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Quake II Remastered


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3 hours ago, Blzut3 said:

Yeah, don't really understand the calls for a quake 3 remaster when Quake Live is basically it. That said Quake 3 Revolution hasn't been ported off the PS2 so there is stuff that could be done.

Quake Live nixed all blood and gore, and was dependent on whichever servers and maps were officially supported. Really limits gameplay. 

Edited by Koko Ricky

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6 minutes ago, Koko Ricky said:

Quake Live nixed all blood and gore, and was dependent on whichever servers and maps were officially supported. Really limits gameplay. 

Not now, it isn't. It has full Workshop support. There are even mods on there that restore the blood and missing characters.

 

Even Sarge's cigar.

Edited by scalliano

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4 hours ago, Mr. Freeze said:

Quake 3 already had Arcade Arena and Live, which were pseudo-updates to vanilla Q3. If anything I'd think Q4 would get a remaster next but I can't imagine there's a whole ton of demand for that one. 

 

Quake 4: DMG Edition

 

I'd actually be totally fine with that, since it always ended with a tease of a next mission that never came. Pretty much every Quake and Doom rerelease has had a new episode or campaign, so theres a valid excuse to give a new mission :p

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2 minutes ago, Devalaous said:

I'd actually be totally fine with that, since it always ended with a tease of a next mission that never came. Pretty much every Quake and Doom rerelease has had a new episode or campaign, so theres a valid excuse to give a new mission :p

If there is one, I hope it starts with you already stroggified so you get a better chance against Quake IV's Berserkers. -_-

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1 hour ago, Koko Ricky said:

Quake Live nixed all blood and gore, and was dependent on whichever servers and maps were officially supported. Really limits gameplay. 

Given that the company that would have the final say on what the scope of work for a Quake 3 remaster is, is also the one that developed Quake Live my lack of understanding more stems from trying to figure out why a different result would be expected?  I highly doubt they were having round table discussions on how to make the game worse for no reason and I don't think times have changed enough that they would go back on everything.

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I mean... If they DID remaster Quake 3, I think in this day and age, paying ANY price for a multiplayer focused game is a no go. Making a Quake 3 remaster free would be cool, and if they wanted too, they could do what DOOM Eternal did, where you can unlock cool skins just by playing the game and not paying a single damn penny. No microtransactions, no bullshit, everyone can get free, cool shit. If they did want money however, just paying to own the game, and adding in something cool like a traditional singleplayer mode would be fine by me. I'm not asking for Quakenite, no kiddy shit or censorship either. I'm asking for a remaster that everyone would enjoy and be happy with.

 

I have alot of ideas for a Quake 3 Remaster tbh.

Edited by WorldMachine

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5 minutes ago, Blzut3 said:

I suppose the irony there is that was Quake Live before they decided that wasn't working for them.

That was 2010, time has changed alot for the gaming scene. I think if they wanted to try again, they could, and have much better success than they did previously. I have faith in ND to do a good remaster of Quake 3. Also, it would be pretty weird for some console players to have Quake 1, 2, and 4, but not Quake 3 don't you think?

Edited by WorldMachine

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1 minute ago, WorldMachine said:

That was 2010, time has changed alot for the gaming scene. I think if they wanted to try again, they could, and have much better success than they did previously. I have faith in ND to do a good remaster of Quake 3. Also, it would be pretty weird for some console players to have Quake 1, 2, and 4, but not Quake 3 don't you think?

 

Me on the Xbox 360 years ago, having Doom, Doom 2, Wolfenstein 3D, Quake 2, 3 and 4, and wishing so hard that Quake 1 and Spear of Destiny would get 360 ports. It wasn't to be.

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3 minutes ago, Devalaous said:

 

Me on the Xbox 360 years ago, having Doom, Doom 2, Wolfenstein 3D, Quake 2, 3 and 4, and wishing so hard that Quake 1 and Spear of Destiny would get 360 ports. It wasn't to be.

True, but there is the PS4 and Switch players however, Only Xbox and PC has had the luxury of having the whole id Software catalog

Edited by WorldMachine

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8 hours ago, ZeroTheEro said:

I've seen worse and I know the pain of me being screwed over in a MP match because of ping, don't assume I don't.

 

I feel you! Sometimes even with decent ping of ~100 you can still get ripped apart by the lucky bastards with 20 ping, even 40. Damn, do these guys live next door to the servers?

 

I think there are a variety of locations...hopefully you can find at least one server with decent ping. Perhaps try enabling empty servers to appear in browser. If you join an empty server with better ping, it'll start to appear for others under populated servers, and maybe you can get them to join.

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So, about the skins...

On 8/13/2023 at 5:39 PM, Edward850 said:

Place them in an additional pak file or in \baseq2\players\{skin name}. You can follow old guides for Quake2 as the file system and engine is still the same in that regard.

Threw my *.pcx files into \baseq2\players\male and \female respectively - and they just won't show up on the list. Nada. I can only see the default skins.

I also tried to put the skins directly into the rerelease's PAK file - and nothing has changed either.

Very puzzled. Need help please! :) I'm obviously missing something simple...

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8 minutes ago, G19Doom said:

It is so much fun winning DM matches!

I landed up winning my first match online! :D Which felt very odd and rare, since on Yamagi source port, there was one server where everyone playing was God-tier Quake Masters going back 20+ years. Now we get more normal players to duke it out with.

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6 minutes ago, QuaketallicA said:

 

I feel you! Sometimes even with decent ping of ~100 you can still get ripped apart by the lucky bastards with 20 ping, even 40. Damn, do these guys live next door to the servers?

 

I think there are a variety of locations...hopefully you can find at least one server with decent ping. Perhaps try enabling empty servers to appear in browser. If you join an empty server with better ping, it'll start to appear for others under populated servers, and maybe you can get them to join.

I think you might have taken a wrong turn somewhere, you can't have empty lobbies in the remaster, these are player hosted lobbies. Additionally the lobby arbitrator is the server.

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The release order is The Reckoning then Ground Zero, but realistically they don't have any meaningful order. 64 is much the same. Call of the Machine is the new expansion and is probably the one you want to play last.

Edited by Edward850

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3 minutes ago, Lizardcommando said:

After finishing the base campaign, which campaign are you supposed to play next?

Idk play one of the original expansions, then the other, then I guess to call of the machine. Idfk

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Just now, Edward850 said:

The release order is The Reckoning then Ground Zero, but realistically they don't have any meaningful order. 64 is much the same. Call of the Machine is the new expansion and is probably the one you want to play last.

Damm, beat me to it lol XD

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19 minutes ago, WorldMachine said:

True, but there is the PS4 and Switch players however, Only Xbox and PC has had the luxury of having the whole id Software catalog

 

Now how do we get Sponge, ND and co to do a definitive Wolf 3D collection? Likely: We don't. Wolf 3D was only ported in the same way that Doom 64 was; as a sidegame to help market a new game. Wolf 3D's port existed to advertise Wolfenstein 2009, so its unlikely the interest is there to give it the treatment Doom, Quake and Quake 2 got.

 

6 minutes ago, Lizardcommando said:

After finishing the base campaign, which campaign are you supposed to play next?

Reckoning, then Ground Zeroes. Quake II 64 is an alternate timeline story, and it reuses bits and pieces from the campaign and mission packs alongside its own exclusive levels, so its best played after both. The brand new campaign is leaps and bounds above the rest due to being modern, so play it last, or you'll likely get whiplash going from modern to old design again.

 

Alternatively, play the E3 and ECTS campaigns in the id Vault to get a feel for how the campaign was built upon

Edited by Devalaous

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10 minutes ago, Edward850 said:

I think you might have taken a wrong turn somewhere, you can't have empty lobbies in the remaster, these are player hosted lobbies. Additionally the lobby arbitrator is the server.

 

My bad...I'm not too familiar with this specifically. I've only played it once so far. I was more referring to server browsers in general.

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56 minutes ago, Dasha W. Frost said:

So, about the skins...

Threw my *.pcx files into \baseq2\players\male and \female respectively - and they just won't show up on the list. Nada. I can only see the default skins.

I also tried to put the skins directly into the rerelease's PAK file - and nothing has changed either.

Very puzzled. Need help please! :) I'm obviously missing something simple...

 

You put them in User>[whatever your account name is for your PC]>Saved Games>Nightdive Studios>Quake 2>baseq2>players, or at least that's where I had to put them for it to work. 

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Remastering Quake 3 could be an opportunity to bring back the Revolution campaigns from the consoles and maybe spruce it up a bit. Or go full time splitters and have little arcade challenges. 

 

Screenshot_20230815-083323.jpg

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1 hour ago, Devalaous said:

Wolf 3D was only ported in the same way that Doom 64 was; as a sidegame to help market a new game. Wolf 3D's port existed to advertise Wolfenstein 2009, so its unlikely the interest is there to give it the treatment Doom, Quake and Quake 2 got.

 

Maybe for the eventual release of Wolfenstein 3 by MachineGames? I was honestly bummed when the 30th anniversary of Wolf 3D came and went without so much as a social media post by id or Bethesda going "Happy 30th Birthday!"
I think it would be more interesting to have a remaster of Return to Castle Wolfenstein. Slap in the console exclusive prequel levels and some of the other exclusive content (the shotgun from the Xbox port, the leveling up system from the PS2 port, etc.)

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The only thing I can think of that could justify a Q3 remaster is crossplay. Quake Arena Arcade on X360 was dead on arrival as there was a severe bug which prevented many players from reliably connecting to online matches. Certain ISP's were affected. I waited years for this port to launch yet managed to connect to less than a dozen matches in it's lifetime. I remember only occasionally being validated online with others reporting the same experience, just permanent 'cannot connect to server' messages 95% of the time. This was never fixed due to the studio closing down immediately after launch. A unified platform for anyone and everyone to play on would be great, but the lack of single player value would obviously be a huge issue for potential buyers. I mean you could create currated 'missions' in which you take on a large bumber of bots that don't respawn, that have less health, weapons or other parameters that'd make a one man army experience possible, but it'd never be enough to feel like proper single player.

 

Reminds me of another 360 arena shooter, Nexuiz. On 360, it had a bug which prevented the 8 player lobby limit from being reached normally. 6v6 was the mostly the highest player count. Can't remember if this was a constant issue but it was definitely a thing. This, along with other major bugs, never got fixed before support was dropped.

 

Not sure how active QL is these days but I'd be curious to see how a Q3 Remaster would affect it.

 

Edit: it would be interesting if this hypothetical remaster was bundled with a hypothetical Q5, similar to Eternal launching with Doom 64 Remastered. This way, offering both the quintessential Quake deathmatch and whatever new mechanics come with the new game's deathmatch - if it even launches with one.

Edited by Cantleylads

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54 minutes ago, bobbie424242 said:

 

There's 'r_staticshadows 0' but it affects other shadows in the map.

For comparison screenshots, see:

https://steamcommunity.com/app/2320/discussions/0/6812310007735862339/

That addresses dynamic shadows. I'm talking about Mario 64-esque blob textures attached to entity feet. They look kind of stupid as they overlap the dynamic shadows. Really would like to turn them off.

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