth reposting here:


Level 0 : Twists
Level 1 : Strogg Outpost - New Prologue, shared with Playstation release
Level 2 : Central Complex - Ground Zero: Lower Mines (setpiece only)
Level 3 : Intelligence Center
Level 4 : Communications Center - Quake 2: Comm Center
Level 5 : Orbital Defense
Level 6 : Docking Station
Level 7 : Strogg Freighter - The Reckoning: Strogg Freighter
Level 8 : Cargo Bay
Level 9 : Zaxite Mines
Level 10 : Storage Facility
Level 11 : Organic Storage - The Reckoning: Lower Hangers
Level 12 : Processing Center - Ground Zero: Eastern Warehouse (Heavily simplified) + Quake 2: Warehouse (setpiece only), Contains drill exit from Quake 2: Drilling Area
Level 13 : Geothermal Station
Level 14 : Detention Center - Quake 2: Detention Center, ending similar to Quake 2: Warehouse
Level 15 : Research Lab - Quake 2: Research Lab (Heavily altered, couple of set pieces and general concept)
Level 16 : Bio-Waste Treatment - Lots of rooms look like The Reckoning: Sewers, Starting room looks like Ground Zero: Tactical Command
Level 17 : Access Conduits
Level 18 : Descent To Core
Level 19 : Command Core

It's highly probable that I may have missed something so would appreciate any corrections if I missed anything.

 

It's maybe closer to PC Quake 2 than the other levels but it's still different enough to throw me off. The entire beginning is missing and the part that you start at is visually different from the same part in the PC version.

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